
Embark on an emotional first-person narrative adventure where you control the story—and affect its outcomes—with your real-life blinks. With this innovative technique you will fully immerse yourself in a world of memories, both joyous and heartbreaking, as your whole life flashes before your eyes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.57/day in the week to Aug 22 → 17/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 24Kreviews | 98% | — | $3.5M |
| $5.24−65% | 1.5Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1237 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Short, but I enjoyed every moment of it. It really makes you think about life. Made me cry.
One of a kind game, Literally cried.
супертрогательно
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $1.99−80% |
| 52ratings |
| 86% |
| #220 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
睁大眼睛只为多看世界一眼,9/10,绝对的艺术
wow
Ce jeu est rapide et c'est plus une histoire qu'on suit avec quelques choix. Mais je regrette pas cet histoire est incroyablement belle! j'en est les larmes aux yeux
歷歷在目
还不错,不过有些微恐有点难受
通关这段剧情之后,真的非常非常感动。这款游戏的设计真的特别新颖,用眨眼来推进故事,恰似我们的记忆,转瞬之间便悄然流逝。 对我来说全游戏最触动我的永远是亲情线。本的父母一直包容、深爱着他,尤其是母亲。很多父母年轻时没能完成自己的理想,于是便把那份期许寄托在了孩子身上,望子成龙、望女成凤。这份“都是为了你好”的爱背后,却常常裹挟着无形的压力。不过即便如此,我还是非常喜欢这位母亲。她善良又体贴,在本卧病在床的时候,纵使内心悲痛万分,也从不会将难过展露在孩子面前。她甚至说,如果悲伤的情绪被本听见,她会无比愧疚。当她轻声念起《了不起的本杰明》时,我真的忍不住落下了眼泪。后来母亲自己身患重病,却依旧不愿让本分心,嘱咐他不必为自己操劳,希望他能够安心作画。她总是优先顾及孩子的感受,处处为他着想,看到她离世的那一刻,我的眼泪一下就流出来了。 相较之下,我对游戏里的爱情线感触不算很深。那个女孩本身是个很好的角色,可这条故事线刻画得比较隐晦。当初本为了她分心,荒废了练琴付出的努力,最后换来落空的结果,还令母亲感到失望,我总觉得这份代价太过沉重。并且到最后,女孩也并没有出现在本往后的人生里。 最开始摆渡人说本撒谎了,我还完全一头雾水,直到后面才慢慢醒悟过来:那段享誉世界、功成名就的画家人生其实只是本笔下《了不起的本杰明》所幻想出来的理想人生。现实里的他终究败给了病魔,可来自家人沉甸甸的爱,自始至终都陪伴着他,从未离开。
Siempre había visto los videojuegos, mejor dicho, los había experimentado, como un simple pasatiempo. Aunque sea mi pozo de horas favorito, era lo que era: un pozo de horas. Algo que hacer entre horas. La música me inspira más, la literatura me marcaba más. No llegaba a competir con nada relacionado con la antología que define por qué y cómo susurra mi mente. Sobra decir que, si cuento todo esto, es porque este juego lo ha cambiado. Lo que te hace experimentar esta experiencia es absolutamente único; es una vuelta de tuerca a un medio al que todos pensábamos que no le podríamos sacar más jugo. No tiene una gran jugabilidad ni una música que te haga erizar la piel. Es la misma historia de siempre, sobre amor, errores y muerte. Me encantaría tener el nivel léxico como para escoger las palabras perfectas para recomendar este juego sin dejarme ni una emoción por proyectar. Intentaré hacerlo lo mejor que me salga. De momento, puedo decir que soy joven. Debido a esto, hay partes de la vida que no logro comprender. Este juego me da un adelanto de las emociones que me tocará vivir; estemos preparados o no, llegan. Como todos, he tenido mis idas y venidas; por cada acierto, un número mayor de fracasos. Pero pocas veces tienes tiempo de realmente respirar y apreciar la cualidad de estar vivo. Vivimos en este estado de desconexión, donde damos por sentada una vida que realmente está solo pasando frente a nuestros ojos, y el tiempo transcurre ajeno a nosotros, cambiándonos. La vida va pasando de parpadeo a parpadeo. Incluso los mejores recuerdos se convierten en sombras y, cuando nos enfrentamos a la única certeza con la que venimos al mundo, nada viene con nosotros. No hay hueco para el éxito y los fracasos, ni siquiera para los buenos momentos. Incluso esto se esfuma, y el silencio que deja, flotando en el vacío de la inexistencia, nos hace preguntarnos, de forma retórica: ¿ha valido la pena mi vida?, ¿he hecho algo más que vivir? Esta experiencia —considero que es erróneo llamarlo juego— te ayudará a encontrar respuestas, o quizás preguntas, pero seguramente te hará valorar más tu vida. No encontraréis nada mejor por 10 euros, os lo aseguro.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $571.5K | 1.3K | 97% | $19.99 | |
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| $5.7K | 66 | 76% | $4.99 | |
| $1.2K | 10 | 70% | $5.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 4.5K | 87% | $19.99 | |
| $3.5M | 8.1K | 89% | $19.99 | |
| $3.5M | 3.5K | 63% | $59.99 | |
| $3.5M | 15.9K | 87% | $9.99 | |
| $3.5M | 6.7K | 96% | $19.99 | |
| $3.5M | 26.4K | 91% | $4.99 |