
Hunt ghosts as two memorable characters in a story-driven Action-RPG where your decisions carry dramatic consequences. Torn between honoring your oath to the living and saving your departed partner, how far will you go for love?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.14/day in the week to Sep 3 → 6.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

In New Eden, 1695, communities of settlers are plagued by a dreadful curse. As Banishers, step into their lives, investigate the source of evil, unravel chilling mysteries, explore diverse landscapes, and interact with unforgettable characters whose fate lies in your hands.
Banishers: Ghosts of New Eden is an all-new title crafted by renowned studio DON'T NOD, known for their acclaimed titles such as Life is Strange and Vampyr. Immerse yourself in an intimate narrative Action-RPG, taking you on an exhilarating journey between life, death, love and sacrifices.

Play as a couple of Banishers, Red and Antea, experienced spirit hunters entrusted with the daunting task of dispelling a malevolent curse through powerful rituals. Protect the living from the threat of lingering ghosts and specters, and become a beacon of hope in a world consumed by darkness.


Experience a heart-wrenching love story between Antea Duarte and Red mac Raith. When Antea is killed and turned into a spirit, you find yourself facing a choice. Will you uphold your oath and ascend her soul, or will you sacrifice the living in the hope of bringing her back? Your decisions will shape the fate of New Eden’s inhabitants - may they be living or dead, and determine the end of your journey.
BLAME the living and sacrifice their lives, holding them responsible for their actions
BANISH souls of the departed, condemning them to eternal suffering
ASCEND souls, liberating them from eternal sorrow and granting them serenity

Banishers are specialized in combat against undead creatures, such as specters or ghosts. Combine Red's physical arsenal with Antea's supernatural powers in a dynamic combat system. Find your own style by mixing weapon attacks and spiritual abilities. Powerful synergies will lead you to defeat New Eden’s most dangerous enemies and bosses.

Unleash the full power of the Banishers by unlocking new gear and supernatural abilities. By exploring New Eden, you will find ancient artifacts, trinkets and valuable resources to enhance your equipment in preparation of future fights. In addition to your arsenal, progress in Antea’s skill trees to upgrade her devastating spectral powers and unseal new combos.

Investigate haunting cases in a mystical world full of dark secrets. Discover New Eden, a North America settlement marked by terrible stories and secrets of its tormented inhabitants. Understanding each resident’s motivations will be essential to guide your decisions throughout the game.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 9.3Kreviews | 84% | — | $8.3M |
| $59.99 | 14.7Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1003 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Story line is engaging and unique. Characters are making me curious about them. Combat is a little more awkward if you're used to something like Elden Ring - seems sluggish for some reason.
I would say that the studio keeps missing the point. Vampyr was a great for its story and the weight of the decisions you had to made to survive, the shoddy combat had a strange charm protected by the short duration of the game. This game has the same strong points, but it has been bloated with big map mechanics and diluted with less stakes on the npc characters. I won't do a second playthrough for the achievements just to avoid the torture of more fetch quests with clunky fast travel and the same 10 enemies over and over. So play it for the story and don't expect much on the side content. At the end, sometimes more, is less.
Media

