
BEGHOST is a narrative-heavy 2D action-adventure game set in the bowels of a haunted dungeon. Uncover the dungeon's darkest secrets with your ghost girl companion Bee, as you navigate your way through enemies, traps, and more, in a desperate attempt to escape!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Alas! You have been thrown into the dungeon where the souls of all who are imprisoned become trapped... forever!
As you navigate the labyrinthian corridors, you meet a peculiar ghost girl named Bee, who promises to help you find the exit.
BEGHOST is a narrative-heavy 2D action-adventure game set in the bowels of a haunted dungeon. Uncover the dungeon's darkest secrets alongside your companion Bee as you navigate your way through enemies, traps, and more in a desperate attempt to escape!
You may not believe in ghosts... but do you believe in Bee?
BEGHOST is 100% human made and contains no AI generated content or code.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 61 reviews with recorded playtime.
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I like looking at new releases of fairly inexpensive games and seeing what stuff is there that I'd never know about otherwise, and I don't really expect a whole lot when doing so. There are a lot of games that get low review counts that aren't super great, and a lot of games that are not super expensive that aren't super great. Usually, when people price a game cheaply, it's because it doesn't have a huge amount to offer and you'll be done with it in no time. But I like doing this because I can never know what is there otherwise. I can take a chance on something and just see what I wind up finding. I just wasn't expecting to find a contender for my personal game of the year, but here we are. Thank you for this beautiful experience.
El juego es bastante corto, basta un par de horas para completarlo. Mecánicamente es bastante simple, sin contar los botones de dirección, solo requieres 3. Los puzzles son bastante sencillos -salvo uno de un slime que no se si lo resolví de la forma correcta- Los escenarios pueden llegar a ser un tanto repetitivos, simulando la estética de juegos de la SNES -aunque en lo personal prefiero desactivar el filtro CRT para mayor claridad-. Habiendo dicho lo anterior, hasta parece una reseña negativa jaja pero es todo lo contrario. Un pequeño cuarto con lluvia puede tener mas impacto de lo que esperas. Una pequeña interacción hace un puzzle aburrido algo gracioso. Un solo botón hace mas entretenida la aventura. Y solo hace falta un par de horas para encariñarte del juego. - Además, solo esta en ingles, pero nada que no resuelvan tus clases del duolingo-. Al final, todas las carencias son opacadas por el [b]carisma[/b] que tiene el juego. Fue un juego corto si, pero fue una muy buena experiencia. Gracias. -Y gracias a la función del calendario de Steam por recomendarme el juego jaja-
im very enjoyed
You’re thrown into a dark pit for heresy, condemned to spend eternity there. Refusing to accept that fate, you set out to survive, even though you have nothing to defend yourself against whatever lurks in the endless caverns. It doesn’t take long before you find a knife inside a chest, giving you a way to fight back and break through wooden obstacles. Not long after, you risk your life by walking through a bed of spikes to follow a mysterious voice. The voice belongs to Bee, a ghost bound to an amulet who can only travel wherever the amulet goes. Your silent protagonist gladly accepts her help because surviving alone would be nearly impossible. Since the hero never says a word, Bee handles all the dialogue. She comments on rooms when you press the interaction button, and sometimes chimes in automatically. While she adds plenty of personality, she also repeats herself quite often, occasionally delivering the same line in a room you've already explored or commenting on something that is no longer relevant. Besides attacking with your knife and interacting with Bee, there isn’t much else to learn. You can push certain objects simply by walking into them, although this only works with pots that are too sturdy to break. Another important mechanic lets you unequip and throw your knife, which comes in handy when you need to weigh down pressure switches and don't have a heavy object nearby. There’s no currency to collect or loot hidden inside breakable objects. The only way to recover health is through the occasional heart dropped by defeated enemies. Otherwise, healing is limited to the pools you encounter as part of the main path. Fortunately, you’re not forced to finish the game in one sitting because you can save at dandelions scattered throughout the adventure. Each flower can only be used once, as blowing on it sends its seeds drifting away. Puzzles appear sometimes and usually involve pushing pots onto switches or defeating every enemy in a room to unlock the next door. They’re never particularly difficult, and it’s impossible to permanently mess them up because pots return to their original positions whenever you leave the room. Enemies and save points, however, stay exactly as you left them, which works well as long as you manage your health between encounters. One subtle detail I appreciated is how your character leaves more and more blood stains behind with every step as your health