
An experimental narrative game that tells its story through sound and memory. Sort through a box of personal mementos and relive memories from a relationship by closing your eyes in real life.
Modeled estimate, not a reported figure. How we estimate →
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About
Before Closure is a first-person immersive narrative game.
As Murph, you’re getting ready to move out when you discover a box of belongings left behind by your ex, Georgie.
Together with Murph, you’ll sort through what’s inside—and decide how to face a relationship that never truly got closure.
Memories surface as you handle each item. Using your webcam, the game detects when you blink:
close your eyes to slip into a memory, and open them to return and move forward.
First-person immersive narrative experience
A story-driven game with no combat or puzzles - just you, the objects, and the memories they hold.
Eye-tracking interaction
Use your real eyes to engage: Closing your eyes triggers key moments in the story.
Deeply interactive object storytelling
A box of forgotten mementos, each tied to a fragment of memory. Even the smallest of items carries great meaning.
Sound-driven narrative immersion
When you close your eyes, audio becomes your guide—voices, memories, and sounds draw you into Murph’s inner world.
Attention: For the full experience with blink interaction, please use a webcam.
All eye-tracking data is processed locally in real-time and is never stored or uploaded.
Murph
An ordinary girl who has never seen herself as special, and never truly faced her emotions. But while packing to move, she discovers the old box she has been avoiding. The memories inside refuse to stay buried, and with them, the possibility of closure.
Georgie
An ordinary boy, Murph’s former partner. Who is he, and what happened?
The truth lies in the memories, and the way you choose to see them.
Twentysix Interactive is a Los Angeles-based indie game studio founded by graduates of the USC School of Cinematic Arts. Driven by a passion for innovative gameplay and emotional storytelling, we created Before Closure as our debut project.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Japanese, Korean, Traditional Chinese*languages with full audio support
Reviews
The game Is Beautiful, Will bought it for me the story is amazing the dialogue is amazing everything is amazing ITs worth the cash. 100% i needed another sad game about real life. Thank you everyone!. and thank you WILL.
题材不错,但是剧情有点无聊,操作有点难控制,配音我个人不是很喜欢
眨眼互动太弱,不如没有。我玩过历历在目,那个眨眼是推进剧情和互动,而这个游戏则是“闭眼聆听”,我觉得不适配,很尴尬。 其次,引导性太差,拿起来后互动太少,得一直拿着,而且我也不知道什么时候放下,什么时候说完,后来找到了字幕才好些 最后,配音挺有感觉的,但是离开的理由有些...虽然说前面几个有提到男主不在乎的事情,但是突然因为戒指争吵有点出乎我的意料了 像剧情类游戏,但是篇幅太短,内容也不深刻,感觉很一般
I've played the English version on my friend's laptop and started the Chinese version on this account. I did not get very far on the Chinese version because the voiceover is a bit cringy. The tech is super cool and the mechanic is very meditative. It is 10/10 as an alt control experimental game. Absolutely go into this to appreciate the hard work of that! However, I feel that it does not completely meet the expectation as a narrative game. As a love and closure story, there's some confusion as to what each character wants or needs. I wish I understood the individual characters more: does Murph want to get married? does she worry about meeting Georgie's standards? I understand some of it is implied but there is also an overarching theme were Georgie tells Murph what to do and what to feel, even towards the end. There's something really sad about a women's story of closure ending with a man's words telling them this and that, etc etc. Their biggest fight also feels small. I think what makes love so hard is that it targets our deepest insecurities, I expected to understand Murph's personal insecurities and why Georgie soothes or triggers them. (Is Georgie's insecurity just lack of money?) I also got thrown at the very beginning, who calls their ex right away and doesn't hide that they are sad? Maybe that's just me, but I would totally text them first and then accidentally call them, quickly pretending to be chill and nervously casual. All in all, I wish for a more authentic love story. The mechanic is too cool and the art is so polished. I want to listen to something that I can pour myself into and come away with a more nuanced understanding of this relationship.
虽然游戏本身流程挺短的,但挺有特色的,除了睁眼闭眼的机制,还有游戏叙事方式,是3D沉浸式模拟第一人称的莫莉,在搬家整理时,每一件旧物都让她回忆起相应的过去。 男女主的中文配音也挺自然贴合的(偶尔台词和字幕略有差异),再加上一些台词和回忆挺接地气的,很容易就会勾起我的一些思绪,所以还是有打动到我的,让我想起众筹页面里说,制作组的理念是“最动人的灵感来自平凡生活的片刻”,这个游戏确实是给我这种感觉。 我也是第一次觉得,游戏结局后的尾声里,莫莉是否能和阿乔复合没有那么重要,他们俩是注定会因为性格不合分手还是因为沟通不良分手,也没有那么重要,重要的是我们玩家自己,在游玩它时,联想到了什么人、什么事,产生了什么感悟,是否决定做出一些行动等等…… 缺点是,玩得快的人,可能1h左右就体验完了,也没有存读档功能(可能为了模拟现实),想要体验多种结局和不同选择后的语音台词差分,需要多周目游玩。 分享一个别人写的全成就攻略(https://api.xiaoheihe.cn/v3/bbs/app/api/web/share?h_camp=link&h_src=YXBwX3NoYXJl&link_id=f75a71fbe273)
并不觉得游戏中的两人适合在一起,从一开始就不适合,一个注重当下,一个着眼未来,步子迈的大了容易扯着蛋,分开对他们都好
Its a very unique and interesting interactive narrative piece. I really like how focused it is on pursuing the unique mechanic of closing the eyes to progress the plot, make decisions and remember things from your character's past. It feels very very good, It left me almost wanting to control the whole game just with my eyes. I also loved how tactile all the objects feel, the small interactions with all the objects made them feel very immersive and real. I just wanted to keep moving them around, admiring their buttons, textures, colors and different interactions. Would recommend for sure!
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