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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Polish, Portuguese - Brazil, Simplified Chinese, Russian, Korean, Japanese*languages with full audio support
| $17.99−70% |
| 4.3Kratings |
| 84% |
| — |
| not modelled |
| $49.99 | 45ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好游!我给8/10。很多短板比较偏科,不过确实也有一些很打动我的地方。整个游戏扑面而来的是贫穷的气息,很多系统很简陋。但其实通关以后我还是觉得,这个游戏不该这么没有存在感。它不温不火我可以理解,但它现在这种几百人在线,散key几块钱能买到,很多人没听过的状态,感觉确实是被低估了。 当时游戏荒,我让AI根据我的喜好和库存推荐一些剧情丰富、世界观独特、开放世界的游戏,它就推荐了这个。我对这个游戏没有任何印象,后来查了一下才发现它好像是HB某次月包里的游戏,而且刚好是P5R那一批。那就很合理了,P5R 才是那个包真正的主角,《驱灵者》基本就是顺带送的。由于的确热度很低(在哔站连像样的攻略都搜不到),所以我一开始预期并不高。这个游戏很容易让我想到33号远征队。倒不是说它们题材像,而是那种感觉很像:都是小团队做出来的2A游戏,都有一点青涩,也都能感受到虚幻引擎下第三人称动作、镜头和人物运动的那种生硬。我一上手,男主的跑动、翻滚、砍怪的手感出来,我就第一时间想到33。但两者的命运完全不一样。33后来成了年度级的话题作品,而《驱灵者》从发售开始热度就很低。区别在哪里?我觉得核心还是游戏性。《33号远征队》的地图探索其实也不是多么神,它那些箱庭小地图、小 boss、宝箱,也未必都有很强的剧情或者探索欲望。但人家的战斗太好玩了。弹刀很爽,反击很爽,Build 可玩性很高,团队配招也有深度。哪怕只是打一场普通战斗,也会觉得有反馈、有成长、有操作空间。而本作最遗憾的地方恰好就在这里。它的剧情、气质和案件都很好,但是战斗太浅、太简单,装备和成长系统撑不住探索欲。这个游戏其实也有装备,也有套装、属性、技能联动、强化材料,但是因为战斗本身没有复杂到需要你认真研究这些东西,所以装备收集就很难让人兴奋,没能建立起正向的探索循环。很多时候我并不是因为想变强去探索,而只是因为地图上还有个问号。这些问号大多没有剧情,奖励也少,即便给装备也提不起兴趣,因为做不做都差不多。你不清这些东西,也完全能打;你清了,也没有明显改变游戏体验。这样一来,真正吸引人的就只剩主线和闹鬼故事。 闹鬼故事确实是这个游戏最好的部分。每个案子都像一个民俗悬案,有活人,有死人,有鬼魂,有隐瞒,有执念,最后还要做选择,依旧是我最喜欢的两难决策。这个部分非常有味道,而且也很符合驱灵者这个职业身份。你不是单纯去打怪,而是在调查一个共同体里被掩盖的罪。活人不一定无辜,死者也不一定可怜,很多案子最后都不是简单的善恶题。我一向喜欢这种风格的剧情,可以迫使自己借着话题面对自己的内心。问题是,闹鬼故事之外的探索内容就差很多。白问号、黄问号、虚空、谜题、箱子,纯粹零叙事。一个白问号加上赶路可能十分钟,一个黄问号如果是解谜或者虚空,可能二三十分钟。到最后我还剩五六个,大概两小时内容,我直接放弃了。不是我不喜欢探索,而是它没有给我继续探索的理由。 这也是我觉得它像巫师3的地方。它的世界观气质和巫师3的威伦区域很像:阴湿、贫穷、泥地、森林、猎巫、村民、尸体、愚昧、宗教恐惧、民俗怪谈。它确实有那种味道。但巫师3的问号虽然也无聊,尤其群岛的海上问号究极折磨,可它背后有更厚的世界感、怪物委托、装备体系和猎魔人生活的幻想在兜底。清一个破问号,至少还会觉得杰洛特就是干这个的。本作不一样,男女主的主线处境非常急迫,一个人死了,一个人要决定升天还是复活,New Eden的诅咒也压在眼前。