
In this immersive virtual reality experience from Stanford University’s Virtual Human Interaction Lab, spend days in the life of someone who can no longer afford a home. Interact with your environment to attempt to save your home and to protect yourself and your belongings as you walk in another’s shoes and face the adversity of living...
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Modeled estimate over time.
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Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $28M | 38.7K | 96% | $24.99 | |
| approximately $16.6M | 36.2K | 83% | $13.74 | |
| approximately $18.1M | 20.3K | 93% | $29.99 | |
| approximately $2.2M | 3.1K | 91% | $19.99 | |
| approximately $1.8M | 1.9K | 85% | $29.99 | |
| approximately $1.9M | 1.3K | 97% | $34.99 |