
Take on the role of one of the historical commanders of the US or Japanese navy and use their special skills inspired by their character or military accomplishments.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 14 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
미사일쏘아 보이지 않는 적 함선 파괴하기 일본 또는 미국 중 하나를 선택하여 전투를 진행할 수 있습니다. 그러니 일본 함선들을 파괴하기 위해 미국을 플레이하죠. 게임을 시작하기 전에 5칸, 4칸, 3칸, 2칸의 함선 4종이 지급되어 배치하게 됩니다. 원하는 위치에 회전시키면서 배치할 수 있고, 모두 배치한 뒤 게임을 시작할 수 있죠. 가능한 상대가 예측하기 힘들도록 어느정도 거리를 두어 배치하는 것이 좋습니다. 게임이 시작되면 턴을 주고받으면서 공격을 실행합니다. 공격 능력은 크게 4가지가 주어지는대, 첫번재는 기본공격입니다. 기본 공격은 별도의 에너지없이 발동할 수 있으며, 하나의 칸을 선택해 미사일을 쏩니다. 공격한 타일에 적이 없다면 하얀색의 콘이 등장하고, 적이 있다면 붉은색의 콘이 등장하죠. 적을 타격하는 것에 성공하면 연속하여 공격할 수 있으며, 공격이 실패할때까지 연속 가능합니다. 나머지 3개의 능력들은 에너지를 필요로 합니다. 에너지는 일반 공격을 실행하여 2개를 얻을 수 있고, 함선이 파괴당하면 그에 대한 반대 보상으로 획득할 수 있죠. 적의 함선을 파괴하면 적이 에너지를 4개, 반대로 자신의 함선이 파괴되면 자신이 에너지를 4개 얻는 형태입니다. 두번째 능력은 에너지 2를 소모하며 일반 공격과 동일하게 1개의 타일을 공격할 수 있습니다. 적 함선을 침몰시키는 마지막 타격이 이 능력에 의한 것이라면 상대측이 에너지를 획득하지 못합니다. 세번째 능력은 에너지 6을 소모하여 >의 각 꼭지점 3개 위치에 포탄을 쏘는 공격이고, 마지막 능력은 동일하게 에너지 6을 소모하며 함장마다 고유한 능력들로 존재합니다. 특정 범위 내에 적이 있는지 체크하는 능력도 있고 원하는 지점 또는 랜덤 지점에 로켓을 쏘는 기술, 적을 교란시키거나 적이 함선을 타격해도 연속하여 공격하지 못하게 하는 스킬등도 존재하죠. 좋은 스킬들도 있지만 좀 애매모호한 것들도 존재합니다. 그렇게 턴을 주고받으면서 함선들을 파괴하고 모든 함선이 파괴되는 쪽이 패배하게 됩니다. 플레이어가 패배하면 재도전을 하고 승리하면 다음 적과 싸우게 되죠. 총 3명의 적 지휘관과 교전하여 승리하면 새로운 함장을 언락하여 플레이 가능합니다. 그러니 일본 함선을 모두 파괴해버리기! 아쉬운 점 -게임 배속 기능이 없음 -업적 중 멀티 플레이가 있는대 멀티 연결 안됨 -스킬 중 코스트 4 소모 스킬이 없어서 에너지 관리가 좀 애매함 -중간 저장 기능 없음
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nice little game.
Recommended to fans of the classic game as well as casual turn-based games as long as you know it is (strangely) just single player and doesn't really take risks or add anything much to it. The presentation is good and the price is right for the content. If you like this style I would recommend games like Metal Marines, Artillery, and Worms before this one. +Visuals, art style +Campaign +Special attacks +Classic +Good amount of content/battles +Variety of abilities/commanders -Barebones options -Only 2 nations/sides - US, Japan -No rebinding -Awkward middle mouse rotate -Tedious searching for subs -Slow/repetitive pacing -Bugs - lockups, firing failure, hits convert to misses -Does placement matter vs. AI? -No voice/story for campaign, just battles -Multiplayer unavailable -Always same number/type of ships -Only 1/plain map, no variety or special tiles
I guess I'm done with this game...I can't continue a campaign without the game crashing and closing. It was fun while it lasted. If they fix this issue, I'll change my review to a thumbs up.
