
Battle For The Raise, a Pokémon-style turn-based battle game with a corporate satire theme.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About

Battle For The Raise, a Pokémon-style turn-based battle game with a corporate satire theme. Players fight their way up the corporate ladder by defeating managers using arguments (attacks) based on logic, emotion, data, and sarcasm. The goal is to defeat all managers and earn a raise, with a prestige system allowing for infinite replayability with increasing difficulty. A set of minigames can be played between each manager to gain extra levels.

After defeating all managers and earning your raise, the Prestige System unlocks:
Infinite Replayability: Each prestige level increases difficulty exponentially
Scaling Challenge: Managers become stronger and hit harder with each prestige rank
Progressive Rewards: Earn higher raises and unlock prestige milestones
Leaderboards: Compete globally for highest prestige, total managers defeated, and total wins
Achievements: Unlock achievements for milestones including prestige ranks, manager defeats, and level progression
The corporate cycle never ends—how high can you climb?

Windows: Native support
Linux: Native support
Steam Deck: Verified and optimized with:
Automatic Steam Deck control detection
Optimized UI scaling for handheld play
Performance optimizations for low FPS scenarios
Native Steam Deck button mappings and Full controller support
The game is built with Godot 4.5 using the Forward Plus renderer, ensuring smooth performance across all supported platforms.

Argument Types: Four argument types (Logic, Emotion, Data, Sarcasm) with type effectiveness system
Item System: Collect and use items like coffee, energy drinks, HR complaint forms, and more
Status Effects: Apply burnout or confusion to managers, or suffer from their effects
Random Events: Unexpected corporate events can help or hinder your progress
Steam Integration: Full Steamworks integration with achievements, stats tracking, leaderboards, and rich presence
Character Customization: Choose your name and gender at the start
Dynamic Dialogue: Character-by-character typing animation
Visual Feedback: Damage popups, screen shake on critical hits, and smooth animations




Genres
Stats
Languages: English**languages with full audio support
Reviews
Battle For The Raise, kurumsal hiciv temalı, Pokémon tarzı sıra tabanlı bir savaş oyunudur.
To be honest, I did not like the replayability since there was too much repetition. It would be more fun to maybe fail and have a game mode around upgrading your skills and beating the CEO at the end. After the first and second time, it already felt repetitive and without a goal. Fun game for an hour that is free and works flawlessly on Steam Deck.
For a free game that's similar to the first battles in Pokemon, this is pretty fun. Once you get past level 10 and figure out how to win the minigames, its basically a grind for achievements from there. No reason to lose, and you don't even need to you the items. Good for an hour of entertainment. If the developer expands on it, I would play it again.
Funny and fun, well worth your time =)
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Необычная RPG-стратегия, где вы сражаетесь за повышение в корпоративном мире, используя логику, эмоции и данные. Плюсы: Уникальный сеттинг — офисный юмор и пошаговые сражения в новом ключе; Разнообразие механик — мини-игры и система престижа для бесконечной реиграбельности; Кастомизация персонажа — множество настроек и статусных эффектов. Минусы: Однотипные боссы — механика сражений может показаться повторяющейся; Сложность управления — некоторые элементы могут потребовать времени на освоение; Краткость кампании — игра может быть пройдена быстро. Итог: понравится любителям необычных стратегий и RPG с элементами сатиры. Уникальная концепция и разнообразие механик делают игру увлекательной, несмотря на возможные однотипные элементы.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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