
Beat Dodger is a Rhythm game on rails where you need to dodge obstacles and stay on beat! With different obstacle-types, soar, dodge, and tap on beat across various worlds through their music! Go for the highest score in brutal difficulties or relax without worrying about score!
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About

Beat Dodger is a Rhythm game that combines flying through obstacles, and tapping to the beat while jamming to tunes! Anyone can do it! All you have to do is follow 2 simple steps:

Obstacles fly towards you, when the obstacles reach about the size of the white ring, just Hit the Beat. Be careful though! Too early or too late, and it will count as a missed beat.

While tapping to the beat, fly up, down, diagonally, or sideways to soar through openings in the obstacles or catch collectibles and get the highest score! If you think you might not make it, use the Dash to gain a sudden boost of speed!
That's it! Easy to pick up, and hard to master, hope you enjoy your time playing Beat Dodger!

Learn the rhythm! Just like songs, all obstacles follow a pattern the same way you can learn a song by ear, you can learn the route by sight!
Chill Mode! Some people play games to just chill~ Enjoy Chill Mode where you can play the game worry free and just vibe to the music.
Colorblind mode! We know that some shades and colors will make it difficult for some of our players to enjoy the game. Introducing Colorblind Mode where we use colorblind friendly palettes so our colorblind friends can enjoy!
Free Future Content! Enjoy new tracks, and levels when we develop free futures patches.
Beat Dodger uses flashing lights and colors. Please use caution if you or people around you experiences epilepsy or similar conditions.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
This game was only about $5 so I gave it a shot. As a casual gamer, I was pleasantly surprised by how much fun it was and it was a great way to cap off a busy day at work. The music selection fit the worlds and I found myself playing the levels quite a few times just because of how much I enjoyed the music. I guess I was addicted. I also liked how the treble fades when you don't do so well but the bass continues so you can still get back your groove. I played with my mouse and the clicks were responsive. The animation was buttery smooth which was easy on the eyes. I liked how the walls rotated which created more dynamics and didn't feel like just another brick flying in your face. I enjoyed all the levels and songs but "We Fly" on Cyberdunes wasn't my favourite. It sent a lot of walls at me before I could figure out the rhythm so it would've been better to have slower walls until I figured out the beat -- funnily enough the rest of the song was a lot easier than the beginning and it would have made more sense to have that difficulty switched around. At times I clicked way more than I needed to and I was praying to God I would get it right by luck. But you do get the hang of that song with more practice. This game was clearly made with a lot of heart and I felt good buying and playing this game to support our indie developers.
Fun game with a DDR feel to it. Pulsing outer circle is distracting and should only pulse when a beat is hit. Navigating the obstacles is fun with exception of star shaped hole that seems hard to avoid multiples with the size of character. Dash is hard to use due to speed of game. Played 4 worlds on normal difficulty.
It's a lot of fun getting into the rhythm of the game! Very trance-like/soothing experience. Would 100% recommend. A big shout out to the development team. Great work! Looking forward to getting through all the songs/planets. :)
This game is so fun and the BEATS ARE SICK! Very easy to get into it and lots of different ways to play :D Can't wait to go through the levels!!
For the price I think this game is worth it. The music is enjoyable and it is fun trying to get the starts to the beat. However I wish there was more variety to the levels to make them more unique, and I found the constant pulsing of the circle a bit distracting. Overall though a fun way to relax after a stressful day.
[b]Firstly, I just gotta say this game is PHENOMENAL.[/b] As a rhythm game enjoyer myself, playing this definitely felt very fun. I can't say I've played any other rhythm game that is played like this, and it's definitely a very unique and fun way to play the game, and I'm a massive fan of it as a result. I've also completed many of the songs achieving S rank score, although there are a few minor things that kinda irk me. I'd like to now list a couple things I love and dislike about the game. [hr] [b]### LOVE ###[/b] [b]Gameplay[/b] As mentioned earlier, the gameplay in this is absolutely incredible. There is something truly satisfying about clicking on time with beats whilst also moving to dodge obstacles, and it scratches an itch I didn't realise I had. Truly, it is a brilliant idea and I can definitely see myself coming back to this game just for the satisfaction of the gameplay alone. [b]Music[/b] The music choices, especially when paired with the worlds, are immaculate. Every world matched perfectly with the songs, and it enhanced every aspect of the game as a result. I've even found myself already thinking back to certain levels I like and certain sections of songs and kinda replaying that moment in my head. [b]Graphics / Art[/b] Visually, this game is quite possibly the most adorable, coziest game ever. The designs of the UI, the worlds, the main character — every visual thing is just a blessing on the eyes. I wish I could live on every single one of the planets, they're just that adorable and cozy. [hr] [b]### DISLIKE ###[/b] [b]Lack of Options[/b] Whilst looking through the options on my first playthrough, I noticed it seemed rather barebones. I was willing to look past it at first, but having played the songs I realised what options were missing that I feel are vital for a rhythm game. Firstly, the lack of any real offset control was a disappointment, as it means more often than not, though I feel I'm hitting the notes perfectly, I'm unable to score a perfect. I also wish there was a way to control the audio of note hits, music, and other such sounds individually. In some songs I felt that the clap of the perfect — while satisfying — was often louder than the music and therefore a little distracting. [b]Obstacles[/b] When I say obstacles, I don't mean the obstacles as a whole — gameplay-wise they're perfect in honestly every single way. I simply mean *visually* I dislike them. Now, for the most part they are okay — my problem lies with the opacity of the obstacles themselves. When trying to play a song for the first time, I'm sometimes completely unable to predict or tell where the next obstacle will be, let alone what it could even be. The biggest contributors to this are the star obstacles, the sliding wall obstacles, and the long obstacle. If the sliding wall obstacle is closed more than around 60% of the way (as it often is in songs), it can be extremely difficult to see what's next and plan accordingly. The star obstacles are also very similar, especially if placed in any sort of pattern that does not directly follow the previous star obstacle. Another — albeit lesser — example, as stated, is the long obstacle, which with its spinning arm in the middle, feels like it can block a lot of the view that is often necessary in any rhythm game with notes heading toward the camera. I feel an easy fix would be to allow the player to control how transparent obstacles are. [hr] [b]In Conclusion[/b] Whilst I may have a couple gripes with certain aspects of the game, I do think this is already one of my most favourite rhythm games of all time. With future songs coming out, I'm definitely gonna keep my eye out to be able to play more. I'd also love to see a custom song editor to allow people to make songs themselves and share them around — that way I have another excuse to spend hours straight playing this game!
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