
BeatShot is a rhythm-based aim-trainer where your music sets the tempo for precision aiming challenges. Conquer engaging default game modes, craft custom game modes, and make aim-training less of a chore.
Modeled estimate, not a reported figure. How we estimate →
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About
NOTICE: Upon full release, BeatShot will transition from paid ($5) to free-to-play
BeatShot is a rhythm-based FPS aim-trainer that syncs targets to music. Conquer engaging default game modes, craft custom game modes, view detailed performance stats, and make aim-training less of a chore.
A BeatShot account is automatically created for you using your Steam ID when you first launch the game. You can sign in through Steam on the website to view your scores anywhere.

Default modes challenge your accuracy and reaction time through a range of scenarios.
Beat-Grid: Multiple reactivating targets spawned in a static, predefined grid
Beat-Track: Multiple horizontally moving targets, damaged by hovering your crosshair over them
Charged Beat-Track: Multiple horizontally and vertically moving targets, requiring multiple shots to destroy
Cluster-Beat: Several targets spawned simultaneously in close proximity, each activated separately
Multi-Beat: Continuously spawning stationary targets
Single-Beat: One target active at a time, alternating spawn locations from center to edge
And more!

Customize a game mode using a default mode template or a previously created custom mode. Preview the game mode in the menu as you edit. Import a custom mode from a friend, or export yours to them. Some example settings include:
Damage required for deactivation
Minimum and maximum target size, including dynamic target sizing
Spawn area height/width, including dynamic spawn area height/width
Spawn beat delay
Target activation, deactivation, destruction conditions
Target lifespan
Target movement
Target spawn cooldown
40+ additional settings!

The audio analyzer keeps a rolling average of the frequency values across multiple channels. When it detects a change in frequency that is very different from the current rolling average, targets are spawned. The frequency channels (e.g. 0-87 Hz for a bass channel) and the sensitivity for each channel can be fine-tuned in the settings menu.
When you provide the game with a song file, it analyzes a separate audio track from the one you actually hear. This offset allows the game to account for reaction time. Here's a short breakdown, using 0.25 seconds for reaction time:

The idea is to destroy the target at the bright green color. Reaction time is one of the settings changed across difficulties in default game modes, but can customized using the Spawn Beat Delay setting in custom modes.

Overview: Time played statistics and play frequency across all mode
Default Modes:
Score, accuracy, targets destroyed, completion, streak, reaction time, and location accuracy chart
Filter by game mode, song, difficulty, and date rang
Custom Modes:
Score, accuracy, targets destroyed, completion, streak, reaction time, and location accuracy charts
Filter by game mode, song, and date range
History: All saved score entries in table format

BeatShot leverages the power of reinforcement learning to dynamically predict target spawn locations tailored to your unique playstyle.
Rather than basing the prediction model on accuracy across all spawn locations, it tracks accuracy from every spawn location to every other spawn location, creating a detailed map of your precision across the entire spawn area. The model adapts quickly to changes in performance, and can be customized further by tuning the parameters in the custom game modes menu.
This is an opt-in feature for Custom Game Modes only to retain a consistent experience for Default Game Modes.

Custom crosshair creator
Target Color Settings
Standard video/audio settings, including DLSS 3.5
Sensitivity based on two common competitive FPS games
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
[b] Almost [/b] There aren't many games in the niche market of rhythm-based aim training, aside from Osu! and a few other alternatives on the platform. For the average person, it can be difficult to find a game that makes aim training feel effortless. This game has managed to do just that. The game’s edges are very rough... Depending on the game mode, the music and spawns aren’t well-synced... I’ve experienced a few crashes... But! ... The music import feature works well ... Being able to customize game modes is very useful ... It can be fun. Among the minor UI improvements, the game’s default music library would be a nice addition. I don’t think this game should be sold as-is, but I won’t request a refund because I support the concept and believe it has potential. I hope I change my mind later. .Good luck Markoleptic
Hello, can't get the song to load in either mp3 or ogg format. It gives an error and that's it, nothing helps
Has mega potential. The game does a good job getting the beat down and i already play aim trainers with music this idea can get even further with music streaming account integration and expanding its format compatibility!
buen juego
oyunun daha geliştirilmesi lazım, şarkıları açtığımızda gelen nesneler şarkı ile senkronize gelmiyor. oyuna adam akıllı bir yapay zeka getirmeleri gerek ki şarkıları işleyip ona göre bize hedef çıkarsın. onun dışında güzel oyunmuş fakat çok yetersiz, yani öyle ''canım sıkıldı hadi bi beatshot giriyim'' demem
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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