
Stagger through the First Lassallian War and find love amongst doomed youth. Because We're Here is an otome visual novel in an unforgiving WW1-inspired setting. Nothing to worry about - it'll all be over by Christmas.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Because We’re Here ~Mohnblume und Blauerose~ is a bittersweet otome dating sim in an unforgiving First World War-inspired setting. It's an episodic visual novel, released in four acts.

1915, Wesslinger National Calendar. The Great War rages on.
As neurotic Postal Corps volunteer Elfriede Rauss, you walk the trenches with the men of a lost generation. And amidst the chaos and brutality of the front lines, you encounter an obstacle that you are absolutely and categorically not prepared for: love.
However. Love can be a difficult thing to hold on to at the best of times. And these are not the best of times...

A Horror-Tinged Anti-War Epic - Act I sets in motion a twisting trench-opera of conflicted loyalties and life-changing decisions. This first act features 20 pieces of original CG art.
Romance a Diverse Array of Bachelors - A large and varied cast, spanning childhood friends, aristocrats, corporals and cowards. Act I introduces 11 main characters; Act II introduces an additional 8. (A total of 16 are available as love interests.)
Discover a Rich WW1-Inspired Setting - Investigate a grave turning point in the continent’s history as you journey across the towns and battlefronts of the First Lassallian War.
Master the Battle of Wits System - Argumentative boss battles that pit your emotional literacy and persuasive power against enemies and allies alike.
Estimated playthrough time for Act I (Never Such Innocence) is roughly 3 hours. (55k words.)
Act I is a significantly-updated version of the early WIP demos from 2015 and 2016.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm glad I played this game, especially as Animé art is not my first go-to with visual novels. The story about a village girl, trying to get back in contact with her friends during the war, is amazingly well-crafted, especially thanks to the diverse characters you're going to meet in the game. All of them are written in a distinct way with their very own perspective on the war. It was quite exciting to explore their attitude and how they develop over the course of the game, even when you dislike them. And be prepared: The game has quite some twists up its sleeves that I didn't think of. So, highly recommend this to every VN fan with a liking for historical drama and a well-researched foundation.
Wow it's been a while since I played a romance visual novels or otome games with dark elements like this and how absorbed I was in it. I wanted to pace it but nope ended up playing in one go but definitely don't regret that. I like the story setting to this game. I can see how much the creator is invested in this game. All the characters were pretty nice and solid and the twist at the end....hahaha some shockers. Downside is how short act 1 was and because of that certain characters didn't seem fully developed. But it's definitely worth it. I hope more people play this game!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Wow, what a fantastic start to a game! The writing flows very well, has great moments of levity to balance out the darker moments, and the characters are all compelling and unique. I especially appreciate that the story remains the same regardless of what route you’re on, with the route presenting as side moments within the story. Your being on someone’s route might change their personal arc (I can’t speak beyond part 1), but it doesn’t change what ultimately happens to some characters. The sprite artwork is gorgeous and emotive, and the backgrounds, while a little messy, help set the tone and mood wonderfully. My only critique is that the art style for the CGs is very obviously done by a different artist, and the style unfortunately clashes hard with the style of the sprites we see for the rest of the game. It is by no means a dealbreaker, it’s just rather jarring. Overall, a fantastic little game that I can’t wait to see the rest of.
Oh god! No really. I... really haven't read a vn so far that can get bleak? Like wow. I do miss reading good stories that are capable of doing that (except for a few that I, for sure erased out of my mind;;;). Anyways. The witt battles, that was pretty interesting! But a pain for reruns with skipping since if you pick a response, you can't change it unless you saved before. But I can forgive that cos that's just cheatin' yo. It's an interesting move that you can switch "routes" or see just a scene with a character at that time. [spoiler] I usually don't deviate from one guy unless I have to. Ha. ...... it still hurts. Is it worse when you know what happens when you play other routes? Hm. Actually. Yes it is. [/spoiler] Also bonus points for the music room, I rarely see those! The art, I definitely like the sprites more than the cg's, esp at times. Oops. But that's okay! I love the work put into the writing, the visuals and the interface as well! I'll be waiting for future instalments and await for my next emotional beating. Thanks. I'll be looking around for a tragedy sometime, I don't know. But uh, after I recovered, I just want to have *more* of that now, y'know?
I recently played an otome by the name of "Steam Prison" and was looking for another game that possibly had similar-ish vibes. I stumbled upon Because We're Here while looking through my recommendations on Steam. My temptations got the better of me, and so I bought the game. (I'm leaving a review for Act I and Act II, because I had trouble obtaining it on Steam, so I improvised with the itch.io version.) This review is written after my first play through, and I have to say, without any spoilers, that this is hands down one of the best otome visual novels I've played yet (and I've played quite a ton) It was a lot lengthier than I had imagined, which was good, because it kept me at the edge of my seat at all times. I loved all the characters, especially the MC herself, Elfreide. Her personality was a breath of fresh air compared to some other commercial games I've played. As for the other characters, I did get emotionally attached to most of them. My personal favorites were Marius, Horst, and Wolf. Walter was annoying at some times, but I never really hated him. The only thing that I could find -sort of- negative would be some of the routes. I'm not gonna spoil anything and be specific, but some characters only had tragic endings and I wish they had at least one more option for redemption somehow. It was also an angst fest (which I personally enjoyed, lol) I truly enjoyed playing this game and I hope we will get Act III in the near future :)
Very solid visual novel with a heart-wrenching storyline and filled to the brim with engaging and likeable characters (and some not so likeable ones...) Because We're Here suckers the player in with its colourful art style and witty dialogue, but it's not afraid to explore the darkest aspects of warfare and throws some genuinely unexpected gut-punches along the way. Games like this live or die on the strength of their writing, and Because We're Here successfully pulls off wartime melodrama and wry humour with equal aplomb. Strong recommend. Also: towards the end of the first act, [spoiler] the player can make a series of terrible decisions and suffer a nasty death by machine-gun fire. The omnipotent narrator will give you the opportunity to undo your mistakes. Do yourself a favour and select "no". The game's reaction really made me chuckle. [/spoiler]
One of my favourite VNs ever. I'm not sure I can even put into words my love for Because We're Here. Seeing such a big cast, one would fear it to lack well fleshed out characters, but it's the opposite. There's not a single character I'm indifferent about, every one of them is extremely unique and show different perspectives of the war, the main character included. The atmosphere is incredible as well, never have I felt I understood so well what could be like living in such a context. I just love how grounded, how realistic everything feels. Geez, give this game a shot! It's absolutely worth it!!
Every route is extremely well done, I've played this in full over ten times and still think it's fantastic. I love the time setting, the MC is relatable and the words are fun to read. Yes there tragic moments and a few graphic scenes but that's kind of par for the course in a wartime VN. This is my favourite visual novel. Give it a go if you're a fan of the genre! :)
i'm cryi ng thank u must protecc wolf at all costs
Great game. Story and setting very unique.
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