
A tower defense game with roguelite elements, where you build wooden rafts, summon beaver warriors, and strategically control enemy paths to lead them into traps. Gather resources, upgrade your base, unlock powerful skills, and adapt to chaotic enemy waves to survive as long as possible!
Modeled estimate, not a reported figure. How we estimate →
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About
Beaver TD is a tower defense game with roguelite elements, where you build wooden rafts to shape the enemy’s path. Summon heroic beavers onto these floating battle stations—each with unique abilities and personalities—to defend your base from chaotic waves of mutated monsters.

There are no preset paths. Control where enemies go by strategically placing rafts and blocking their routes!
Shoot arrows, stun, slow, break armor… Every beaver has a distinct role. Get creative with your tactics!

Use radioactive cores and monster drops to craft gear, upgrade your base, and unlock new beaver units.
The more enemies you defeat, the faster you level up—unlock special skills like damage boosts, attack speed, critical hits, healing, and more!

Procedurally generated maps, randomized summons, and permanent death. But each run lets you keep resources to grow stronger over time.

A once-peaceful lake has turned into ground zero for radioactive chaos. Lead a fearless beaver resistance and protect every raft, every drop of water—because you are nature’s last hope.
Beaver TD is currently in development by a solo indie developer. Your feedback is incredibly valuable in shaping the game’s final form!
Follow the project on Kickstarter to stay updated on the development roadmap:
Please visit the website to open the project’s official Kickstarter page.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Vietnamese
Reviews
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Charming animations and sound design. The game has a very steep learning curve - It takes A LOT OF trials & errors to figure out how to play this "right", but once you do, the game becomes incredibly fun. I'd say the game's biggest flaw is that early on, there is far too much downtime, and not nearly enough gameplay variety. The progression between runs felt great, but until further meta-level progressions are reached, all of your runs are doomed to fail. The game can often feel overly punishing and RNG-dependent as a result. But again - Once you've unlocked a good amount of things, the possibilities become endless, and there can be a lot of varieties between each run.
Im bobering it im bobering it
the only good point of the game is the graphics look pretty good, the rest is like an unfinished game. the tutorial is too long unnecessarily, just forcing the player to play 1 wave is enough. next the UI is too big compared to the overall screen, in the skill upgrade screen I can't even see anything, it's like the UI was designed for the phone and then copied to the computer. when playing there is no restart button, why, there is no pause button too, it's weird. devs of this game, can you improve :| - add window mode, - reduce the UI ratio, now all UI is too big - add pause buttons while playing - add story mode
没中文 没成就 海狸塔防(Beaver TD) 《海狸塔防》是一款融合 roguelite 元素的塔防游戏。你将搭建木筏规划敌人的行进路线,召唤英勇的海狸战士驻守这些漂浮战场 —— 每位海狸都拥有独特技能与个性,共同抵御一波波狂暴的变异怪物,守护你的基地。 核心玩法 搭建木筏・引导敌人 游戏无预设路线!通过策略性摆放木筏、阻断路径,掌控敌人的行进方向! 召唤海狸战士・灵活防御 射箭攻击、眩晕敌人、减速目标、破甲打击…… 每位海狸都有专属职责,发挥创意打造专属战术! 收集资源与辐射核心 利用辐射核心和怪物掉落物打造装备、升级基地,解锁全新海狸单位。 基地升级与技能解锁 击败的敌人越多,升级速度越快 —— 解锁伤害加成、攻击速度提升、暴击几率、治疗等特殊技能! Roguelite 玩法・每次冒险皆新体验 程序生成地图、随机召唤机制与永久死亡设定,但每次冒险收集的资源可保留,助力你逐步变强。 曾经宁静的湖泊已沦为辐射灾难的核心地带。带领无畏的海狸抵抗军,守护每一艘木筏、每一滴水 —— 因为你是大自然最后的希望。 开发状态 《海狸塔防》目前由独立开发者独自开发中!你的反馈对游戏最终形态的塑造至关重要! 关注 Kickstarter 项目页面,获取最新开发进度:请访问官网打开项目官方 Kickstarter 页面。
Beaver TD is genuinely an exciting and compelling game. The core gameplay loop is addictive; I was completely engrossed, constantly forced to adapt and find optimal build strategies with my limited coin supply and the random nature of the construction cards. I did notice one area that could use polish: the in-game clarity is lacking when crafting or summoning new build cards. The game could do a better job of clearly displaying the specific information about the cards you've collected or are about to receive. However, the sheer enjoyment speaks for itself. When I first started, I lost track of time and played for over two consecutive hours just to clear Level 20. It's a truly crazy level of engagement! I sincerely hope the developers are listening and will consider an adjustment to the visual presentation when players acquire or discover new build cards, as this small refinement would significantly enhance the overall quality-of-life experience
海上塔防,自由度很高,基本可以随便构筑一个岛上陷阱来绞杀敌人,海狸战士种类也很多,各有各的特色。 存档不可复活,但打怪掉落的资源基本上永久保留,再加上可以打造装备等,前期坐牢,后期乱杀.
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