noob optimize game
+1 有成就 没中文 《战舰:制海权》 《战舰》是一款回合制策略游戏,美国和日本在太平洋水域为争夺霸权而冲突。第二次世界大战仍在继续!挑战其他玩家,发现各种击败对手并赢得战争的方法!选择你的海军上将,并使用资源执行特殊、强大的攻击,以 dominate 对手并确保你的胜利。要获胜,你需要结合舰队部署的战略规划与战术和 unexpected 攻击。你准备好迎接挑战了吗? 管理你的舰队 在网格上秘密部署你的舰队,并下令向敌方位置射击。在回合制游戏中, precision 至关重要。首先击沉整个敌方舰队的人获胜。 选择你的阵营 改写历史,带领日本走向 flawless 胜利,或站在美国一边,终结故事!每个阵营都有其独特的特殊技能集,定义战斗进程。你会站在哪一边? 成为海军上将 一支好的舰队需要一个好的指挥官才能获胜。选择你的海军上将,通过使用独特能力和自定义技能系统智胜对手!但要小心,你的敌人也有自己的特殊能力 arsenal。 在线游玩 与来自世界各地的对手对战,或在友好的在线战斗中挑战你的朋友,看看谁将控制太平洋的水域。 单人模式 在单人模式中击败AI。要击败电脑,你将不得不使用你所有的能力。在单人模式中训练,成为终极的多人海军上将。
Battleships: Command of the Sea, developed by Ancient Games and published by CreativeForge Games, is a turn-based naval strategy title that expands upon the familiar structure of classic grid-based battleship games. Drawing inspiration from World War II naval warfare—particularly the Pacific Theater—it frames its engagements around hidden fleet deployment, calculated strikes, and the gradual unraveling of an opponent’s position. While rooted in a simple concept, the game attempts to introduce additional tactical layers through commander abilities, faction differences, and multiplayer competition. The core gameplay remains centered on the iconic grid battlefield. Before combat begins, players strategically position their ships within their own concealed map, aiming to outwit the enemy through placement and anticipation. Once battle commences, turns alternate between players as they call out coordinates in an effort to locate and destroy opposing vessels. This familiar formula creates immediate accessibility, especially for players already familiar with traditional naval board games. However, the digital format allows for enhancements beyond mere coordinate guessing. One of the most notable additions is the commander system. Players select from different admirals representing either the United States or Imperial Japanese fleets, each bringing unique abilities that can influence the course of battle. These skills might reveal partial enemy locations, enhance attack potency, or provide defensive advantages. Resource management becomes essential, as abilities often require timing and careful activation. This layer of tactical decision-making shifts the experience from pure deduction to strategic resource allocation, rewarding foresight and adaptability. Single-player mode offers AI-controlled opponents of varying difficulty levels, allowing newcomers to grasp mechanics and experiment with different commanders. While the AI can provide a reasonable challenge, the game’s structure truly shines in multiplayer matches. Facing human opponents introduces unpredictability and psychological strategy, as players attempt to read patterns, bluff through ship placement, and anticipate ability usage. Online matches bring tension and replayability that extend beyond the relatively straightforward AI engagements. Visually, the presentation is minimalistic and functional. The interface emphasizes clarity over spectacle, ensuring that grids, ship markers, and ability icons are easy to interpret. Animations are modest, focusing primarily on explosions and confirmation of hits rather than elaborate cinematic sequences. This design choice maintains focus on tactical clarity but may