
Unleash plush fury in Bearzerk, a chaotic survivor-like auto-shooter packed with stuffed heroes, wild weapons, loyal pets, and absurd mounts. Survive 20 intense waves or dive into endless mode—stitched madness awaits!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Bearzerk is a survivorlike teddy apocalypse where plush meets pandemonium. Strap in for a bullet-riddled, stuffing-soaked descent into madness. Pick your weird teddy. Gear up. Unleash chaos.
15+ Playable Teddies (and counting): From possessed plushes to axe-wielding samurais and chicken-mounted maniacs, each bear brings unique perks, quirks, and synergy madness.
20+ Weapons & 70+ Armor Items/Perks: Launch toast. Brand enemies with infernal irons. Spin like a blender. It's your build. It's your funeral.
Mounts, Pets & Ridiculous Allies: Visit the all-new Mount Shop to unlock chaotic companions, combat mounts, and sentient snacks. Some bite. Some bark. All help shred.
There's still a goat.

20 Waves of Mayhem: Battle escalating horrors in wave-based arenas full of stitched nightmares and pixelated bloodshed.
Endless Mode: When 20 waves isn't enough, go infinite. Score-chasers welcome. Sanity optional.
You can make friends with Carlos - he's a duck in a hat.
Bosses, Mini-Bosses, and BIG Bears: Hulking monstrosities with patterns, personality, and zero chill. New ones being stitched up right now.
Synergy-Building Chaos: Every item stacks. Every perk matters. Build broken runs, summon carnage, and laugh as your FPS shudders under the weight of furry explosions.
Scroll of Stitches (Meta Progression): Unlock permanent upgrades and game-altering perks between runs. Buff your base stats and grow terrifying over time.
New Content Incoming: Expect more characters, bosses, enemies, maps, mounts, modifiers, pets, events, and full feature creep throughout Early Access.

Big guys. Big weapons. Bigger problems.
Bearzerk is a horde survival auto-shooter where every run is an experiment in chaotic buildcraft. Draft synergy-packed loadouts, discover cursed gear, and unleash escalating carnage against wave after wave of stitched monstrosities. It's fast, it's weird, and it's all about finding busted combos that snowball into beautiful, fluffy disaster.
Bearzerk is updating constantly. Jump in. Get weird. And may the fluff be ever in your favor.
Engagement
Reviews
I had the absolute pleasure of playing Bearzerk prior to release and doing some great testing alongside the sole developer. A few of the many things I enjoyed about this game; - The aesthetic; absolutely beautiful atmosphere and great characters you unlock along the way! - The gameplay loop is fun, it doesn't get boring, and the higher difficulties are HARD man, looking at you pandemonium 4.. - The pet unlocks are super neat, I can't wait to see what else we can unlock for our characters! DadBod done fantastic considering this is the first game they produced and I am excited to see what else comes their way! Massive W for them, keep up the great work!
Game Review Outline: The Good, The Bad, The Ugly Bearzerk Version: Early Access Platforms tested on: PC & LCD Steam Deck & Oled Steam Deck Introduction To describe this game is sorta like describing a childhood meal you made from memory, almost right, but missing something. The Good Audio - Soundtrack very clearly had some thought put into it, nice rock metal, a little jarring given the topic (stuffed bears fighting nightmares) but still. Premise - There’s no narrative to speak of, but you don’t really want one in this kind of game. But the stuff teddy bear idea is great and a good take on the genre. Difficulty - This one doesn’t hold your hand through wave 1-10, it has a good spike to make you actually plan movements before wave 11 just stomps you, as in a lot of other survivors. The Bad Incredibly shallow upgrade system, synergies are boring if there. Wasted potential on the idea of stuffed animals, I understand the name is BEARzerker, but where are the other animals, that could have unique abilities, reskins of the same character model, if done right, can be fine, but in this is strikes as lazy and not setting the game apart. Weapon animations, if we are going to take inspiration from Brotato with the weapon system, why half bake it. Put the weapons in the bears hands. Floating weapons never feel good. The Ugly I only have one deal-breaking issue. Hitbox and player feedback - it’s almost non-existent, you can barely tell when you’ve taken damage. The iframes disappear faster than my dad after my birth, and the enemies show no damage until dead. The premise of it being stuffed animals but none of the animals (including the player) rip or show damage when losing HP. No HP bars under enemies either. Conclusion Final thoughts - Nothing in this game is a “DO NOT BUY” issue, and all of it can be patched/retooled. This is the dev’s first attempt at a game, and its a solid attempt that isn’t abandonware, I’ll play it again in some off time or when bored at work and some updates hit it. Recommendation level: I’d say Buy it, but don’t expect the world for your $5. It’s very reasonably priced. Score (Optional) 6 out of 10 for score. I’ll give it a rating of Try
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Danish, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 20 reviews with recorded playtime.
