
“Behind the Screen” is a game including stuffs like puzzles, stealth modes and fighting that you can still easily handle. And many stories are inspired by actual historical events in Taiwan. If you dig deep into our stories, you will find it is not just an “easy” game.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese*, Traditional Chinese*, French, Japanese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
游戏流程不超过两小时,几场战斗有点难度,但是摸出规律也不是不能过,无伤就有点难为人了。
看苏神解说的视频,现在打折了来补票,剧情始终围绕腐败的社会迹象来展开,而我就如赛博朋克的V一样,我无论做了什么都改变不了悲惨的结局,这是个游戏,不是为了让玩家产生对现实或者游戏内产生悲观而存在的,V起码能为自己活一次,炸了荒坂塔,这个游戏我就跟傻子一样,父亲被杀了也没法辩解,即便主角哭着去找医疗箱,选举被揭穿了无法忍让,一时的冲动毁了我的选举大赛
一个不到两个小时就可以全通关的解谜小游戏,讲述的事一个涉嫌杀害自己父亲的主人公从小到大发生的故事,到最后也没交代父亲到底是不是自己杀害的,因为最后的剧情看着像是入室抢劫杀人造成的,故事本身不算多精彩,烦人的是全成就的获取非常难,要求无伤通关里面的小游戏,不懂是不是制作组填充不了故事又想拉游戏时长和活跃度所以想出来的歪主意,为了全成就试了好久,难绷。
以前手机上玩过,现在补个票 游戏玩法很杂,有解密追逐qte,但本质上都是在为剧情服务 游戏程比较短,整体玩下来大概两个小时,不知道为什么电脑难度似乎比印象里手机略高一些 我太不想谈论剧情和文笔,在故事的最后,裕明家被翻箱倒柜,钱财不翼而飞,警察又刚好接到报警打开了房门 凶器还在裕明爹的背上,明显是谋财,只不过不知道哪个时候的湾湾有没有指纹检验
我必须说很一般。 议题算是老生常谈了 画风不是很对我胃口,最出彩的应该是战斗机制的设计 一开头电视机真人实录那段,一下就想起devotion了
“难道我们之中就没有谁是英雄吗?” “当然有啊—————— 赢家就是英雄。”
三年前玩的,高考完原版补票,谢谢给予我意识的觉醒。
游戏内很多物件都是对人物的想法的具象化和对社会现象的夸张表达,原生家庭和学校都对人的性格形成影响巨大,如果说家庭和学校可以凭运气选择,那社会和阶层普通人碰都别碰根本玩不赢,正义和法律本质上是为资本服务的
特别好
Good
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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