
Unleash plush fury in Bearzerk, a chaotic survivor-like auto-shooter packed with stuffed heroes, wild weapons, loyal pets, and absurd mounts. Survive 20 intense waves or dive into endless mode—stitched madness awaits!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Bearzerk is a survivorlike teddy apocalypse where plush meets pandemonium. Strap in for a bullet-riddled, stuffing-soaked descent into madness. Pick your weird teddy. Gear up. Unleash chaos.
15+ Playable Teddies (and counting): From possessed plushes to axe-wielding samurais and chicken-mounted maniacs, each bear brings unique perks, quirks, and synergy madness.
20+ Weapons & 70+ Armor Items/Perks: Launch toast. Brand enemies with infernal irons. Spin like a blender. It's your build. It's your funeral.
Mounts, Pets & Ridiculous Allies: Visit the all-new Mount Shop to unlock chaotic companions, combat mounts, and sentient snacks. Some bite. Some bark. All help shred.
There's still a goat.

20 Waves of Mayhem: Battle escalating horrors in wave-based arenas full of stitched nightmares and pixelated bloodshed.
Endless Mode: When 20 waves isn't enough, go infinite. Score-chasers welcome. Sanity optional.
You can make friends with Carlos - he's a duck in a hat.
Bosses, Mini-Bosses, and BIG Bears: Hulking monstrosities with patterns, personality, and zero chill. New ones being stitched up right now.
Synergy-Building Chaos: Every item stacks. Every perk matters. Build broken runs, summon carnage, and laugh as your FPS shudders under the weight of furry explosions.
Scroll of Stitches (Meta Progression): Unlock permanent upgrades and game-altering perks between runs. Buff your base stats and grow terrifying over time.
New Content Incoming: Expect more characters, bosses, enemies, maps, mounts, modifiers, pets, events, and full feature creep throughout Early Access.

Big guys. Big weapons. Bigger problems.
Bearzerk is a horde survival auto-shooter where every run is an experiment in chaotic buildcraft. Draft synergy-packed loadouts, discover cursed gear, and unleash escalating carnage against wave after wave of stitched monstrosities. It's fast, it's weird, and it's all about finding busted combos that snowball into beautiful, fluffy disaster.
Bearzerk is updating constantly. Jump in. Get weird. And may the fluff be ever in your favor.
Engagement
Reviews
Its fun. Its got a fantastic sound track (so far). Its extremely challenging but is in the same vain as Halls of Torment and Brotato. 9/10 game.
A fantastic survival type game with a ton of potential and creative mechanics that are being introduced with each patch. The Developer has been nothing but open and honest about development, and is incredibly receptive to constructive feedback. The number of available characters (The Teddies) is great for initial release, and all of them feel unique to each other, with meaningful variance in stats that push you to learn their playstyle, instead of a glorified skin. It's definitely challenging, but it feels rewarding when you push through hard waves and complete runs!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Danish, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 20 reviews with recorded playtime.
I recently tested the game and I loved it! It’s a fun and cute experience that really pulled me in, even during a short play session. The gameplay is smooth and satisfying, with that addictive loop that keeps you wanting just one more round. On top of that, it’s made by a solo developer who really listens to feedback and puts in a lot of passion and effort. You can tell they care about the game and the community. I’m excited to see how it grows!
I was lucky to beta test Bearzerk and watch it evolve. Very impressive, especially for one solo developer. He responded quickly to feedback and improved the game fast. I expect him to keep improving it, although it is already at a nice stage. I can't help but compare it to Vampire survivors, but with challenging and faster pace. If you like chaotic survivorlikes that keep you moving, this one is worth your time.
The first update made the hit-boxes so much better. The game has a great art-style and an addicting gameplay loop. I highly recommend if you enjoy games like Brotato.
Honestly in the current state it's pretty hard. regardless of what weapons and items i pick i can't get past wave 6. the movement feels weird moving up and down to side to side. players hit box is pretty big and you take damage really easy. needs work hopefully this gets looked at, fixed, changed or balanced! great game concept but cant recommend in current state. Edit: movement and hit boxes feel much better! Can say now that the game feels much better to play! Thanks and props to the dev for communication and working quickly to look at and adjust things! I would recommend it at this point and you can't beat the price either
The game does not save any progress whatsoever. Please save your money and play the free "demo" version which has more options avaible already and doesn't save like this one. If the Steam version saved progress I would recomend it this game.
Got to play this a ton during early access and give a bunch of back and forth feedback with the developer. Excellent lightweight game. Has some steep difficulty jumps in some of the middle levels but the developer addressed them and updated the game quickly. Great fun and doesn't require a ton of time to commit to a round or two!