First off, the art is AMAZING. Seriously, I don't enjoy the gameplay, but at least I get to look at the gorgeous cartoons while not having a lot of fun. I play a lot of these survivorslikes/bullet heaven/horde survival games, so my opinions might be a bit harsher than a casual gamer. But this one is not great. The basic gameplay doesn't stray far from the traditional run around, auto-firing of the genre. The map is entirely empty, so there are no goals to head toward, and nothing to make the rounds interesting or provide cover. And the tired mechanic of having to pick up xp from kills to collect it is in play, so you just keep running around the horde in a big circle, trying to get the xp they're mostly covering. What worked in Vampire Survivors five years ago does not hold up on it's own anymore without some kind of twist, and this doesn't have any. Probably the biggest problem with the game, though, is the economy. My last run I went into the first shop with 6 bucks to my name. The cheapest item was over 20. For the first five or so shops I was offered a purple level item that cost like 144 dollars, and I was never holding more than 30. You can only choose 1 option from the two sides of the shop, and duplicate items would show up. Really frustrating. What I like about these games is putting together crazy builds. Not being able to even buy an upgrade for levels at a time completely kills the fun. Very disappointing. But the art is fantastic.
[h1] Mini Review #001 - Bearzerk [/h1] Solid survivor / brotato-like game with some unique ideas. It definitely needs some work and optimization to be as good as brotato or even better but for a fresh early access game developed by a solo dev its a pretty good start. [h3]Rating: 7,5/10[/h3]
A bear-y cute roguelike, that still needs some polishing.
Bearzerk, developed and published by Dadbod Games, is a frenetic entry in the survivor-style auto-shooter space that thrives less on innovation and more on excess—excess in build variety, visual chaos, and its gleefully ridiculous premise. Framed around a bizarre world where weaponized teddy bears battle through waves of enemies in what feels like a plush-fueled apocalypse, the game immediately sets a tone that is equal parts humorous and unhinged. It’s not trying to be subtle or grounded; instead, it embraces a loud, exaggerated identity that carries through every part of the experience. At a structural level, the gameplay follows a familiar loop. Players select a character, enter an arena, and fight through escalating waves of enemies while collecting upgrades that shape the direction of their build. Combat is largely automated in terms of aiming, allowing players to focus on movement, positioning, and decision-making. This makes the game easy to pick up, but the simplicity is layered with a surprising amount of depth once the upgrade system begins to unfold. Each run becomes a balancing act between offense, defense, and utility, with the constant question of whether to specialize heavily or maintain flexibility as enemy pressure increases. What sets Bearzerk apart is the sheer density of its upgrade systems. Weapons, passive abilities, armor pieces, and modifiers all interact in ways that can dramatically alter the course of a run. Some combinations lead to overwhelming power, turning the player into a near-unstoppable force capable of clearing entire waves in seconds, while others result in awkward or inefficient builds that struggle to keep up. This unpredictability is part of the game’s appeal, as it encourages experimentation and rewards players who learn how different systems synergize. Over time, players begin to recognize patterns and craft more deliberate builds, but the game never fully loses its chaotic edge. The roster of playable characters adds another layer of variation, with each teddy-themed fighter offering distinct traits and playstyles. Some emphasize raw damage output, others prioritize survivability or mobility, and a few lean into more unconventional mechanics that can reshape how a run unfolds. These differences are meaningful enough to keep the experience fresh across multiple sessions, as switching characters often requires a shift in strategy rather than just a cosmetic change. It’s a system that reinforces replayability without overcomplicating the core design. Combat itself is relentless, with waves escalating in both size and intensity at a steady pace. Early encounters serve as a manageable introduction, but the