
Basics In Intermediate Filmmaking is a pre-apocalyptic puzzle horror. You explore an abandonded power plant in order to document what happened to the infamous Fortitude Electric power company. Use your camera to solve different puzzles around the facility, and try to survive.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 28 reviews with recorded playtime.
Reviews
Graphic : Perfect Story : good Monster : decent
Basics in venting ඞ
毫无提示,没有字幕,优化不行会丢帧。
kinda buggy but overall a neat little game well worth the price
eu sou um dos primeiros brasileiros que jogou esse jogo, e o jogo E legal ele tem uma mecanica diferente dos mascot horrors e os personagems e inimigos sao assustadores e nada coloridos e nao tem 8mil personagems que nem a maiorias dos mascot horrors, mais as unicas coisas negativas desse jogo E que ele E bem mau otimizado e tem pouca perseguiçao, mais de resto ele E um jogo legal
UMMM..... so i put i that i recommend it because i do cause i know the game is good and i want more people to play it but....... it kept crashing every time i tried to play it am kinda sad.
Pretty good for a first project. While it was originally made as a Mascot Horror game, I feel like the grungy, realistic-ish aesthetic detracts from that to make it feel more like a natural horror game. Some of the levels feel short, and a lot of them feel like tiny little mazes without much direction in some cases. Could use a few more lights detailing where someone needs to go, such as with the introduction of the Light Switch Thingy, spent like 20 minutes wandering around until I found out I had to shoot the speaker thingy. The monster's sound design is GREAT in my opinion. The Geiger Counter clicking with the laboured breathing behind a gas mask, VERY cool. While his design wasn't anything special (except for in the jumpscare, where the bottom of the mask gets ripped off (coulda expanded on that in my opinion)), it still worked for what it was. Though his run animation in the tunnels? Kinda goofy. Looked like he was skipping towards me with glee. Unless that was the point. Some of the puzzles were either a little confusing or just press button twice. That or I'm stupid and can't understand the light pressure plates LOL. Aside from that, the game is a great little project, and I'm hoping someday to return to this and make a much cooler version of it with its own artstyle and everything. My one biggest gripe, though, is that aside from the Light Transfer mechanic, it felt like the gimmick was more "Gravity" over "Transfering Electricity". I wish it was utilized more.
Oh my gorsh this game is good.
ALL THIS GAME REALLY NEEDS IS POLISHING i do have some problems like how if you leave the game for any reason you DON'T keep the key card so i missed out on some secrets also the unskippable cut scene in the beginning some lag issues but this was a good experience
stopshut is peak buy now
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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