Divertente ma corto.
[h1]===================================[/h1] Bearzerk - Key obtained for Playtesting purposes. [h1]===================================[/h1] [b]TL;DR:[/b] Fun and fast, but currently moreso a puzzle of pick the best items than a puzzle of synergizing through the RNG. [h1]===================================[/h1] [b]Pros:[/b] + Accessible, fun, simple. + Cute and cuddly! + There are pets you can invest your gold into purchasing :D + Dev is active and very receptive to feedback. [h1]===================================[/h1] [b]Cons[/b] - The wincon is essentially knowing which items have the highest payoff. - Consequentially, build diversity and ability to force builds is low. - Weapon/item pool expansion is planned, but also needed. - There are some bugs here and there. Protip: Don't get the Bouncing Betty yet. [h1]===================================[/h1] [b]Neutral[/b] ± I have a lot of little nitpicks I COULD make, but honestly...this is a great game to just turn your brain off to, it just needs more depth added over time. [h1]===================================[/h1] [b]Introduction:[/b] So Bearzerk most closely resembles Brotato, but maybe its simpler younger brother. It is cute, colorful, and approachable. It is a survivorslike with a build-a-bear gimmick and it knows what it wants to be and it delivers on that. As previously stated, it needs more weapon, item, and build diversity to set it apart, as it currently is primarily won by picking essential top-tier items. There is a reasonable amount of fun to be had in trying to break the game WITHOUT doing so, but when you do not "spin2win" you will be punished severely by limiting yourself to inferior choices or trying to force builds. The question becomes: Do you want to try something specific, or do you want to win? I do hope that in the future, the question will be "what can I add to make this work?" as that is my favorite aspect of roguelikes/lites. The dev is VERY open to feedback, and very friendly. I'm sure that even if this game never sees 100% of its potential, Dadbod is going places, because Dadbod cares. For the price, the game is much more worth your time than the latest popcorn flick, and it would be a great way to get kids into the genre! Veterans seeking complexity and polish and something to sink their teeth into for 250 hours can safely stay away, for now. [h1]===================================[/h1] [b]Gameplay:[/b] Well, you pick a bear, you build the bear with weapons and items from the shop using money earned from defeated enemies at the end of the round. There is a sword and a health pickup that respectively give 10%dmg and 15 max health (and heals you) that can drop from enemies. There is also a magnet/blackhole pickup that can drop. Pick em up if you see 'em, and otherwise enjoy experimenting with your favorite bears/weapons! There's a degree of metaprogression in the form of "stitches" that you are rewarded at the end of a run (20 rounds) that can help you in future runs, but they can get pretty prohibitively expensive pretty fast. [h1]===================================[/h1] [b]Graphics:[/b] WYSIWYG. One thing that annoys me is when the bosses spawn, there's a sort of delay before the speedline effect starts. Could use a tuneup to be more seamless. Currently, if you get to the later bosses, there's a very high chance they will be fairly insignificant, however. It's a minor gripe. The enemy movement is satisfying. Damage taken could be more noticable. I suppose gems could stand out more? It would probably also help if enemies had a more differentiated color palette from your bears. Either way. Cartoony. Bright. Colorful. Again, WYSIWYG. [h1]===================================[/h1] [b]Audio:[/b] The game is admittedly pretty lacking, in this department. I have expressed to the developer that I feel that the enemies should have a more punchy deathsound, as satisfying popcorn is half the name of the game with ARPGs and horde/survivorlikes/bullet heavens. The developer had tried this, and expressed to me that it was...a bit annoying and grating after a while. Maybe there's a middle ground here, or a toggle would be welcome. Still, good sound design is not to be underestimated. The music is good, and is very easily toggled or paused with a controller. Hope you like heavy rock/metal vibes! [h1]===================================[/h1] [b]Conclusion:[/b] Just grab it. Put 2 hours into it, put 10 hours into it, let your kids play it for 3 days, whatever floats your boat. You may not forever love yourself for this choice, but you will feel more lasting joy than a 5$ burrito from Taco Bell, and definitely more than a $5 soda from the movie theaters. All else fails, I promise you updates are on the horizon and you'll get your moneys worth. Again, it bears (hah) stressing that roguelike veterans may come away disappointed here, just go into this looking for some silly fun or a game to turn your brain off to after a long day at work and you'll be fine! [h1]===================================[/h1] This endorsement approved by The Reviewers' Union, providing better standards for reviews and reviewers. [h1]===================================[/h1]
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Players by region
Where this game's players are, estimated from review languages.
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