feel understated to players expecting immersive naval simulations. Sound effects complement the experience with simple cues for hits, misses, and ability activations, reinforcing feedback without overwhelming the strategic pacing. The pacing itself is deliberate and methodical. Matches unfold gradually, with each revealed ship segment narrowing the possibilities and intensifying tension. However, some players may find that the limited map variety and relatively narrow gameplay scope restrict long-term depth. While commander abilities add variation, the core grid structure remains consistent throughout. The balance between simplicity and depth can be divisive—accessible for casual strategy fans, yet potentially lacking the complexity sought by hardcore naval wargamers. Ultimately, Battleships: Command of the Sea offers a digital reinterpretation of a timeless naval duel concept, enhanced by light strategic mechanics and competitive multiplayer. It does not attempt to simulate full-scale naval warfare or intricate historical campaigns, but rather focuses on refined, turn-based tactical exchanges. For players who appreciate thoughtful planning, psychological mind games, and incremental tension within a structured grid framework, it provides an engaging experience. While not revolutionary, it successfully blends classic battleship mechanics with modern strategy elements to create a measured and approachable naval strategy game. Rating: 6/10
这玩意儿海战在哪?充满了魔法与天意侵蚀。跟这玩意儿一比,碧蓝星也能碰瓷一下海战了。海🐵世界更是海战一把手。 这游戏核心玩法就是拿炮击找船。开局把自己的主力舰和屏卫舰全摆桌面上,然后双方互相拿自己的炮弹来砸。谁先全给对面舰体部署格子砸中就赢了。然后不管是主力舰还是屏卫舰被砸沉了除了给你涨技能条以外,没有任何影响。BB沉了不会影响炮击,CV沉了不会影响机群技能使用。这玩意儿本质上就是个拼技能和运气的游戏。 游戏里的几个将领如下,IJN方面选将界面从左往右是小泽治三郎(Vice Admiral Ozawa)、田中赖三(Vice Admiral Tanaka)、山本五十六(Marshal Admiral Yamamoto)、渊田美津雄(Captain Fuchida)、原忠一(Vice Admiral Hara)、南云忠一(Vice Admiral Nagumo)。USN方面选将界面从左往右是弗兰克·杰克·弗莱彻(Vice Admiral Fletcher即Frank Jack Fletcher)、马克·安德鲁·"皮特"·米切尔(Admiral Mitscher即Marc Andrew "Pete" Mitscher)、道格拉斯·麦克阿瑟(General MacArthur即Douglas MacArthur)、雷蒙德·艾姆斯·斯普鲁恩斯(Admiral Spruance即Raymond Ames Spruance)、罗伯特·西奥博尔德(Rear Admiral Theobald即Robert Alfred Theobald)、里奇蒙德·凯利·特纳(Admiral Turner即Richmond Kelly Turner)。 先不管这些人情况如何,比如我并不理解为什么陆军马鹿麦跑跑能进来领导海军,比麦跑跑在WWII作出更大贡献的哈尔西和尼米兹怎么华华丽丽消失了。就说这些人单纯只是技能套了个人皮。实际上选将最大的影响就是技能。甚至技能好用的就那么几个。除此之外就没啥影响。 这游戏最大的价值可能也就是便宜了。除了价格便宜以外,完全称不上有什么优点。哦,以及容易全成就。
Łatwa odprężająca gierka, ino nie wiem jak odpalić multiplayer. Szukałem na steamie w dyskusjach i nie jestem jedyny. Nie ma serwera jak w battlenecie czy cs2. Powinno się dać utworzyć hostującą grę albo coś jak poczekalnia dla ludzi co chcą pograć, ale to po prostu nie działa.
Game gave me aids and autism, 100% Recommend also Theobald is a ♥♥♥♥♥♥, he hit me 4 or 5 times then he missed the next 4 shots. He is ♥♥♥♥♥♥ pls
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $255 | 6 | 83% | $1.79 | |
| $0 | 0 | — | Free | |
| $127.6K | 104 | 86% | $59.99 | |
| $72.4K | 245 | 82% | $11.99 | |
| $69.3K | 45 | 100% | $39.95 | |
| $42.1K | 75 | 93% | $18.39 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.3K | 374 | 84% | $0.99 | |
| $5.3K | 124 | 65% | $1.99 | |
| $5.3K | 56 | 64% | $2.99 | |
| $5.3K | 53 | 64% | $3.99 | |
| $5.3K | 55 | 16% | $2.99 | |
| $5.3K | 105 | 62% | $1.99 |