
"I've awaited you, Mr. Archivist..." Bansonic is a falling-note rhythm & pre-battle strategy game. Build idol squads to battle past foes. As Archive Commissioner, join secretary Sonia in complex simulations to unveil the buried mystery of the "Idol Arena".
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
"I've been expecting you for quite some time, Mr. Archivist..."
Thinking back to my childhood, sitting by the armchair, I was as naive as any other kid. I only cared about novelties in front of me and the interesting stories I heard. Whenever I was forced to sit still and listen to the elders ramble endlessly about tales from the past, or when I caught a glimpse of the scenery outside the city... a mere flash of an "anomaly" would send my mind racing and leave my body restless.
Yet now, I can hardly believe that I would one day actually see the scenery outside the city, and truly interact with those tales from the past. It feels as if I’ve personally stepped into those doubtful, seemingly non-existent legends.
Those figures from the past are now standing right in front of me. Some merely swing their blades, leaving trails of phantoms behind them; others simply chant a few words, summoning massive storms out of nowhere... Facing enemies, peril, and battles to the death, their will remains entirely unbroken, as if driven forward by some unknown force...
But why was I willing to come here? Why must I uncover the mysteries and truths hidden behind them?
Perhaps this is just what the job entails... Maybe, in time, my perspective on these bizarre sights will change...
"Mr. Archivist, do you recognize any of them?"
I seemed to have been staring for too long, completely forgetting to issue tactical orders to them.
"No... I mean, maybe... they just look unfamiliar to me..."
Bansonic is a rhythm game based on traditional multi-lane (up to 5-key) mechanics. Its core features include expanded idol squad formation, light progression (RPG) elements, pre-battle tactical strategy, and a unique 5v1 PvE rhythm combat system.
In the world of Bansonic, you start as a regular corporate clerk who gets transferred to an Idol Archive situated in a distant city. There, you assume a new identity: the "Archivist." Using system technology, you will reconstruct reenactment programs of past idol competitions and battles. By issuing combat directives, you must push the idols' combat prowess to their absolute limits. Afterward, your partner, the Archivist's Secretary Sonia, will evaluate the results of the simulations.
Maximize the true potential of as many idols as possible, understand them to level up your credentials, properly file all idol archives, and personally complete the stories written around the past idol arenas... This is what it means to be the "Archivist," and this is the work you must accomplish here.
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The official release version of the game is not yet online, please stay tuned!
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Dual Scoring System
The final score consists of a "Performance (Chart) Score + Idol Score." The Performance Score reflects your mechanical skill and rhythm control, while the Idol Score stems from your squad formation and skill synergies. "Accuracy" dictates your absolute ceiling, while "Tactical Build" dictates your flexible potential.
Combat-Driven Rhythm Mechanics
Hitting notes drives character effects such as damage, healing, and mana regeneration. Enemies will enter the stage in waves. Since they also possess HP and Attack Power, missing a note comes with the penalty of your idols taking damage, creating a combat experience that is both tense and rhythmic.
Character Progression & Skill Slots
Each idol has an independent set of 8 to 14 sub-skills and a unique growth path. Leveling up unlocks more skill slots and more powerful effects. Progression isn't just a simple stat boost; it allows you to construct a more comprehensive tactical system.
Clear Post-Match Analysis
The settlement screen displays hit judgment distribution and score structure, making your areas for improvement crystal clear. You can intuitively see exactly how much "Execution" and "Tactical Build" each contributed to your final result.
You can assemble a squad of up to five idols, each guarding one of the five note lanes. Different characters can be placed in each position, and the positions themselves will affect synergy relationships, making "Idol Positioning" a core part of your strategy.
Before a stage begins, you can equip different sub-skill combinations for each idol.
Skills revolve around aspects like scoring, mana, HP, and chain triggers, forming completely distinct playstyles.
You can aim for high-burst maximum scores or opt for a steadier, safer rhythm playstyle.
Rest assured, the core of the strategy lies in pre-battle building, not manual intervention during the song. Once the performance begins, you only need to focus on rhythm and accuracy. Maximizing your gains comes from the squad and skill setup you designed beforehand, eliminating the need for distracting on-the-fly adjustments.
During battle, accurate hits drive character scaling and skill triggers. Idols can also form adjacent synergies, allowing buffs to transfer and stack within the squad. The combination of your squad and skills will directly impact the final score, reflecting the true depth of your pre-battle strategy.
If you have any further questions or wish to wait for the official release, feel free to join our official QQ group and Discord↓↓↓
Official QQ Group: 783480389
Official Discord:
Genres
Stats
Languages: Simplified Chinese*, English*languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这游戏最大的问题是采音不准导致手感非常奇怪,望后续优化。另外ease out的音轨消失的概念也并非是新事物了,许多游戏比如缪斯都有4轨变3轨。但是ease out为了彰显特点加入了音符颜色,让5种颜色去挤3条轨道,每种颜色还对应不同的键位,这无疑是非常蠢的,我是来听节奏的还是来辨别颜色的??
日本人のレビューないので書きます。 残念ながらイメージの画像のものはどこにもありません。 起動すると違うタイトルのリズムゲーが起動します。 同じところは5レーンというくらいで曲の途中でレーン数が減ります。 減ったレーンのノーツが別のレーンで降ってきます。 問題は減ったレーンのノーツのボタンはもとのままなので 同じレーンで2つのボタンを処理することになります。 おまけに色が近いので押すボタンもよくわからなくなります。 まあ、無料ですし気になるなら一度やってみてはいかがでしょう?
有点过于难了 希望推出残疾人模式(雾)
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really bad. I don't think 5K is a good choice. Why don't you guys do music games with only 4K? It may be better for players to control.
Not bad honestly.
Bugün, Shandong'daki ünlü bir şirket olan ON Gaming Studio'nun Ease Out'u çıkardığı gün. Hayattaki inişler ve çıkışlar kaderin gidişatını kaydeder ve bu gidişat sizin gölgenizi bırakır. Çıkış vesilesiyle size en çok göndereceğim En içten dileklerimle, size iyi şanslar ve iyi şanslar diliyorum. , dilediğiniz gibi gidin. Yalnızca kendilerine saygı duyanlar, kendilerini küçültme ve başkalarına yardım etmek için taviz verme cesaretine sahip olabilir; bu ya aptalca ya da akıllıcadır. İstediğinizi hayal edin, istediğinizi yapın çünkü tek bir hayatınız var ve bu fırsat bir daha asla gelmeyecek. Hayat kısa, kazançları ve kayıpları neden önemseyelim ki, aşk varsa hayaller olur. Herkesin farklı bir deneyimi vardır ve herkes yeni bir hikayedir. Onunla, benimle ve seninle birlikte inişli çıkışlı günlerin kıymetini bilmeyi bil.
付费版老玩家最近才知道这游戏居然出新版了 现阶段打击手感非常怪异,而且采音也很怪 只能说未来可期
hOQn`
[h1]Before I played Ease Out, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
Kinda good, But I preferred it if I could at least note the difference between the "long notes" and the "hold notes"
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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