
Embark on an emotional first-person narrative adventure where you control the story—and affect its outcomes—with your real-life blinks. With this innovative technique you will fully immerse yourself in a world of memories, both joyous and heartbreaking, as your whole life flashes before your eyes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.57/day in the week to Aug 22 → 17/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 23.9Kreviews | 98% | — | $3.5M |
| $5.24−65% | 1.5Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1223 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
有后劲的作品。后半段属于荞麦枕头哭发芽的程度。 前半段属于是瞪眼挑战,没有任何出乎意料的部分。而且于我而言前半段的叙事线还有一些额外的共鸣,作为一个小时候非常不喜欢弹钢琴,但是长大后反而爱上音乐的人,我透过本杰明练琴的故事看到了更多人的视角。我曾经身体力行地选择了抗议的路线,但是我却在游戏里每一次眨眼都落在了平和地接受母亲的期待上,这是我在替曾经的自己做另一种选择。 关于后半段……这个游戏后劲太大了,我稍微一回忆我眼泪就会自顾自地和地心引力私奔。我的家庭配置几乎和本杰明一模一样,以至于代入感很强。父母克制的期待、克制的爱。我也尝尝和生病的本杰明一样,觉得自己给家带来了太多的负担和不快乐。但是,最后艾拉的那段话,我知道我妈妈心里也是有着完全相同的一段话,她从来不说,但是我知道。我知道我带来了很多的麻烦和负担,但是我知道我的存在本身已经让他们非常幸福了,但是我总是会忘记这一点,总是刻意地忽视这一点,把自己放在受害者的角度上自怨自艾。 除了构思和文本上强得可怕之外,很多的表现形式上也非常得出色。比如随着病情的恶化,红色的混沌的光团愈发得猖狂,阵痛阀的效果越来越弱,到后面光标的dpi也越来越低,就像本杰明再也没有力气去移动手指。虽然看似建模粗糙,实则是一种返璞归真的手段了。 很厉害的游戏。
this might be the the most beautiful and meaningfull game i've ever played
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $1.99−80% |
| 52ratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's been a wonderful experience
Amazing game but it gets really hard to see the screen clearly towards the end
great game
Chorei sozinha com um joguinho de piscar. Não podia pedir melhor. 10/10 emotional damage
Decir que llore con este juego es poco. A veces quisiera quedarme en un momento, que el tiempo se detenga y me deje disfrutar un poco mas, pero algo tan cotidiano como pestañear, nos obliga a avanzar, a seguir adelante, a continuar. Es un gran juego, maneja una mecánica muy original, la forma en que me hizo sentir parte de la historia es increíble, la musica, la historia, todo transmite muchísimo. Si bien es un juego corto, la experiencia es de esas que se te quedan para siempre, aun si debes pestañear y seguir adelante.
Terrible game I couldnt even see the ending
是一款极具创意的独立游戏佳作,流程很短,但独特的交互方式是令我喜爱的亮点. 游戏需要调用你的电脑摄像头,而你在现实生活中的眨眼在某些时候会直接影响游戏内的进程,某些剧情进行一段时间以后,画面会出现类似节拍器的提示,而在这时你的下一次眨眼就会把记忆推到下一幕. 遇到很多温馨美好或关键的剧情节点时,我想仔细的看看家人,听完他们的对话,因为我知道只要再眨一下眼,这个瞬间可能就永远过去了.但人的生理本能让我无法长时间不眨眼,而当我因为眼酸而被迫眨眼的时候,眼睁睁看着美好的时光瞬间流逝时,"无奈叹气却只能任由时光流逝"的感受是极其真实的,无论我们多想留住某个瞬间,但时间终究会无情地向前走. 而且游戏对于亲情,期望,挫折和生命的探讨很细腻,具体就要变成剧透了所以不提了 总的来说如果你喜欢剧情向有创意能触动人心的游戏那么这款作品值得推荐.
I cried at 1AM.. but for a different reason lol
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $567.1K | 1.3K | 97% | $19.99 | |
| $104.5K | 556 | 100% | $9.99 | |
| $14K | 54 | 100% | $11.99 | |
| $5.7K | 66 | 76% | $4.99 | |
| $1.2K | 10 | 70% | $5.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 8.2K | 97% | $11.99 | |
| $3.5M | 8.1K | 89% | $19.99 | |
| $3.5M | 3.5K | 63% | $59.99 | |
| $3.5M | 4.5K | 87% | $19.99 | |
| $3.5M | 5.2K | 68% | $39.99 | |
| $3.5M | 14.3K | 90% | $9.99 |