
Stagger through the First Lassallian War and find love amongst doomed youth. Because We're Here is an otome visual novel in an unforgiving WW1-inspired setting. Nothing to worry about - it'll all be over by Christmas.
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Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Because We’re Here ~Mohnblume und Blauerose~ is a bittersweet otome dating sim in an unforgiving First World War-inspired setting. It's an episodic visual novel, released in four acts.

1915, Wesslinger National Calendar. The Great War rages on.
As neurotic Postal Corps volunteer Elfriede Rauss, you walk the trenches with the men of a lost generation. And amidst the chaos and brutality of the front lines, you encounter an obstacle that you are absolutely and categorically not prepared for: love.
However. Love can be a difficult thing to hold on to at the best of times. And these are not the best of times...

A Horror-Tinged Anti-War Epic - Act I sets in motion a twisting trench-opera of conflicted loyalties and life-changing decisions. This first act features 20 pieces of original CG art.
Romance a Diverse Array of Bachelors - A large and varied cast, spanning childhood friends, aristocrats, corporals and cowards. Act I introduces 11 main characters; Act II introduces an additional 8. (A total of 16 are available as love interests.)
Discover a Rich WW1-Inspired Setting - Investigate a grave turning point in the continent’s history as you journey across the towns and battlefronts of the First Lassallian War.
Master the Battle of Wits System - Argumentative boss battles that pit your emotional literacy and persuasive power against enemies and allies alike.
Estimated playthrough time for Act I (Never Such Innocence) is roughly 3 hours. (55k words.)
Act I is a significantly-updated version of the early WIP demos from 2015 and 2016.

