
Barbarian Legend is a big war like strategy simulation game. You will take on the role of a barbarian leader who will lead his army to conquer enemy territories, develop his own fiefdoms and unite the world by force and strategy.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
最可惜不能亡国,就是不明白明明已经把对面人口都吃完了,为什么不能把版图也吃进来呢
这游戏就不更新了?
最快通关方法,新版本第一回合就能抓光女这个要带到死因为有无敌,大概在打雪地时能捕获到光的小角色也有无敌盾,双无敌带冰系的兵(按数量最高100%)比终极光兵更猛!15级-20级后CD差不多可以2个循环因为你无敌几乎不死偶尔手残才会死个100,200。
首先感谢爱の榨汁屋给予了我这次评测《蛮王传奇》的机会,其次我给予本作一个7分的评价,建议感兴趣玩家等待打折活动入手,原价略亏。 [h1]总体上来看[/h1] 本作是一款重复性活动非常多的兵种运营小黄油,玩家需要扮演蛮王带领将领去往捕捉各个国家的女武神,然后将其凌辱拷问,从中获得兵种的知识与力量。通过劫掠获得金钱,通过训练提升兵种等级,通过解锁高级兵种提升战斗力,最终目标是击败四个国家获得整个大陆。诚恳的告诉大家,本作价格偏高,内容重复,可玩儿性不高,建议打5折左右入手。 [h1]玩家可能需要的帮助[/h1] 1、商店评论区第一个就是全部的选项攻略,按照自己需求来定即可。 2、右上角的门是退出选项,非常暗淡,进错了去点退出就好,不要强行去错误运行。 [h1]游玩儿过程中出现的问题[/h1] 1、游戏前期资金不足,后期兵种升级成本高,重复劫掠与征兵非常的浪费令箭。 2、游戏内人口的数值并无存在价值,建议删除。 3、游戏内对敌对女武神的情趣拷打无法跳过,不情趣拷打,普通拷打进度条过慢,堕落值增长效率太差。 4、敌人的武将全是高伤害全图技能,我们的武将全是buff技能,效果太差了。 5、释放士兵的速度过慢,不能一口气放出,也幸好没有全部放出,否则敌人丢大我就没了。 6、为啥将领只能冒险升级,不能用金钱升级?不然战斗获得等级提升也很好啊! [h1]最终总结[/h1] cg的数量比较少,质量也没有高到哪里去,重复性活动非常多,乐趣性不足,价格虚高了些。如果说你想入手,五折左右比较合适,建议官方提供作弊代码或者提供一个自选作弊道具来跳过繁琐无聊的攒钱招兵升级循环。 [quote] 加入[url=https://steamcommunity.com/groups/ADZZW#]爱の榨汁屋[/url]&关注[url=https://store.steampowered.com/curator/34815366/]爱の鉴赏家[/url],用爱品鉴世间作品,用心流淌真情实感。 [/quote]
Boring game takes forever to consensually not have sex that both parties agreed upon... yawn.
简陋到令人发指的地步的游戏,CG超级烂,而且现在居然补丁都没有了,垃圾。
游戏价格严重虚高 这内容完全配不上
不知道说什么,太单调了,就是一个转盘模拟器,卖的太贵了,我每回合90%的概率出那个巨人提问的选项,9%的概率出那个不详的预感的选项,主要这俩的回答全是扣东西的,不详的预感我选择财富,就扣3000金币,然后我一回合四次随到三次。。。
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Build up troops, pillage for gold, and conquer the land (and enemy generals).
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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