gets lower. Each level eventually leads to an altar where you must sacrifice part of your health to open the way forward. Every sacrifice summons hostile spirits that cling to your character until you shake them off by attacking or mashing the button when they grab you. It’s an interesting idea, although it’s a brief sequence that never becomes particularly challenging. The adventure spans three levels that can easily be completed in under an hour. The progression is completely linear, though there are occasional side paths hiding one of five collectible letters behind a puzzle. It’s worth exploring these detours as soon as you find them because doors frequently lock behind you, preventing any backtracking. Although the game initially resembles a dungeon crawler, with its room by room exploration, enemy encounters, switches, and locked doors, it ultimately becomes much more streamlined and story driven. Conversations play a much larger role than you might expect, and there’s an unexpected twist waiting at the end. After finishing the game, you’re given a password before it abruptly closes itsel. Entering that password when you launch the game again unlocks a second part. It begins in a familiar way but expands the story with new scenes explaining what really happened to Bee, along with additional dialogue from one of your jailers, who gives you an extra match. Matches are already used in the first playthrough to light torches, but they’re intentionally limited, leaving one special area in darkness because you simply don't have enough. The second part follows the same overall structure and revisits the same locations, but with several noticeable changes. Rooms are expanded, secret switches have been added, and the five collectible letters are replaced with seven hidden treasures. Since I found every letter during my first playthrough, I’m not sure whether they remain available here if you missed them earlier. The biggest improvement is the expanded dialogue and scenes. The first playthrough occasionally lets you choose between two responses for your otherwise silent character, but the second playthrough develops this idea much further. It almost feels as though your character remembers the previous journey. For example, Bee struggles to interact with physical objects early on, but this time you can choose dialogue that encourages her. Conversations between levels are also expanded with additional choices that make the story feel deeper. My biggest complaint is the pacing toward the end. The lengthy conversations can’t be skipped, which becomes frustrating if you need to replay a section. The final boss is also a sharp difficulty spike and will probably be the first time the game demands repeated attempts because you simply won’t be able to predict attacks on your try. This leads to more serious issue of missable achievements and endings, which will force you to replay the entire game from the beginning, but for such a low price, the game is a steal.
banger, plz cook again
Besides the love that I think I can see in the animation, and the smart premise for the dungeon and how the "outcast" got in it, Beghost has a look and feel from older consoles that triggers something dormant in you from 20+ years ago. Pretty goame. Well worth the price. I had other games in queue, but I wanted to try this and support the developer here, and my time playing seemed well-rewarded.
bee ghost? well i guess she is
Honestly blew me away. In the trappings of the familiar action-puzzle dungeon crawler, BEGHOST excels in its marriage of mechanics with story in ways I've never experienced in any game before. This game MOVED me. Not even Zelda, the game's clearest inspiration, is able to pull off what BEGHOST does with just a handful of hours. Wonderful writing and characters; haunting music and ambience; a world I won't forget, that means something to me. All-in-all: BEautiful. If you should take anything from all this roundabout yapping it is This: I think you should play this game!!
A niche gem resides here, one that I hope more people stumble upon. Despite the game being fairly short, it respects your time. I love how the story was handled, and the character banter throughout the whole game was refreshing. It's nice to see characters that are with each other actually converse or talk about things rather than them just being there for the ride, it was probably my favorite thing about bee seeing what she would say next in the next room or how I interacted with an item lol. I really hope more people play this game since its not too out there, which is a shame for how good it is- so ya. buy it! P.S. [spoiler]Remember The Password: BEE123[/spoiler]
"I wish I paid more." Was what thought at several points, I rarely write reviews, let alone have that come to mind. It's a short, well written, and charming story I implore you to experience for yourself rather than spoiling it with reviews, or watching some else play on Youtube.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Plankton | $4.2K | 125 | 68% | $0.99 |
| Sherlock Holmes Consulting Detective: The Case of the Mummy's Curse | $4.2K | 62 | 68% | $3.99 |
| Vickinachi | $4.2K | 211 | 15% | $0.99 |
| The Orphan Dreams | $4.2K | 62 | 65% | $2.99 |
| Lily of the Valley | $4.2K | 93 | 94% | $2.99 |
| Atlantis VR | $4.2K | 70 | 37% | $1.99 |