Add-ons
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a review for Act 1. To preface it, I want to say that I've liked this game quite a lot. The setting is interesting (and as I've never cared about learning history in detail I'm as in the dark about what's going to happen as with any fictional story), the protagonist has personality and none of her choices seem out of character while being decently varying, everyone else is believable and likable despite their flaws, the story flows smoothly and draws you in. But there still are some things that kept the game from being perfect. First off, it's too short. For some reason I just assumed that act 1 would last until we get to the scene shown in the prologue and the next part would go from there. But no, just as things start getting interesting I get hit with a "To be continued" screen. Some music loops felt too jarring, with the volume constantly going up and down, and the sound effects started grating on the ears after a while (to be fair, the ones I remember as being the most annoying were the gun noises in the prologue and those worked well in setting up the tension.). The writing is good, no scene felt too long or dragging out. The explanations of game mechanics kinda broke the immersion though. But, and this might be because english is not my first language, at times I would get stuck at some sentences where it felt like a word was missing or something and I would just stare at the screen trying to understand what it was trying to tell me. The art fits the setting and is pleasant overall except for how disappointingly little of proper CGs are there. The store page claims 20 pieces but some of those are variations of the same image and all of the "ending" pictures are mostly similar bland scenes. I was satisfied with the quality of the images until I got to the end and then as I was going through the different character's paths I grew more and more let down by how samey they all looked. And now for my biggest complaint - the endings and the romances. The way I went through the game first made me doubt whether the mc was even aware of August's feelings, much less returned them (which would've made sense for romancing other people). But no, regardless of your choices the first romance is set in stone. Which I would not have minded so much were it not for the endings. [spoiler]Not an hour after her love interest's death the mc is thinking, oh, it would be nice to spend the rest of my life with this (other) guy. Like, what? Maybe it was supposed to be a way of coping by latching onto someone else but it really didn't work for me.[/spoiler] Because of that some of the scenes where you didn't get enough affection for the proper scene to play felt way more fitting as they didn't have sudden lifelong commitments. This romantic determination felt like it was coming out of nowhere and kinda brought the gravity of the situation down. Overall, it's an interesting start to a bigger story and I'm intrigued to see where it goes from here. Here's to hoping that next Acts are just as good story-wise and improve on what I've found to be flaws in this one.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[i]Note: I was sent a copy of this game by the developer for my curator, [url=https://store.steampowered.com/curator/32080131/]Games for Hopeless Romantics[/url].[/i] I'm very glad to have gotten the chance to have played this game. It's been on my radar since before it was released, but I tend to be wary of episodic/split-release games--it's nothing personal, I've just been burned before. [i]Because We're Here ~Mohnblume und Blauerose~[/i] is a visual novel that takes place in a setting heavily based on World War I. The protagonist, Elfriede Rauss, is a young woman who works as a mail carrier; one day, she discovers that Wessling, the country she's from, is now at war. The game introduces a great number of pursuable characters--10 in total for this first part. (I say "pursuable characters" rather than "love interests" because one of the routes is explicitly stated to be non-romantic--he and Elfriede hate each other's guts from the start.) This is something that can easily go wrong, with quality being sacrificed for quality; it's too early to say whether the developer has bitten off more than they can chew in this case, but at least so far, all of the characters are unique enough that all their stories seem like they'll be interesting, which is more than I can say for certain other games I've played. The story does an excellent job at contrasting the homefront's perception of the war--a proud, noble pursuit that turns boys into men--with the actual reality of war--sitting in a glorified ditch for hours on end for a pointless cause that nobody either in the war or on the homefront will benefit from in any significant way. Elfriede is one of the few characters who questions the benefits of war from the start, but it still takes her experiencing the horrors of the trenches herself to really comprehend just how awful it is. Of course, since this is the first of four parts, it ends on a bit of a cliffhanger. And it's a doozy: [spoiler]the love interest Elfriede has the most history and chemistry with is killed immediately after they confess their feelings for each other, another love interest is permanently blinded, and a third experiences shell shock to the point of becoming effectively mute[/spoiler], all in the span of about five minutes. War is hell. Gameplay is fairly standard for a visual novel; you read, you click, sometimes you make choices (which raise affection levels with the LIs). There are also "battles of wit", in which Elfriede (you) must correctly answer questions to gain Wit Points against her opponent; depending on the "battle", losing may lead to a game over or to simply losing the debate. Though not strictly much of a departure from traditional VN "gameplay", it's enough to keep it interesting, at least you're the type of person who gets bored with just reading. The art is nice; some people might complain about using an anime-ish art style with a game set in Alternate World War I, but it's not over-the-top to the point of being distracting, and I like it well enough. Overall, this is a well-done introduction to the story; as of me writing this, the second part has already been released, with part 3 likely to release in 2020. I can only hope that development goes well and the story can be completed, because this is a project I'd hate to see abandoned.
I didn't expected that... I know that not everybody get happy ending in war both fiction and IRL. I know...but but.... *sob* who the heck expect happy ending in war? are you crazy? as Angst lover .. I approved of this game.
I had a literal list while playing this game of every glaring issue I had with it, but by the end I didn't care anymore after spending way too much time slogging through it. Mostly I'm trying to figure out if there's any way I can get my money refunded, because I certainly have no way of getting those precious hours of my life back.
Note: I played through Act 1 and dove straight on into the Act 2 DLC, so this is kind of a review for all of it so far. I almost missed out on this game because realistic historical games don't typically appeal to me. But I was looking for something intense and immersive and heartbreaking and a friend recommended I give it a go. Because We're Here is less sweeping historical romance and more character-driven war story with romantic interludes. The best part of the story has to be Elfriede. She's your main character and is compassionate, witty, driven-- I adore her. The rest of the characters are incredibly well-fleshed out with various motivations that sometimes clash. most notably, this game breaks from traditional otome in a really interesting way. [spoiler] In most otome, when you're on a love interest's route, they're safe until you reach either a good end or a definitively bad one. This one doesn't provide you with that safety net. Meaning it can be pretty tough at times. It's incredibly effective. [/spoiler] It also has some intriguing in-game mechanics where you engage in"battles of wits" with other characters (or sometimes it's an internal struggle between Elfriede and herself!) to decide the outcome of key moments. Some of those moments are big with lives on the line and others are small and only really change how you interact with specific characters. The background music is excellent and the soft art is lovely and, at times, jarring when depicting sometimes graphic moments of violence. If this sounds the least bit appealing, I highly recommend giving it a try. At this cost, it's a steal.
An amazingly well written visual novel that I couldn't stop playing. I was immediately drawn into the story and became invested in the storyline (I already absolutely love Elfriede) Played through act 1 in around 2.5 hours and have immediately purchased act 2.
i'm cryi ng thank u must protecc wolf at all costs
A well-written and engaging visual novel, with a short run time but a lot of interesting creative choices packed into that. The art style is soft, the background music is lovely, the care for the (fictionalised) historical setting is clear. Mechanically, the game has "battle of wits" segments that highlight emotional breaking points of the protagonist and reward paying attention, as well as points where you select which love interest's story to follow further - with one character being clearly signposted as non-romantic. The writing is engaging, full of jokes and witticisms, with characters' personalities quickly established and given the benefit of the doubt by Elfriede, the kind and optimistic narrator. [spoiler]A willingness to take narrative swings such as killing the main initial love interest is striking and further strengthens the core themes of the futility and waste of war.[/spoiler] I really enjoyed it, and will be playing Act II when I get chance!
I haven't quite finished the game yet but I LOVED what I've played so far. It is fantastically written and all the characters have such well thought out personalities and backgrounds. They're not carbon copies of each other and complement Elfriede in different ways. Cant wait to play Act 2!
This is a war romance story that doesn't pull punches! The narration is very well done with a lot of character. The characters themself are realistic and are not perfect from our modern perspective. So it's very fun, but also sad to read. Everything felt very realistic to me, from the setting to the plot developments to the character's actions. I see no reason to not recommend this visual novel!
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