
BeastLink is a giant multiplayer Kaiju game featuring intense PvP or PvE combat. Humans, vehicles and Beasts collide in urban environments where everything & everyone can be destroyed. Build your Link, command giant Kaijus, and unleash devastating power before it consumes you!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
The world didn’t end. It evolved. Humanity survives in shattered strongholds, colossal creatures rule the ruins, and survival depends on the very technology that ended everything.

BeastLink is a brand new experience where humans, vehicles, and colossal Beasts collide in fully destructible cities at unprecedented scale. Fight your way through war-torn urban cities, amass the coveted serum, and use it to Link with towering Beasts, each with unique abilities and combat styles. Play as both human and beast across multiple game modes solo or with other players. Deploy vehicles like cars, helicopters, tanks and aircrafts to unleash chaos, bringing everything crashing down. The stronger your Link grows, the more power you command…and the more it threatens to consume you.
Smash skyscrapers, obliterate city blocks and reshape the city skyline with our proprietary “SuperDestruction” technology, a groundbreaking destruction system where everything can be reduced to dust.
Key Features
BECOME THE BEAST
Earn serum and BeastLink with dormant Kaiju, unlocking unique abilities, playstyles, and devastating powers.
HUMANS, VEHICLES, AND BEASTS ON ONE BATTLEFIELD
Fight as a human, support your squad with vehicles, or become the ultimate weapon. Every role is needed in large-scale, team-based warfare.
SUPERDESTRUCTION
Level entire cities with a fully-networked, physics-based destruction system. Collapse buildings, carve new paths, and weaponize the environment. Every match reshapes the map - nothing is off limits! Destroy anything you see! Each map contains hundreds of thousands of destructible items!
MULTIPLAYER MAYHEM
Battle across huge maps designed for up to 32 players and multiple active Beasts, delivering chaotic gameplay at scale.
MASTER UNIQUE BEASTS
Control a growing roster of Beasts each with distinct strengths, abilities, and playstyles, from agile aerial hunters to relentless close-range brutes.
A WORLD ON THE EDGE
Uncover the truth behind the world-ending outbreak and the cost of keeping humanity alive.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 184reviews | 47% | — | $94.6K |
| Free | 15ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 166 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A Game Worth Believing In! I genuinely think BeastLink deserves a chance. Yes there are things that need work, but that’s exactly what early access means! This is a small studio, and we have no idea what their actual budget, funding, team size, or development time looked like. What we do know is that they have a really interesting idea, and they’ve put it out there for $17.99, which honestly, is a pretty reasonable price for an indie game in development. Not every game needs to launch perfectly polished on day one. Sometimes you have to give developers the time and support they need to turn a great idea into a great game. If you like the concept, support it, give them time, give constructive feedback. Give the game a chance. I’d much rather we say “this has potential, let’s give them time” than immediately write off a small studio because their beta doesn’t look like a $200 million AAA production. I’m rooting for you BeastLink. 🤍♥️
For being early access this game was a ton of fun. I went in to judge this game based on potential that it could have upon 1.0 release and I think this game has what it takes. Sure there may be bugs and stuff now, but the devs are already showing their dedication to resolving those with a day 1 patch. I definitely will be playing this game more, and can't wait to see where it goes.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese**languages with full audio support
Hours played at review time, across 166 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its fun enough, its replayable but the matchmacking is broken, some matches take forever to start. and im most your 2vs 1 in beastlinks casue the other team is already ready to gang up n you. fix those and it could be fun. The helicopter feels too stiff and the jets feel ok. Maybe in a couple of months AND if the fix these and other issues, this game might be a new 1 in rotation but for now ill just wait
I really think the devs have something special here. Controlling the beasts (kaiju) has weight; you feel their mass. The terrain destruction is glorious. I love the gimmick of humans linking with the creatures - nice throwback nod to a retro kaiju game from Midway... The weapon upgrade meta game that is extraction-lite, requiring you to find parts, get them to a safe spot and then successfully complete a mission is neat. Some of the missions are clever, like leading scientists to scan beasts and then getting them to safety, is a nice take on capture the flag type mechanics and running as buildings crumble around you in human form is a thrill. Good stuff for EA build. Looking forward to the journey to 1.0. Feels like a spiritual successor to Rampage on Roids. More polish, refinement and content and this is a sure fire long overdue treat.
