
A bara sci-fi visual novel about joining an experiment with big androids. Can you teach a robot the meaning of human love?
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About
Evan is an AI graduate student who dreams of making a new generation of androids capable of eliminating human limitations and suppressing the world's inequality. Living with robots for a while is the opportunity to understand how robots' minds are projected and how they interpret all different types of experiences. But a question circles his mind: is it possible to teach a machine the meaning of human love?

A Sci-fi setting visual novel with BIG ANDROIDS;
NSFW Scenes;
Original Backgrounds;
Gorgeous CGs;
Thematic Sung Song;
Original synthwave soundtrack;

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 24 reviews with recorded playtime.
Reviews
Great art, good music, interesting story. Everything here is great for the price. And the Wardrobe expansion makes me laugh a lot! I made they wear big ♥♥♥♥♥ while Omega is being destroyed!! LMAO!
This game was very amusing! I liked the fact some of the "queer culture" references, and I'd love to have played a route for Niko and Caleb, but overall it was worth the price for what the game delivers.
🎮 Gameplay & Genre Baradroid is a short sci-fi visual novel with light dating sim elements. You play Evan, an AI graduate student participating in an experiment that involves living with advanced androids designed to better understand human emotion. Gameplay follows a fairly traditional visual novel structure, with dialogue choices guiding the story toward one of two very different endings. A single run takes roughly 3–4 hours, and replaying for the alternate ending adds some additional value. When the game first released it suffered from a progression bug that could halt gameplay entirely, but that issue has since been fixed and the game now runs smoothly. The developer has also been responsive to bug reports, which is always appreciated in smaller VN projects. The Wardrobe Expansion DLC is essentially required to get the most out of the experience. It allows customization of the Baradroid sprites, including body features and visual details that make the characters feel much more personal. The only odd limitation is that customization can only be done at the start of a playthrough, meaning that all scenes are locked to your initial setup. Achievements are straightforward and easy to complete. 🔥 M/M Content This is a fully M/M story centered on Evan and a single primary love interest, Ayden. Ayden is a classic bara archetype: large, muscular, confident, and clearly designed for fans of big beefy men rather than slimmer BL aesthetics. The Baradroids lean hard into this fantasy with broad frames, exaggerated physiques, and a very deliberate bara visual style. The Wardrobe Expansion adds a playful layer of customization that becomes part of the fun. Players can modify the Baradroid bodies mid-playthrough, including different genital options such as size variations (all pretty big), cut or uncut, and even a double configuration. It is a little ridiculous in the best way and clearly aimed at letting players tailor the fantasy to their taste. The sprite customizations do not affect the CGs. The game includes explicit scenes, but they are spaced out rather than constant. The story keeps most of its focus on Evan and Ayden’s growing connection as the android begins to understand intimacy, affection, and the strange complexity of human love. 🎨 Visuals & Style The sprite work is excellent. The Baradroids look polished, expressive, and clearly designed with care for the bara aesthetic, which helps carry most of the game’s emotional weight. The CG scenes are slightly less refined than the sprites. They are still good, but there is a noticeable dip in polish compared to the character sprites used throughout the story. Backgrounds and interface are clean and functional, with a simple sci-fi lab atmosphere supported by a synth-leaning soundtrack. 🗣️ Tone & Writing The writing leans into a thoughtful sci-fi premise. The central question of whether artificial intelligence can understand human love gives the story a gentle emotional spine rather than treating the androids purely as fantasy objects. Ayden’s route works well because his confident physical presence contrasts nicely with his curiosity about human experience. His dynamic with Evan feels sincere, and the two endings diverge enough to give the story more narrative weight than many short M/M visual novels. 👍 Best Thing The character design and bara fantasy are executed confidently. The Baradroids are big, beefy, and visually memorable, and Ayden works well as a central romantic focus. 👎 Worst Thing The CG artwork does not quite match the polish of the sprites. ⭐ Final Verdict A polished sci-fi bara visual novel with a focused M/M romance and a genuinely fun customization system. Short but memorable, especially if you enjoy big android himbos learning about love. I also curate a Steam page reviewing M/M games if you’re looking for more titles in this space: https://store.steampowered.com/curator/45790038/
It was very interesting to watch Ayden's development. Based on my choices, I wasn’t expecting significant changes. Maybe it’s because some scenes happen in the same location, but the story is pretty different. I hope one day, the game gets a sequel.
Not bag overall. I like the main character and the theme. I wish the game would not just lock you up onto one character that you didn't even choose (and, well, the most dramatic and annoying one...). The backgrounds are good, except the lighting (shading) could be a bit better in some places. The characters don't look very consistent across CGs for some reason, like, I barely recognize one when he's drawn from a different angle. Could have more CGs for the amount of events happening in the game for sure. Choices don't seem to affect anything along the game, maybe only the ending at the very end. Anyways, these games are rare, so I'm giving it a thumb up.
