
An experimental narrative game that tells its story through sound and memory. Sort through a box of personal mementos and relive memories from a relationship by closing your eyes in real life.
Modeled estimate, not a reported figure. How we estimate →
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About
Before Closure is a first-person immersive narrative game.
As Murph, you’re getting ready to move out when you discover a box of belongings left behind by your ex, Georgie.
Together with Murph, you’ll sort through what’s inside—and decide how to face a relationship that never truly got closure.
Memories surface as you handle each item. Using your webcam, the game detects when you blink:
close your eyes to slip into a memory, and open them to return and move forward.
First-person immersive narrative experience
A story-driven game with no combat or puzzles - just you, the objects, and the memories they hold.
Eye-tracking interaction
Use your real eyes to engage: Closing your eyes triggers key moments in the story.
Deeply interactive object storytelling
A box of forgotten mementos, each tied to a fragment of memory. Even the smallest of items carries great meaning.
Sound-driven narrative immersion
When you close your eyes, audio becomes your guide—voices, memories, and sounds draw you into Murph’s inner world.
Attention: For the full experience with blink interaction, please use a webcam.
All eye-tracking data is processed locally in real-time and is never stored or uploaded.
Murph
An ordinary girl who has never seen herself as special, and never truly faced her emotions. But while packing to move, she discovers the old box she has been avoiding. The memories inside refuse to stay buried, and with them, the possibility of closure.
Georgie
An ordinary boy, Murph’s former partner. Who is he, and what happened?
The truth lies in the memories, and the way you choose to see them.
Twentysix Interactive is a Los Angeles-based indie game studio founded by graduates of the USC School of Cinematic Arts. Driven by a passion for innovative gameplay and emotional storytelling, we created Before Closure as our debut project.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Japanese, Korean, Traditional Chinese*languages with full audio support
Reviews
永远不要辜负一个真正对你好的人❤
[h2] ❣︎世间难有常青树❣︎[/h2] 无意间刷到刚好碰上发行时间耶,眼动追踪很新奇的体验!闭眼放大听觉自己想象画面很有代入感,夸夸拟声老师和配音老师(*‘ v`*) 流程不长一共玩了三个周目(一半是为了全成就嘻嘻),其实[spoiler]不管选择遗忘还是记住,都需要放下过往 [/spoiler] 而作为玩家视角其实主角的故事是碎片化的 像从散落一地的物件里拼凑某段关系 [spoiler] 选择记住的话小事件略有拓展 [/spoiler] 但至少知道他们在稀疏平常的日子里爱过笑过哭过吵过,或许大家都没错或许一开始都错了(( 但第一次做选择对于我这个念旧又选择困难的人真的纠结了很久www(超赞代入中 物件不多但每件都很有代表性 一起弹过的曲子,你为我作的曲,按下倒带也回不去從前,成了无法归还的心意 时间不会像磁带机一样真的倒流 有些人离开后,留下来的旋律反而成了最漫长的回音♫♪♩ 照片真的能保存五十年吗? 或许这世界上本来就没有什么不会过期。承诺会过期,陪伴会过期,连记忆本身都会被时间磨损。只是有的人忘得快一点,有的人会困在原地久一点。 破损的痕迹 [spoiler] 你装下戒指的杯子在我们争吵那天就碎掉了,现仍留着你为我泡的咖啡的残底 [/spoiler]是太深刻心底还是太过悲伤 [spoiler] 无论怎样都只能选择记住 [/spoiler] 那天下的雨 淋透了两颗心 一场潮湿,慢慢浸润了心里的“浮木”⛆⛆⛆ 争吵发生的时候,世界其实没有崩塌,只是雨落得太密。 声音被雨吞掉了一半,剩下的一半也变得模糊不清 房间的一切开始[spoiler] 消散 [/spoiler]时 脑中突然响起郑润泽的《忘记》 [妄想用泪掩埋爱的痕迹 却是不自量力… ] 必须要放下了, 但要我怎么忘记? “遗忘”从来不是按下按钮就能完成的事 七年了 你早已在生活中留下痕迹 于是听到熟悉的旋律、闻到相似的气味时 心脏还是会比我先一步认出来吗 [strike] 我还是没有学会告别 [/strike] [b] 希望莫莉以后永远幸福下去!♥︎ [/b]
