
Barotrauma is a 2D co-op submarine simulator – in space, with survival horror and RPG elements. Steer your submarine, complete missions, fight monsters, fix leaks, operate machinery, man the guns and craft items, and stay alert: danger in Barotrauma doesn’t announce itself!
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Spanish - Spain, Polish, Spanish - Latin America, Turkish, Japanese +1 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 718 reviews with recorded playtime.
Reviews
Themes across 715 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
5 tane mal ile beraber girip 3 saat boyunca 20 kere denizaltını batırdığımız, kaptan olarak benim harika direktiflerime rağmen topçunun hiçbir şeyi vuramayıp tüm gemiyi sürekli tamir etmek zorunda kalan mekaniğimiz ve her bozulan sistemden elektrik çarpan elektrikçimiz. Muhteşem bir deneyimdi
Игра слишком лёгкая. Чтобы геймплей вызывал хоть малейшие трудности нужно порядка 5-ти утяжеляющих игру модов. Не рекомендую
да
Игра хорошая со своими механиками но одному в ней делать нечего
Кооп с ребятами имба
10/10 Really don't have anything that's less-than-ideal to share about this game, haven't encountered any bugs (even any minor ones) that could be addressed here, and as far as the game goes, the lore is just amazing, enormous, and otherwise kept perfect at the smallest details, even small easter eggs that I've found are very much so part of the expansive lore. As the game goes, it is really mostly deliveries, upgrading, fighting and mining as I've done it, there are many types of missions, and even some that fit into a category yes, but are also a different type of mission if that makes sense? There is definitely something for everyone, but the pure basics are all very good, the economy system if you could call it that is all satisfactory, many small details that you can add, I for example due to a lack of an airlock at a desired location, decided to change a docking port to also serve as an airlock with some very simple programming, even if you don't think you can do something complicated, it is extremely easy to use the given tools and components to do something truly awesome. And an added bonus, the extensive modding community, if there's something that the game lacks, the modding community has probably made that for the game!
Поиграли ♥♥♥♥♥ на пиратке, друг выебал раптора, и теперь мы приглядываем за четырьмя детишками рапторами "Потом их мама разьебали нашу посудину ♥♥♥♥♥))))"
Игра не стоит своих средств
Claustrophobia and constant tension personified. First you're just relaxing with your crew and friends, transporting some passengers or cargo then suddenly a massive contact appears on sonar and the ship gets hammered from a charging alien. You're launched across the deck and nearly knocked out as water begins pouring in and you hear the muffled blasts of the ship's turrets coming to life to take the life of that behemoth creature. On radio you hear the panicked screams of your friend outside the ship, while another discovers that half the passengers were washed out the submarine when their compartent was breached. I love barotrauma and its mental trauma on players
леня сидор один раз только сыграл со мной
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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