difficulty ramps up quickly, introducing tougher enemies and larger swarms that demand constant awareness. By the later stages, the screen is often filled with projectiles, enemies, and visual effects, creating a sense of overwhelming pressure that defines the game’s identity. Surviving these moments requires not just a strong build, but also precise movement and quick decision-making. The addition of an endless mode further extends the challenge for players who want to push their limits beyond the standard wave structure. Visually, the game leans heavily into its contrast between cute and chaotic. Bright colors, cartoonish character designs, and playful animations create an inviting aesthetic that is quickly overwhelmed by the sheer volume of action on screen. While the art style is cohesive and distinctive, it can occasionally become a drawback during intense moments, as the abundance of effects and enemies can make it difficult to track important details. Despite this, the visual identity remains one of the game’s strengths, giving it a recognizable personality within a crowded genre. The audio design complements the action with energetic sound effects and a soundtrack that matches the pace of the gameplay. Explosions, weapon effects, and enemy interactions are all conveyed clearly, providing useful feedback during chaotic encounters. While the music itself may not stand out as particularly memorable, it serves its purpose by maintaining momentum and reinforcing the game’s high-energy atmosphere. Progression outside of individual runs is handled through a meta-upgrade system that allows players to gradually strengthen their base capabilities. This adds a sense of long-term investment, ensuring that even failed runs contribute to overall progress. However, like many games in this genre, this system can sometimes feel grind-oriented, especially if progress slows or if certain upgrades feel essential rather than optional. Balancing this progression is key to maintaining engagement, and while Bearzerk generally manages it well, it occasionally leans a bit too heavily on repetition. Ultimately, Bearzerk is a game that succeeds by embracing its chaotic nature and leaning fully into build experimentation. It doesn’t attempt to redefine the survivor-like formula, but it injects enough personality, variety, and mechanical depth to stand out. Its biggest strengths lie in the freedom it gives players to create wildly different builds and the sheer intensity of its combat, while its weaknesses stem from occasional visual clutter and a familiar core structure. For players who enjoy fast-paced, system-driven gameplay with a sense of humor and unpredictability, it offers a compelling and entertaining experience that is easy to return to, even if it doesn’t dramatically evolve the genre. Rating: 7/10
The music is so incredibly annoying it gives me headaches So if you are deaf or into some boomer headbanger metal then you might like it
If you've ever thought, “What if a cuddly plush bear could go absolutely feral with a bunch of wild weapons?”—well, Bearzerk is here to answer that in the most ridiculous and entertaining way possible. This chaotic little auto-shooter smashes together cute visuals and nonstop action, and once you start playing, it’s way too easy to lose track of time. The gameplay loop is simple but super satisfying: pick your stuffed hero, grab a ridiculous weapon, and dive into pure mayhem. There are 20 waves to survive. Expect a mess of bullets, explosions, and absolute nonsense—in the best possible way. What really makes Bearzerk stand out is how much it leans into the chaos. It’s not just about staying alive—it’s about making everything around you explode in the most over-the-top ways. The screen will regularly be filled with fire, bombs, enemies, and who knows what else, but it never feels out of control. It’s just... beautiful chaos.. In short, Bearzerk is a blast. It’s silly, stylish, and dangerously addictive. If you’re into action games with personality, or if you just want to watch a bunch of stuffed animals go absolutely berserk, this game is totally worth your time. Just be warned—you’ll probably play way longer than you meant to.
Really cool and cute game. Perfect for casual gaming, when you want to spend some time. Super simple to get started and has a lot of fun features. Highly recommended.
Apparently, cosy bullet hells are a thing and I am loving my new niche!
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