J'ai lu les review donc je savais un peu a quoi m'attendre mais comme j'suis assez fan des jeux "EDF" et que le style graphique ressemble et que pour une fois tu peux incarner les gros kaiju pour tout péter, je me suis dit que j'allais me faire mon propre avis....... hé bah .... c'est de la daube ! voila ! de rien.... je vais développer mais y a pas grand chose a dire, j'essaye toujours de trouver des excuses , des point positifs mais la même en cherchant c'est compliqué car il n'y a presque rien a sauver, les combat de kaiju sont sympa mais très lents donc ça ressemble plus a du tour par tour en temps réel et sans être dingue ça va , ça permet d'être un peu tactique dans ton approche en essayant de contrer celui en face MAIS TOUT LE RESTE EST A VOMIR ! et ça me fait mal de le dire car il a un vrai potentiel et peu de concurrence mais Graphique dépassé depuis 10piges et pourtant faut un pc de la nasa pour le faire tourner a plus de 30fps , plusieurs armes pour faire ton "loadout" avec des mod a débloquer en les trouvant sur la map ET en gagnant la partie sinon tu perds tout !!Mais pourquoi t'emmerder a améliorer ton AK47 quand suffit d'équiper le bazooka a munition infini et a tirer dans tout les sens sans regarder l'ecran pour faire des kill en one shot a ça tu rajoute un gameplay en humain encore plus rigide qu'un jeu mobile de 2010,des vehicules mi-savonnettes mi-brique, des hitbox complètement cassées, une latence à avoir ses serveurs sur Saturne ,des skill kaiju debloquables tellement inutile que tu sais que c'est juste fait pour te donner une impression d'upgrade sans franchement en être(après pas tous mais j'ai le seum alors je généralise un peu), des skill complètement désequilibré en humain au point que quand quelqu'un rejoins ma partie je le fait rage quit en 30sec alors que je suis nul !! d'ailleurs si tu rencontre plus de 1 autre joueur dans une game estime toi chanceux 99% du temps c'est toi vs bot , bot debile comme ton oncle a 23h après un apéro sans fin Mais avec la précision de ta daronne quand elle te balance sa savate dans la face a 5 mètres quand il s'agit de te mettre un headshot au sniper ou au bazooka(tien encore celui la) et je rapelle que certain pnj sont littéralement ton objectif du genre protège ton scientifique BAH j'essaye DIDIER mais ça 10 min que ce trou de B... est bloqué par un caillou !!!et que les bot adverse POP instant sur lui après leur mort en gang de 6 comme des nuggets !!! c'est pas mon 1er jeu broken mais la c'est juste pas Fun Enfin bref je pourrais continuer comme ça encore longtemps mais la flemme , honnêtement je comprends même pas qu'il soit sortis dans cette état mais apparement c'est ça le nouveau gaming sortir des jeux cassé avec la mention early access comme excuse et croiser les doigts pour que les pigeons comme moi achètent grouu grouuu(ouais je fais bien le pigeon chacun son talent me juge pas) donc si le dev se débrouille pas pour améliorer tout ça rapidement c'est juste un énieme jeu qui mourra dans l'oeuf et honnêtement y a tellement de trucs qui vont pas que je sais même pas comment il pourrait faire pour s'en sortir , dommage car l'idée est top, tout le monde aiment les gros monstre qui explosent des villes a chaque fois qu'ils lachent une caisse mais la y a juste que l'odeur....je suis pas mechant gratuitement j'espere vraiment que le jeu s'améliore je suis juste ultra déçu Enfin voila comme a dit tonton César en sortant du casino "Je suis venu , j'ai vu , 15 sesterce j'ai perdu" ou un truc du genre , j'ai fais mon taf je vous ai prévenu. des bisous baveux collègues Gamers
如果没赤过史,可以尝尝这个
Games pretty bad at the moment... Some main standouts: 1: The game is as slugish as it gets... Beasts are so slow to play and so glitchy that comboing off abilities is impossible. 2: ALL the gunplay for humans is trash. reloading, aiming, swaping weapons its all terrible feels terrible and will get you killed. There might as well not be a sprint as its just a death button at the moment. 3: Vehicles are okay.. very inconsitstent. 1 match your tank is well a tank and the next match your tank is flying 100 feet in the air because a brick fell on it. 4: Story Missions are boring and the only fun human level is so bugged its unplayable... I have Gold on every level within 7 attempts meanwhile this one mission im stuck on silver at 34 attempts and only 4 completions because of how bad the level is. the game has massive potential and as long as the devs stay involved this game will succeed. Most of the bugs/annoying gameplay choices are fixable. lets hope it doesnt get abandoned :)
There's plenty of bugs, which is to be expected from early access games. Some of them that I encountered included: - Randomly glitching into floors while playing as a beast - Destructible structures causing instantaneous death upon their destruction when driving though them - Sometimes options became inaccessible in the character menu when trying to navigate with a controller. The game also does not operate well on high graphics settings, at least with my setup (specs attached). The music used is decent, but the way it changes fading in and out based on your proximity to a beast can be mildly annoying. However, I really enjoy the beast designs. It's obvious some of them take inspiration from movie monsters, but they're original enough not to seem too generic. The highly detailed destruction of structures can be very satisfying, and the customization options we are presented with this early in development for both humans and beasts are plentiful. It lacks polish, but with enough time this game has the potential to become top tier
PEAK
Fun start! This game feels familiar and fresh at the same time, can't wait to see where it's going.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.3M | 7.6K | 83% | $19.14 | |
| $76.8K | 95 | 73% | $19.99 | |
| $9K | 32 | 88% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $94.6K | 768 | 86% | $4.79 | |
| $94.6K | 638 | 98% | $3.99 | |
| $94.6K | 415 | 84% | $7.99 | |
| $94.6K | 139 | 63% | $34.99 | |
| $94.6K | 72 | 75% | $39.99 | |
| $94.6K | 348 | 82% | $14.99 |