这种情况下你让我反复回头跑图、开能力门、拿材料,就会觉得叙事动机和探索设计是冲突的。它不是内容少,而是内容之间的价值差距太大。闹鬼故事很值,普通问号很不值。 音乐方面,我觉得它也差点意思。不是说完全没有氛围,而是没有什么特别能记住的音乐。很多时候我甚至觉得它几乎没有音乐可言,能感到一股贫穷的气息。它主要靠美术、阴冷的场景、人物表演和案件本身在撑氛围,而不是靠配乐。但有些背景音乐和环境音确实会让我想到《巫师3》的威伦,尤其是森林、沼泽、破败村庄和清教徒殖民地那种气质。它没有《巫师3》那么大的体量,也没有那么强的音乐和世界密度,但那种泥泞的民俗感是有的。 还有一点我比较失望:这是美洲大陆殖民地的故事,但几乎不讲原住民。游戏主要讲的是猎巫,讲一个智慧女性如何被清教徒共同体和乌合之众搞死,讲共同体如何把自己的恐惧和罪投射到一个“女巫”身上。这条线我很喜欢,也觉得它写得很好。但是既然故事发生在北美殖民地,几乎不提原住民问题就很显眼。游戏里好像有很少量支线提到一个原住民,但基本没有触及殖民者和原住民之间真正的冲突。它只提猎巫的原罪,不提殖民的原罪。不是说它必须把主题改成殖民史,但它借用了这个时代、这个大陆、这个殖民地背景,却几乎避开了殖民本身最核心的暴力关系,这一点我确实有点失望。 所以总的来说,我会给它8分,主要是给剧情、气质、闹鬼故事、Red和Antea的关系,以及它对死亡、爱、审判和复仇的处理。如果单看战斗和探索,甚至未必有 7 分。战斗太浅,装备成长动力不足,普通探索没有故事,地图回收和传送设计也比较折磨。它能让我玩 40 多个小时,单纯是我想知道这些案件背后到底发生了什么,想知道Antea和Red最后会走到哪里,以及最重要的,通过故事对世界观的补全。它是那种缺点很明显,但有灵魂的游戏。青涩、贫穷、系统不够深,但故事和主题是成立的。它不火可以理解,但被埋成这样,我觉得有点可惜。 另外,我在本作中尝试了DLSS4.5的动态帧生成,的确非常丝滑。我设置200帧上限,不仔细观察的话,的确很难看得出2x到3x之间的区别。不过3x的延迟的确变高了,会从30ms以下升到50左右。本作优化非常亮眼,所以基础帧很高,感受不到太大的延迟差距;这个动态帧生成到底好不好用,需要去更有压力的场景下测试才更有参考性。 --------------------以下开始涉及剧透----------------------------- 我最开始其实是非常坚定地想让Antea升天的。因为我觉得Red没有审判活人的权力。即便某些人有罪,也不该由Red来定罪,更不该由Red来执行。更何况,如果我问罪他们的目的是为了复活Antea,那这个目的从一开始就不纯。它不是正义,而是把正义包装成私欲。所以前期我做了很多闹鬼故事,基本都选择升天。那时候我的想法很清楚:亡魂该安息,活人的罪可以被揭露,但我不能为了自己的爱人去杀人。 但是中途游戏让我开始动摇。第一次进入虚空界的时候,我听到了那些曾经被驱逐的亡魂在呼唤Antea。这让我对驱灵者这个职业本身产生了怀疑。所谓驱逐、升天、处理亡魂,是否真如Antea所说的正义?还是说驱灵者只是在把活人世界里的麻烦清理掉?虽然通关后我发现升天和驱逐其实不是一回事,升天并不等于进入虚空,但当时游戏给我的信息就是很模糊的。它让我觉得驱灵的职业伦理没有看上去那么干净。也正是因为这种怀疑,我开始觉得,Antea遵守了一辈子的规则,最后死在了New Eden的烂摊子里,这件事本身就很荒谬。 另一个让我滑坡的原因是New Eden这些人真的太恶心了。一开始他们看起来都是受害者,被梦魇折磨,被诅咒困住,等待救赎。但越查越发现,这窝殖民者没有几个是干净的。有些人是直接作恶,有些人是沉默,有些人是懦弱,有些人明知道真相但选择自保。他们掩盖了自己的所作所为,把自己包装成受害者,然后期待男女主来给他们擦屁股。可是如果不是他们当年的恶,Antea根本不会死。这样一来,我就开始给自己找理由:他们确实罪不至死,Red也确实没有审判权,但他们也不是无辜者。我很享受这个变化,没有人告诉我“杀人复活是对的”,是故事间接引导我说服自己,让我的所有问罪合理化。 