很喜欢《遗忘清单》“闭眼聆听”的核心创意。相比《历历在目》用避免眨眼来留住画面,本作反其道而行,鼓励玩家闭眼以更清晰地听到回忆。 玩法本身确实带来了独特的沉浸感,但游戏里可探索的物品偏少,故事的呈现又过于碎片化,这与游戏极力营造的沉浸体验相冲突,也很难让我真正投入感情。以目前的叙事密度,40分钟的流程不足以讲好这个故事。所以,单从互动小说最关键的剧情体验出发,我个人目前不太推荐。 尾声模式的白噪音本身的质量很高,但在互动小说之外单独辟出一个陪伴模式,定位上显得突兀,似乎偏离了作品的核心体验。如果把这部分拎出来单独做一个游戏,我想我也是愿意买单的。
Strongly recommend this game if you enjoy a good meditative experience with a wholesome narrative, you get to unwrap a bittersweet story about a past relationship with innovative mechanic with closing your eyes. The story really made me emotional and I teared up several times on my first run, it made me think about my own past and also how to make closures moving forward. [spoiler]The ambiance mode [/spoiler]was a surprised but cool addition to unlock, will definitely try to get to all the possible endings and see how murph and georgie ends up at.
游戏的主题很单一,就是围绕一些东西回忆,零零碎碎的难以带入。 同时,其实除了留声机,所有东西都是男主角自己喜欢的,然后再送给“我”,最后的分手理由也难以接受。 同时,游戏很难控制,鼠标的使用东西在我手上一直转。 真的没什么内涵,如果喜欢看恋爱脑情情爱爱就玩吧。
an incredible, moving game that examines the feelins we all feel after a breakup. 100/10
A short but very satisfying play! the mechanic of closing your eyes to listen to the narrative really remixes the impact of a traditional cutscene, and I really like the voice acting. The story is poignant and even though the protag is female the game is more than a little sad boy, and I mean that in the best way possible. It's an impressively emotional journey and has a high production value, making it well worth the price. Also, the director of Before your Eyes consulted on it, and it shows!
This felt like a nice cup of tea; smooth, sweet and relaxing. Definately recomend it for people interested in narrative driven games. I enjoy the audio design quite a lot! And surprisingly for me the best past was the epilogue, I felt like exploring someones mind for some reason. And yes, Murch and Georgie are better off not together :V
我想你了!
怎么说呢,有点后悔众筹入手了,我早知道之前应该先玩一下demo,不过就当支持新技术idea了。 1,玩法方面浅尝辄止。首先呢将眼动追踪技术如果有游戏世界中确实是一个不错的想法,但还是希望这个眼动追踪技术能有更多的发挥空间。因为我在实验室里看到的那些眼部追踪技术是可以实时的跟踪到你看到某一个点上的。比如说你在阅览一篇文章的时候,最主要关注哪一部分?在看到广告时,眼睛会首先看到哪一个字体或者是哪一个图像?这些在游戏中都没有体现。游戏中的眼动追踪技术还是比较简陋的。 2,剧情代入感。 剧情方面,因为我现在应该只是看了个demo的水平,所以可能会有失偏颇。从我目前看到的内容来看,是一个能够看开头就大概知道结尾的故事。如果可以的话,还是希望能够在后续我看那个故事里加一点悬疑要素和叙事性诡计的。另外,配音应该是一位非专业性的人士吧。播音小姐姐应该在吐字清晰度这方面明白,舞台表演其实和我们平常说话是不太一样的。如果后续剧情能够写得好,确实能够忽略配音方面的问题,但是如果剧情写的不好的话,那反而只能破坏沉浸式的那种体验感了。 那暂时就这些吧,如果玩完的话,觉得好的话,我可能会改,觉得不好的话那就是维持我现有的评价了,不好意思。还是期待制作组能够把眼中追踪技术做进一步开发。剧情也打磨一下,但凡玩法和剧情,有一个达到极致,那绝对是一个大火的爆款。 ---------- 玩完了,感觉剧情上只能算是一个普通的吧,没有我之前说的那么差,但我也不打算改评价。
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