
"I've awaited you, Mr. Archivist..." Bansonic is a falling-note rhythm & pre-battle strategy game. Build idol squads to battle past foes. As Archive Commissioner, join secretary Sonia in complex simulations to unveil the buried mystery of the "Idol Arena".
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media
About
"I've been expecting you for quite some time, Mr. Archivist..."
Thinking back to my childhood, sitting by the armchair, I was as naive as any other kid. I only cared about novelties in front of me and the interesting stories I heard. Whenever I was forced to sit still and listen to the elders ramble endlessly about tales from the past, or when I caught a glimpse of the scenery outside the city... a mere flash of an "anomaly" would send my mind racing and leave my body restless.
Yet now, I can hardly believe that I would one day actually see the scenery outside the city, and truly interact with those tales from the past. It feels as if I’ve personally stepped into those doubtful, seemingly non-existent legends.
Those figures from the past are now standing right in front of me. Some merely swing their blades, leaving trails of phantoms behind them; others simply chant a few words, summoning massive storms out of nowhere... Facing enemies, peril, and battles to the death, their will remains entirely unbroken, as if driven forward by some unknown force...
But why was I willing to come here? Why must I uncover the mysteries and truths hidden behind them?
Perhaps this is just what the job entails... Maybe, in time, my perspective on these bizarre sights will change...
"Mr. Archivist, do you recognize any of them?"
I seemed to have been staring for too long, completely forgetting to issue tactical orders to them.
"No... I mean, maybe... they just look unfamiliar to me..."
Bansonic is a rhythm game based on traditional multi-lane (up to 5-key) mechanics. Its core features include expanded idol squad formation, light progression (RPG) elements, pre-battle tactical strategy, and a unique 5v1 PvE rhythm combat system.
In the world of Bansonic, you start as a regular corporate clerk who gets transferred to an Idol Archive situated in a distant city. There, you assume a new identity: the "Archivist." Using system technology, you will reconstruct reenactment programs of past idol competitions and battles. By issuing combat directives, you must push the idols' combat prowess to their absolute limits. Afterward, your partner, the Archivist's Secretary Sonia, will evaluate the results of the simulations.
Maximize the true potential of as many idols as possible, understand them to level up your credentials, properly file all idol archives, and personally complete the stories written around the past idol arenas... This is what it means to be the "Archivist," and this is the work you must accomplish here.
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The official release version of the game is not yet online, please stay tuned!
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Dual Scoring System
The final score consists of a "Performance (Chart) Score + Idol Score." The Performance Score reflects your mechanical skill and rhythm control, while the Idol Score stems from your squad formation and skill synergies. "Accuracy" dictates your absolute ceiling, while "Tactical Build" dictates your flexible potential.
Combat-Driven Rhythm Mechanics
Hitting notes drives character effects such as damage, healing, and mana regeneration. Enemies will enter the stage in waves. Since they also possess HP and Attack Power, missing a note comes with the penalty of your idols taking damage, creating a combat experience that is both tense and rhythmic.
Character Progression & Skill Slots
Each idol has an independent set of 8 to 14 sub-skills and a unique growth path. Leveling up unlocks more skill slots and more powerful effects. Progression isn't just a simple stat boost; it allows you to construct a more comprehensive tactical system.
Clear Post-Match Analysis
The settlement screen displays hit judgment distribution and score structure, making your areas for improvement crystal clear. You can intuitively see exactly how much "Execution" and "Tactical Build" each contributed to your final result.
You can assemble a squad of up to five idols, each guarding one of the five note lanes. Different characters can be placed in each position, and the positions themselves will affect synergy relationships, making "Idol Positioning" a core part of your strategy.
Before a stage begins, you can equip different sub-skill combinations for each idol.
Skills revolve around aspects like scoring, mana, HP, and chain triggers, forming completely distinct playstyles.
You can aim for high-burst maximum scores or opt for a steadier, safer rhythm playstyle.
Rest assured, the core of the strategy lies in pre-battle building, not manual intervention during the song. Once the performance begins, you only need to focus on rhythm and accuracy. Maximizing your gains comes from the squad and skill setup you designed beforehand, eliminating the need for distracting on-the-fly adjustments.
During battle, accurate hits drive character scaling and skill triggers. Idols can also form adjacent synergies, allowing buffs to transfer and stack within the squad. The combination of your squad and skills will directly impact the final score, reflecting the true depth of your pre-battle strategy.
