
Unleash plush fury in Bearzerk, a chaotic survivor-like auto-shooter packed with stuffed heroes, wild weapons, loyal pets, and absurd mounts. Survive 20 intense waves or dive into endless mode—stitched madness awaits!
Modeled estimate, not a reported figure. How we estimate →
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About
Bearzerk is a survivorlike teddy apocalypse where plush meets pandemonium. Strap in for a bullet-riddled, stuffing-soaked descent into madness. Pick your weird teddy. Gear up. Unleash chaos.
15+ Playable Teddies (and counting): From possessed plushes to axe-wielding samurais and chicken-mounted maniacs, each bear brings unique perks, quirks, and synergy madness.
20+ Weapons & 70+ Armor Items/Perks: Launch toast. Brand enemies with infernal irons. Spin like a blender. It's your build. It's your funeral.
Mounts, Pets & Ridiculous Allies: Visit the all-new Mount Shop to unlock chaotic companions, combat mounts, and sentient snacks. Some bite. Some bark. All help shred.
There's still a goat.

20 Waves of Mayhem: Battle escalating horrors in wave-based arenas full of stitched nightmares and pixelated bloodshed.
Endless Mode: When 20 waves isn't enough, go infinite. Score-chasers welcome. Sanity optional.
You can make friends with Carlos - he's a duck in a hat.
Bosses, Mini-Bosses, and BIG Bears: Hulking monstrosities with patterns, personality, and zero chill. New ones being stitched up right now.
Synergy-Building Chaos: Every item stacks. Every perk matters. Build broken runs, summon carnage, and laugh as your FPS shudders under the weight of furry explosions.
Scroll of Stitches (Meta Progression): Unlock permanent upgrades and game-altering perks between runs. Buff your base stats and grow terrifying over time.
New Content Incoming: Expect more characters, bosses, enemies, maps, mounts, modifiers, pets, events, and full feature creep throughout Early Access.

Big guys. Big weapons. Bigger problems.
Bearzerk is a horde survival auto-shooter where every run is an experiment in chaotic buildcraft. Draft synergy-packed loadouts, discover cursed gear, and unleash escalating carnage against wave after wave of stitched monstrosities. It's fast, it's weird, and it's all about finding busted combos that snowball into beautiful, fluffy disaster.
Bearzerk is updating constantly. Jump in. Get weird. And may the fluff be ever in your favor.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Danish, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
Bearzerk, developed and published by Dadbod Games, is a frenetic entry in the survivor-style auto-shooter space that thrives less on innovation and more on excess—excess in build variety, visual chaos, and its gleefully ridiculous premise. Framed around a bizarre world where weaponized teddy bears battle through waves of enemies in what feels like a plush-fueled apocalypse, the game immediately sets a tone that is equal parts humorous and unhinged. It’s not trying to be subtle or grounded; instead, it embraces a loud, exaggerated identity that carries through every part of the experience. At a structural level, the gameplay follows a familiar loop. Players select a character, enter an arena, and fight through escalating waves of enemies while collecting upgrades that shape the direction of their build. Combat is largely automated in terms of aiming, allowing players to focus on movement, positioning, and decision-making. This makes the game easy to pick up, but the simplicity is layered with a surprising amount of depth once the upgrade system begins to unfold. Each run becomes a balancing act between offense, defense, and utility, with the constant question of whether to specialize heavily or maintain flexibility as enemy pressure increases. What sets Bearzerk apart is the sheer density of its upgrade systems. Weapons, passive abilities, armor pieces, and modifiers all interact in ways that can dramatically alter the course of a run. Some combinations lead to overwhelming power, turning the player into a near-unstoppable force capable of clearing entire waves in seconds, while others result in awkward or inefficient builds that struggle to keep up. This unpredictability is part of the game’s appeal, as it encourages experimentation and rewards players who learn how different systems synergize. Over time, players begin to recognize patterns and craft more deliberate builds, but the game never fully loses its chaotic edge. The roster of playable characters adds another layer of variation, with each teddy-themed fighter offering distinct traits and playstyles. Some emphasize raw damage output, others prioritize survivability or mobility, and a few lean into more unconventional mechanics that can reshape how a run unfolds. These differences are meaningful enough to keep the experience fresh across multiple sessions, as switching characters often requires a shift in strategy rather than just a cosmetic change. It’s a system that reinforces replayability without overcomplicating the core