
BattleJuice Alchemist is a complex alchemy RPG that adds a unique item and skill system to the classic aRPG formula. Focus on isometric combat or opt for JRPG-style one-on-one fights. Explore the wilderness, learn ritual magic, build a tower and craft potions to fight the demonic hordes of Samhain.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Italian, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very fresh and fun gameplay. Lovely game for fans of hack and slay who are looking for something new and cool!
If you like RPGs and you even remotely like blowing things up you HAVE to play this game! The art style is great, the gameplay is even better :) Juicy explosion with blasting sound effects - it feels great to be an alchemist! Then there's all the customization, tinkering with the equipped potions. Blow some stuff up!
Very fun game and one that is hard to put down. Felt like a roguelike rpg but is not a roguelike. Something about the throwing of explosive potions brought back the bomberman feels.
Schönes Spiel. Mir gefällt die Grafik - erinnert mich irgendwie an den dunklen Kristall früher.
A cool lil ARPG. Really love the aesthetic, and the flask rotation combat is really fun and zany! Boing flasks are chefs kiss <3
erken erişim olmasına rağmen oynanabilir.iksirleri kullanarak ilerlediğimiz RPG tapanlı level atlama sistemine sahip.İlginç. https://www.youtube.com/watch?v=QHwiw9HUNuo
Wonderful game with a unique and cool look. Really enjoyed it's story, look and innovative combat. Also surprisingly complex character editor. Love all the options you have! Can't wait to hear the full story of the game and see how it will take shape :) Really enjoyed it! I can recommend to check it out!
I love the visual style. I imagined that I'm playing as a drunkard who constantly needs to drink to be capable of doing something ;D
这是一款俯视角RPG游戏。 游戏的画面个人感觉不太行。虽然感觉是有点饥荒那个味儿,且用了动漫渲染,但不论是场景还是敌我的建模都太糙了。 优化上也有点问题,就这个画面,我2080S居然跑到60多度。我这电脑虽然算不上顶配,但至少也是中等偏上一点吧,我玩蜘蛛侠显卡全程没上过60度。 玩起来倒是没遇到什么卡顿现象,但是风扇声音变大还是很直观的。 目前没中文,不过厂商说后续会更新。 用我浅薄的英语储备稍微看了一下,剧情说的是炼金术士接到当地居民的通信,说当地邪教召唤恶魔祸乱人间,于是玩家操控主角来斩妖除魔巴拉巴拉,还说背景是新英格兰。 我反正是没看出半点英格兰风情的,就和神圣罗马帝国一样,既不神圣也不罗马更不帝国,反正就感觉只是说在新英格兰,至于做没做到位,到底在不在吗,那就见仁见智吧--不过怎么感觉有点影射现实的意思呢(狗头)。 战斗玩法上算是RPG了,简单的捏脸,选个类似职业的东西之后就进入游戏了。 玩家作为一个“战斗果汁”炼金术士,虽然有那么一点点的近战能力,不过大部分时间还是扔炼金药剂进行战斗的,比如我选的角色初始就是扔爆炸瓶炸敌人,后续还可以制作新的炼金药剂(什么药剂,就是不同属性的莫托洛夫鸡尾酒),比如冰冻属性什么的。 这个部分还行,有点新意,因为制作这些鸡尾酒的材料和药瓶都需要玩家自己探索,然后通过工作台合成,合成之后就可以装备并使用。 不过除了主副手不会变之外(键盘1,2),放到背包里的药剂会随机出现在键盘(3,4,5)位置上供玩家使用,所以制作组是想让战斗更加随机还是怎么着吧,抓到什么用什么是吧?这么手忙脚乱的在城里老老实实当个商人卖瓶子不是更好? 制作好的药剂是无限的,但是扔出去就需要消耗魔法值,而且还有冷却时间--初始那个爆炸瓶扔两次直接蓝量就空了,要不是回魔药剂冷却较快... 不过就算这样,操作也比较繁琐,炸敌人的时候动不动就要按副手(2)喝回魔药,不然鸡尾酒扔不出去了。 能近战,但是体验上还真不如远程,毕竟不是战士。 反正这个战斗体验吧,就好比你玩大菠萝,学了四五个技能,除了放在鼠标正反键的技能,其他几个在快捷键上都是随机出现的,然后使用不仅需要CD还需要魔力值。 哎,要是暴雪整这么个活怎么感觉反而不会被骂那么惨了(笑哭)? [quote]游玩百态,将游玩心得用汉语化作玩家的指明灯 [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见[/quote]
Tried the demo at Steam Next Fest, liked the visuals and new mechanics with combining alchemy. It was interesting to find out how the developers will improve gameplay. Therefore, as soon as I learned about EA, I immediately bought it. And didn't regret. I'm a little lacking in the overall dynamics and in the movement of the hero. It's still hard to get used to the controls, although I'm going through the same moments for the second time. Now played on gamepad, in general comfortable, but button prompts on the screen would be useful for me. And it seemed that I can't open all the interfaces, but I'm not sure. I want to add these all are minor things. The game has interesting systems and really fun, and maybe its slowness even better that I have time to choose, think and click everything, make many combos. Do I recommend? Def YES!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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