If you have any further questions or wish to wait for the official release, feel free to join our official QQ group and Discord↓↓↓
Official QQ Group: 783480389
Official Discord:
Genres
Stats
Languages: Simplified Chinese*, English*languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我很需要点数去买那些涩涩的头像 摸一下猫猫会张嘴,一个赞摸一次!!! ⣿⣿⣿⠟⠛⠛⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⢋⣩⣉⢻ ⣿⣿⣿⠀⣿⣶⣕⣈⠹⠿⠿⠿⠿⠟⠛⣛⢋⣰⠣⣿⣿⠀⣿ ⣿⣿⣿⡀⣿⣿⣿⣧⢻⣿⣶⣷⣿⣿⣿⣿⣿⣿⠿⠶⡝⠀⣿ ⣿⣿⣿⣷⠘⣿⣿⣿⢏⣿⣿⣋⣀⣈⣻⣿⣿⣷⣤⣤⣿⡐⢿ ⣿⣿⣿⣿⣆⢩⣝⣫⣾⣿⣿⣿⣿⡟⠿⠿⠦⠀⠸⠿⣻⣿⡄⢻ ⣿⣿⣿⣿⣿⡄⢻⣿⣿⣿⣿⣿⣿⣿⣿⣶⣶⣾⣿⣿⣿⣿⠇⣼ ⣿⣿⣿⣿⣿⣿⡄⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⣰ ⣿⣿⣿⣿⣿⣿⠇⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢀⣿ ⣿⣿⣿⣿⣿⠏⢰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿ ⣿⣿⣿⣿⠟⣰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠀⣿ ⣿⣿⣿⠋⣴⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⣿ ⣿⣿⠋⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⢸
缺点有点多。先不提其他的... 很重要的一点,有些谱面对音没对准,有些谱面采音很违和,尤其是键型真的需要整改改进一下。 打曲子的轨道样式,判定线真的很不显眼,考虑打击感也是有必要的,尤其是判定很严的情况。可以考虑增加打击音效或打击特效之类的,当然特效也是绝不能太花眼什么的。 设置里的延迟是键下落的延迟......设置竟然不能调判定延迟?! 玩法很新样,但就是因此要更认真测试游戏内容。有些谱面到后面轨道变少了之后,有两个很突出的问题,不同样轨道颜色的键过多,读谱难度变得过高,这样谱面前后难度会不平衡。没有不同样轨道颜色的键,一两条轨道摆的键很拉跨(做谱人的问题),一条轨道的键说是粪谱也不过分。也能考虑将轨道逐渐减少这一点作为谱面的非必要元素。 顺带一提还有个会黑屏的Bug,因为我并不懂设备所以不知道Bug的原因。 我不是专业的,但也玩下落式音游有很久时间了,还望参考。我明白体验版有缺陷很正常,所以还是很期待正式发布的版本!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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genuinely might be one of the worst rhythm games ive played
the hardest difficulty... why is it so overcharted..?? half of the notes dont go with the song
[quote] Note: The last update made by the developers was over 22 months ago. The information and timeline described by the developers here may no longer be up to date. [/quote] Developer now want to make this FREE TO PLAY Game to PAID Game ! https://store.steampowered.com/news/app/2191270/view/577128955243399104
太难了…… 5key分别对应颜色而非轨道,而且颜色随时变化,入门难度太大
这游戏最大的问题是采音不准导致手感非常奇怪,望后续优化。另外ease out的音轨消失的概念也并非是新事物了,许多游戏比如缪斯都有4轨变3轨。但是ease out为了彰显特点加入了音符颜色,让5种颜色去挤3条轨道,每种颜色还对应不同的键位,这无疑是非常蠢的,我是来听节奏的还是来辨别颜色的??
I recommend
Все равно никто не читает мои отзывы. Кину рецепт Шоколадный пудинг Продукты Какао порошок - 0,25 стакана Крахмал кукурузный - 2 ст. л. Молоко - 1,5 стакана Масло сливочное - 4 ст. л. Сахар - 0,5 стакана Соль - 0,25 ч. л. Яйцо (слегка взбитое) - 1 шт. Ванильный экстракт - 0,5 ч. л. Сливки жирные для взбивания 1. В жаропрочной миске смешать какао порошок, сахар, крахмал и соль, отставить в сторону. 2. В сотейник налить молоко и на среднем огне подогреть до высокой температуры, но не доводить до кипения. 3. Налить немного горячего молока в миску с какао, перемешать, а затем эту шоколадную пасту выложить в сотейник с оставшимся молоком, стоящий на плите на медленном огне. Ввести яйцо и половину сливочного масла, хорошо размешать. 4. Готовить пудинг на медленном огне около 5-8 минут, постоянно помешивая. Затем снять сотейник с плиты, ввести ванильный экстракт и оставшееся сливочное масло, хорошо размешать. 5. Подавать шоколадный пудинг в сервировочной миске, полив сливками. Приятного аппетита!
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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