Okay let me get a couple of the good things set straight first. DICKFINGERS!? Okay no, really though. This game had fun/funny moments! I can see that this game had a lot of concept and love put into it and I can see the vision was absolutely there. Most of the still-shot gameplay was nicely crafted, and had a lot of nice little details here and there. I also thought it was helpful to have the game give you the option to save at anytime (though i utilized this sparingly after realizing not much of the decisions I was making for the lead characters' interactions mattered). And not to mention, I was not necessarily bored the entire time! Regardless of my own opinions, this was a creative project and huge respect for all those involved making this piece of art, especially LGBTQ+ oriented! Now for the meh stuff. DICKFINGERS???!!! Okay no sorry, it's fine. It's just gonna be an intrusive thought for a couple days. This game was I think plain and simple, rushed. Or at the very least not fleshed out enough to be considered a "playable game". What was seemingly an RPG became more of a virtual slideshow with minimalistic backgrounds posing in for the visuals, all while the (mostly) predetermined story itself played along the bottom. Not necessarily an issue but I thought I was in for something TOTALLY different and exciting with different endings, scenes, etc. based on the very few choices of conversation you can "choose" to partake in with the characters. Unfortunately this was not the case. User interface was a bit hard to get used to. One example that's glaringly obvious was the text box. I think a lot of the scenes i was looking at needed the text box in a completely different area than where it was consistently, at the bottom of the screen. There were so many times i found myself trying to drag that little square ♥♥♥♥♥ to another spot on the screen, but to no avail. It dampened a lot of the sexy scenes as most of that part of "gameplay" centers around the lower portion of the screen. Also, I believe the volume controls should've been available within the text bar as well. Now I know this might be "nip-picky" (lol) but I think the story needed much more time to be fleshed out. Lots of the scenes didn't feel congruent. A few different time skips, leading straight into filler dialogue with some typos, and BAM, I forgorr what was going on (?) I found myself multiple times getting lost trying to pay attention. Given how some parts felt like it was dragging on, I can see how some people might be tempted to skip through bouts of scenes. But as I found, in the rare case where I skipped a scene, I had missed something blatantly important, and had to go back in my save file several scenes before hand to see what I missed. TLDR- a bit clunky I guess. I know the artwork was tedious and again I commend the creators for doing what they could, but I think I counted like 11 different re-occurring backgrounds, and maybe 5 or 6 special ones for sexy parts and that was it. For the entire game. A lot of the dialogue was ultimately cut and pasted for unbearably long amounts of time to one singular location. When it could've been utilized elsewhere. Also there was only one scene that had movement for a sexy part, I think it was ... DICKFINGERS?!?! No, but seriously this time...that got me excited to maybe see other short animations- but that was it, that was the only animation. I think the Graveyard sexy scene would've benefited from movement more than anything as that whole 6 minutes of dialogue was one still frame only. No indications of movement- only through dialogue. The characters, (and i don't know if it was intentional so correct me if i'm wrong) Had a total of 4 different expressions. When they got scared or hugged one another on screen it felt like microsoft paint just making two unicorns *dink* or something. In addition, the main character -Evan- might have benefited from been drawn into more scenes. As I forgot multiple times what he looked like and to a degree- who I was even playing as? Also sadly enough, i finished the ending of the story (which was a cute ending #2 NGL!!!) and I was stuck looking at the title screen with no 'exit game' listening to that song mercilessly beating my speakers into the dirt with no way/option to escape or go back to the home screen. I think it was a bug or glitch, but I literally had to Ctrl+Alt+Del to leave the game :( Overall, I would say I do not see myself playing this again unless this undergoes a BIG revamp. This game has SOOO much potential and I really found myself humored at times, even lost in thought a bit (not in the bad way either). I know I read another review before buying this game in a manic frenzy and playing it all in 4 hours that the creator wanted 'more time', and if that's true I can ABSOLUTELY see why. Despite this all, I do have the utmost respect for the creator and all those involved and i'll keep tabs on this game for any future updates. Thank you for this experience. Sincerely, Dickfingers?! <3
TLDR : This really puts the novel in visual novel. I would like some more big hot sweaty gays with my Warhammer 40,000 words please. It wasn't terrible, but I have played better. The world building was bigger than the actual story, which gave the illusion of choice but you do only get to romance Mr.Sideburns Ayden. The other reason choices are important in novels like this is sometimes scenes are for specific audiences. I'm not kink shaming, but Edward Dildohands was a bit weird, you know, the interchangeable robot ♥♥♥♥♥ for fingers scene? Yeah, I am kink asking why. You had three big hot robot guys who would do whatever you wanted and you didn't spitroast the protagonist while another took the cuck gaming chair? Shame.
Around 2~3 hours to get all endings and unlock all CGs. It’s on the average, and the story is interesting. I liked it.
This was an amazing first playthru for me i loved this game so much im very happy with my Ending 02 with Adyn
Wordy, wordy, wordy. Very few changes in visuals during all the clicking just to move on. A mouse breaker.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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