
In this experimental Action Rhythm Game, embrace the art of the blade to score points and cut notes in a song! Defend your local homeless community from the evil that threatens them, while we donate 100% of Developer Proceeds to the Denver Rescue Mission, supporting homeless people in Denver, CO!
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Languages: English
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Beat Defender is a 2D retro pixel hybrid rhythm game/soldier defense, slapped together with the godawful GameMaker Studio game construction kit. Gameplay consists of pressing the right buttons at the right time as arrows and policemen scroll at you from the side of the screen. If you get the rhythm wrong you or the tents or both will take damage. I don't think this is necessarily an asset flip or a pure cash grab. I think this might have been the case of someone wanting to make a video game but just not knowing how, and thinking it would be okay to just copy some game templates and rip off some assets from Yoyogames and try sell that for money. This is a somewhat questionable approach, the developer must have known the quality was deplorable. They chose to use obsolete retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. Resolution and controls are locked. These flaws push this game far below minimum acceptable standards for PC. Benefit of the doubt erodes quickly, however, considering the circumstances surrounding this "game". The game is currently in Early Access, but there's no indication it will be completed or altered beyond the current state. Despite this, the developer made a conscious and deliberate decision to sell game keys in bulk to DailyIndieGame, knowing full well that keys would be sold as if this was a complete game. That's clearly a cash grab/attempt to gouge as much money from an incomplete product of questionable quality. I can't recommend this game.
My review may be biased due to my connection with the creator, however I feel confident saying that this game has the potential to become a great and very popular rhythm game. The premise is simple, and the game is quite simple to start learning. Personally I think the learning curve for the first few levels is just about right, requiring a bit of time to learn the basics, and to polish until the final level. Overall I would recommend the game to people that are looking for a new and interesting rhythm game, and especially so if the game continues to be developed. gameplay: 9/10 creativity: 10/10 song selection: 5/10 graphics: 8/10
Забавно, но в моем лагере слишком много громких свиней. Я просто хочу быть Эрехом. Но никому из громких свиней не нужны аксессуары для моего спасения или мира. В целом игра хорошая, но слишком много громких свиней.
While I am credited for the creation of the glorious hidden song at the end of this game, I'd still like to write an honest review. Beat Defender has a TON of potential. I was genuinely shocked by some of the nuance in its design and I was impressed with some of the ideas it brings forth. The lane system is fun, the fact that arrows are made optional but still integral is cool, the boss fight was a neat idea, and the mechanic of your button presses having endlag added a bit of stress to some of the tracks. However, this game certainly has some flaws. The lack of a visual timing indicator for officers and arrows makes some songs a bit awkward on the first couple of tries. The aforementioned endlag, while cool, presents a few somewhat cheap feeling moments in the boss fight in which you can't change lanes in time if you mess up even a single block, leading to massive damage. Maybe keep the endlag, but allow it to be cancelled with a lane swap. That way, it would still add tension to strings of notes, but not sudden lane changes. The spritework is charming, the soundtrack is pretty good, and mechanically, this could go very far with the right amount of passion behind it. Overall, for both an enjoyable quick rhythm game and an excellent donation, Beat Defender has my recommendation. P.S. FC Theme Of Um and I will personally give you a kiss
Gaem gaem GAEMING! The game follows a silent protagonist with no known name or history who slashes threats who try and invade homeless camps in the city. Other than that, the game has no real story (though I imagine that a story might be implemented later on.) The game's hybrid of rhythm and hack n slash makes the experience unique and enjoyable. However, there are times where the game felt cheap as there was a stun that didn't allow me to move to another part of the map. As for the final boss, he is 100% supa sick. However some of his indicators could be more visible as it took me a sew tries to understand what I was supposed to do. As for the game's aesthetic, its very melancholic, which serves to reflect the homeless issues that plague modern society. These are little issues that I'm sure will get ironed out as the game continues its progresses in its journey and I see something great if the game gets polished in the coming months.
The game is pretty fun, has good visuals, a great premise, and donates the developer profits to charity, like what more do you want? There are some areas that the game could use more polish, though it seems that is being worked on actively.
this game is friday night funkin if friday night funkin was good
It was OK. It would be better if there were musical cues when you do things. Also, the build up to the action takes forever when you're trying to repeatedly grind at a level. Timing is harder to get down because the game lags, also no full screen support. BUT, support indie devs. Not for $4.99 though, decent casual game if you can get it in an indie bundle.
Stutters often, which is a big negative for a rhythm based game
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