design. Combat itself is relentless, with waves escalating in both size and intensity at a steady pace. Early encounters serve as a manageable introduction, but the difficulty ramps up quickly, introducing tougher enemies and larger swarms that demand constant awareness. By the later stages, the screen is often filled with projectiles, enemies, and visual effects, creating a sense of overwhelming pressure that defines the game’s identity. Surviving these moments requires not just a strong build, but also precise movement and quick decision-making. The addition of an endless mode further extends the challenge for players who want to push their limits beyond the standard wave structure. Visually, the game leans heavily into its contrast between cute and chaotic. Bright colors, cartoonish character designs, and playful animations create an inviting aesthetic that is quickly overwhelmed by the sheer volume of action on screen. While the art style is cohesive and distinctive, it can occasionally become a drawback during intense moments, as the abundance of effects and enemies can make it difficult to track important details. Despite this, the visual identity remains one of the game’s strengths, giving it a recognizable personality within a crowded genre. The audio design complements the action with energetic sound effects and a soundtrack that matches the pace of the gameplay. Explosions, weapon effects, and enemy interactions are all conveyed clearly, providing useful feedback during chaotic encounters. While the music itself may not stand out as particularly memorable, it serves its purpose by maintaining momentum and reinforcing the game’s high-energy atmosphere. Progression outside of individual runs is handled through a meta-upgrade system that allows players to gradually strengthen their base capabilities. This adds a sense of long-term investment, ensuring that even failed runs contribute to overall progress. However, like many games in this genre, this system can sometimes feel grind-oriented, especially if progress slows or if certain upgrades feel essential rather than optional. Balancing this progression is key to maintaining engagement, and while Bearzerk generally manages it well, it occasionally leans a bit too heavily on repetition. Ultimately, Bearzerk is a game that succeeds by embracing its chaotic nature and leaning fully into build experimentation. It doesn’t attempt to redefine the survivor-like formula, but it injects enough personality, variety, and mechanical depth to stand out. Its biggest strengths lie in the freedom it gives players to create wildly different builds and the sheer intensity of its combat, while its weaknesses stem from occasional visual clutter and a familiar core structure. For players who enjoy fast-paced, system-driven gameplay with a sense of humor and unpredictability, it offers a compelling and entertaining experience that is easy to return to, even if it doesn’t dramatically evolve the genre. Rating: 7/10
Really cool and cute game. Perfect for casual gaming, when you want to spend some time. Super simple to get started and has a lot of fun features. Highly recommended.
I was lucky to beta test Bearzerk and watch it evolve. Very impressive, especially for one solo developer. He responded quickly to feedback and improved the game fast. I expect him to keep improving it, although it is already at a nice stage. I can't help but compare it to Vampire survivors, but with challenging and faster pace. If you like chaotic survivorlikes that keep you moving, this one is worth your time.
A fantastic survival type game with a ton of potential and creative mechanics that are being introduced with each patch. The Developer has been nothing but open and honest about development, and is incredibly receptive to constructive feedback. The number of available characters (The Teddies) is great for initial release, and all of them feel unique to each other, with meaningful variance in stats that push you to learn their playstyle, instead of a glorified skin. It's definitely challenging, but it feels rewarding when you push through hard waves and complete runs!
The first update made the hit-boxes so much better. The game has a great art-style and an addicting gameplay loop. I highly recommend if you enjoy games like Brotato.
The game does not save any progress whatsoever. Please save your money and play the free "demo" version which has more options avaible already and doesn't save like this one. If the Steam version saved progress I would recomend it this game.
I recently tested the game and I loved it! It’s a fun and cute experience that really pulled me in, even during a short play session. The gameplay is smooth and satisfying, with that addictive loop that keeps you wanting just one more round. On top of that, it’s made by a solo developer who really listens to feedback and puts in a lot of passion and effort. You can tell they care about the game and the community. I’m excited to see how it grows!
Divertente ma corto.
