
BATTLERITE is an action-packed team arena brawler. Experience the unique combination of top-down shooter meets fast-paced fighting game and challenge friends and foes in a battle of reaction. The Arena awaits!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About

QUICK ARENA ACTION
PRECISE GAMEPLAY MOVEMENT
PERFORM BATTLERITES
ACCOUNT CUSTOMIZATIONGenres
Stats
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Portuguese - Brazil, Simplified Chinese, Korean, Turkish, Japanese*languages with full audio support
Engagement
Reviews
Themes across 285 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Alysia makes me hard af.. this will disappear into the chasm of reviews and hopefully nobody will find it
Battlerite est l'un de ces jeux dont je suis encore frustré de voir ce qu'il est devenu. Le concept était génial : prendre l'intensité d'un MOBA et supprimer tout ce qui pouvait ralentir l'action pour se concentrer uniquement sur le combat. Pas de farming pendant 20 minutes, pas de tours à pousser pendant des heures : on entre dans l'arène et on se met directement sur la tronche. Les combats étaient incroyablement nerveux. Esquives, réflexes, placements, contres, combos... chaque seconde comptait. La maîtrise du personnage faisait vraiment la différence et le skill individuel avait une importance énorme. Chaque champion avait son propre gameplay et découvrir les différentes possibilités était extrêmement satisfaisant. Les duels pouvaient être incroyablement intenses, et réussir un outplay après avoir parfaitement esquivé une compétence adverse procurait une sensation exceptionnelle. Et en 2v2 ou 3v3, le jeu prenait encore une autre dimension. La coordination avec son équipe, les combos entre personnages et les retournements de situation rendaient les parties mémorables. Malheureusement, malgré toutes ses qualités, le jeu n'a jamais rencontré le succès qu'il méritait et a fini par perdre sa communauté. C'est vraiment dommage, parce que Battlerite avait quelque chose de spécial. Un gameplay aussi pur, aussi nerveux et aussi basé sur le skill, ça manque aujourd'hui. Un jeu fantastique qui aurait mérité une seconde chance. RIP Battlerite.
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Hours played at review time, across 286 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
new season update, small chunk of players back. If you are reading this, please come try the game with some friends it deserves the revive.
This game was amazing when it came out. I ended up having some kids and moved away from multiplayer games for a while and was talking to some friends about which game to play. For fun i decided to look at the steamcharts to see if Battlerite had any players and to my amazement there were 58 people playing at that moment. I thought the game was dead at this point so i never bothered. Im reinstalling now and becoming the 59th person to try and save this game. It holds a special place to me and has always been a great game. Im doing my part!
Pretty unique game. A relaunch would be awesome.
Покупал за фул прайс почти 10 лет назад и не жалею. Жаль,что умерла :(
я не понимаю почему одна из лучших игр умерла
Make Battlerite great again
Почему на основе этой игры не сделали MOBA? Дота и лол нервно курили бы в сторонке...
The best game this studio has ever made and in a sane world this would be more popular than LoL. Cuts out all the tedium in a dota-like and focuses on the fun part. I think this game could have played with more scaling within a match, nonetheless a fun game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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