[h1]===================================[/h1] Bearzerk - Key obtained for Playtesting purposes. [h1]===================================[/h1] [b]TL;DR:[/b] Fun and fast, but currently moreso a puzzle of pick the best items than a puzzle of synergizing through the RNG. [h1]===================================[/h1] [b]Pros:[/b] + Accessible, fun, simple. + Cute and cuddly! + There are pets you can invest your gold into purchasing :D + Dev is active and very receptive to feedback. [h1]===================================[/h1] [b]Cons[/b] - The wincon is essentially knowing which items have the highest payoff. - Consequentially, build diversity and ability to force builds is low. - Weapon/item pool expansion is planned, but also needed. - There are some bugs here and there. Protip: Don't get the Bouncing Betty yet. [h1]===================================[/h1] [b]Neutral[/b] ± I have a lot of little nitpicks I COULD make, but honestly...this is a great game to just turn your brain off to, it just needs more depth added over time. [h1]===================================[/h1] [b]Introduction:[/b] So Bearzerk most closely resembles Brotato, but maybe its simpler younger brother. It is cute, colorful, and approachable. It is a survivorslike with a build-a-bear gimmick and it knows what it wants to be and it delivers on that. As previously stated, it needs more weapon, item, and build diversity to set it apart, as it currently is primarily won by picking essential top-tier items. There is a reasonable amount of fun to be had in trying to break the game WITHOUT doing so, but when you do not "spin2win" you will be punished severely by limiting yourself to inferior choices or trying to force builds. The question becomes: Do you want to try something specific, or do you want to win? I do hope that in the future, the question will be "what can I add to make this work?" as that is my favorite aspect of roguelikes/lites. The dev is VERY open to feedback, and very friendly. I'm sure that even if this game never sees 100% of its potential, Dadbod is going places, because Dadbod cares. For the price, the game is much more worth your time than the latest popcorn flick, and it would be a great way to get kids into the genre! Veterans seeking complexity and polish and something to sink their teeth into for 250 hours can safely stay away, for now. [h1]===================================[/h1] [b]Gameplay:[/b] Well, you pick a bear, you build the bear with weapons and items from the shop using money earned from defeated enemies at the end of the round. There is a sword and a health pickup that respectively give 10%dmg and 15 max health (and heals you) that can drop from enemies. There is also a magnet/blackhole pickup that can drop. Pick em up if you see 'em, and otherwise enjoy experimenting with your favorite bears/weapons! There's a degree of metaprogression in the form of "stitches" that you are rewarded at the end of a run (20 rounds) that can help you in future runs, but they can get pretty prohibitively expensive pretty fast. [h1]===================================[/h1] [b]Graphics:[/b] WYSIWYG. One thing that annoys me is when the bosses spawn, there's a sort of delay before the speedline effect starts. Could use a tuneup to be more seamless. Currently, if you get to the later bosses, there's a very high chance they will be fairly insignificant, however. It's a minor gripe. The enemy movement is satisfying. Damage taken could be more noticable. I suppose gems could stand out more? It would probably also help if enemies had a more differentiated color palette from your bears. Either way. Cartoony. Bright. Colorful. Again, WYSIWYG. [h1]===================================[/h1] [b]Audio:[/b] The game is admittedly pretty lacking, in this department. I have expressed to the developer that I feel that the enemies should have a more punchy deathsound, as satisfying popcorn is half the name of the game with ARPGs and horde/survivorlikes/bullet heavens. The developer had tried this, and expressed to me that it was...a bit annoying and grating after a while. Maybe there's a middle ground here, or a toggle would be welcome. Still, good sound design is not to be underestimated. The music is good, and is very easily toggled or paused with a controller. Hope you like heavy rock/metal vibes! [h1]===================================[/h1] [b]Conclusion:[/b] Just grab it. Put 2 hours into it, put 10 hours into it, let your kids play it for 3 days, whatever floats your boat. You may not forever love yourself for this choice, but you will feel more lasting joy than a 5$ burrito from Taco Bell, and definitely more than a $5 soda from the movie theaters. All else fails, I promise you updates are on the horizon and you'll get your moneys worth. Again, it bears (hah) stressing that roguelike veterans may come away disappointed here, just go into this looking for some silly fun or a game to turn your brain off to after a long day at work and you'll be fine! [h1]===================================[/h1] This endorsement approved by The Reviewers' Union, providing better standards for reviews and reviewers. [h1]===================================[/h1]
Got to play this a ton during early access and give a bunch of back and forth feedback with the developer. Excellent lightweight game. Has some steep difficulty jumps in some of the middle levels but the developer addressed them and updated the game quickly. Great fun and doesn't require a ton of time to commit to a round or two!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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