我后来选择复活结局,很大程度上就是这种心境变化的结果。我云通关看了升天的视频,还是不能直视爱人的离去。让 Antea走,从道德上更干净,但从情感上我接受不了。于是我宁可去问罪很多人,哪怕我知道他们大部分罪不至死,哪怕我知道Red没有权力这么做。这个路线最有意思的地方就在这里:这是一条巨大的道德滑坡路线。你一开始知道自己不该这么做,后来发现世界也没那么干净,再后来你开始觉得他们活该,最后你已经不是在主持正义,而是在为复活爱人寻找足够合理的牺牲品。 Deborah这条线我也很喜欢。她不是传统意义上的邪恶女巫,而是一个被共同体恐惧吞掉的人。她聪明、有知识、有治疗能力,也和Kate有感情关系。在那个清教徒殖民地里,这些都成了原罪。她的存在挑战了男性权威、宗教秩序和共同体的恐惧结构,所以最后她被活活砸死了。她当然有权愤怒。易地而处,我也会想把New Eden扬了。但游戏没有把她简单写成一个复仇女神。梦魇不只是Deborah本人,而是她残存的愤怒和复仇,和别的东西混合在一起之后形成的灾厄。她的愤怒是有来源的,但愤怒一旦变成无差别毁灭,就不再是纯粹的正义。 这一点其实和Red的复活路线是镜像关系。Deborah被冤死以后,被愤怒和复仇拖向梦魇;Red失去 Antea以后,被爱和不甘拖向问罪。一个是复仇,一个是爱情,但两者都可能让人越过界线。游戏最好的地方就是这样。不说教着讲,复仇有罪,爱能战胜死亡,而是展示这些情绪如何一步步把人拖到不干净的心境中。死后的Deborah不再是无辜的纯白受害者,Red和Antea也不是复活成功以后就干净团圆。每个人都在为自己的执念付代价。 Antea本人也很微妙。她死后当然还是Antea,她有连续的记忆,有判断,有痛苦,有自我意识,也会反驳Red。但她已经不是活着时那个完整状态的Antea了。死亡改变了她,复活的希望改变了她,Red 为她杀人的过程也改变了他们之间的关系。就像游戏里Helen被亡夫的躯壳迷惑,这让我一度联想到Antea:如果那个亡夫不是本人,女主是否还是女主呢?当然两者不一样。亡夫是被傀儡师制造出来利用Helen情感的壳,而Antea是真实的、有主体性的亡魂。但这个对照很有意思。Helen 被爱人仍在身边的幻象拖着走,Red又何尝不是被Antea 还在我身边的事实拖着走?区别只是Antea更真实,也更清醒。所以复活结局对我来说不是一个真正意义上的好结局。它当然满足了我:Antea回来了,Red没有失去她。但这不是童话式团圆。它建立在很多人的死亡上,建立在Red一路把活人变成仪式材料上。Antea活了,可他们两个人很可能不会回到过去了。它给了我想要的结果,但没有把这个结果洗白。你得到了爱人,但你也知道自己做了什么。 通关以后我最大的困惑反而是游戏对“升天”和“驱逐”的解释不够清楚。我中途转向复活 Antea,一个重要原因就是我以为升天也可能是进入虚空,或者至少觉得驱灵者所谓的“送走亡魂”并不可靠。后来梳理才发现,升天和驱逐应该不是一回事。升天更像是帮助亡魂放下执念、获得安息;驱逐则是强行把亡魂从现实中赶走,很可能会把它们打进虚空。所以第一次进虚空时那些呼唤女主的亡魂,应该主要对应她过去驱逐过的存在,而不是所有被升天的灵魂。这个设定其实很关键,但游戏没有讲得特别清楚。它想用虚空动摇你对驱灵职业的信任,但又没有把升天、驱逐、虚空之间的规则解释硬。结果就是我这种玩家会误以为升天也不一定是安宁,然后在中途更坚定地选择复活。 不过这种模糊也不完全是坏事。正是因为它不那么清楚,我才会在游玩过程中真实地产生怀疑,开始质疑Red与Antea过去相信的规则。只是从通关后的复盘来说,这里确实可以讲得更好。游戏的主题很清楚,剧情也很有力量,但世界观术语的边界模糊。它讲明白了New Eden的罪,讲明白了梦魇的愤怒,也讲明白了复活女主的代价;但它没有完全讲明白驱灵者到底把亡魂送去了哪里,这对一个以 Banisher 为主角的故事来说,多少有点遗憾。 所以最后总结一下,我觉得《驱灵者》是一部8分的好游戏,但不是那种全方位优秀的8分。它的8分是叙事、气质和主题拉上去的。战斗、探索、音乐、地图回收、奖励设计都差一口气。它让我沉浸的方式也和巫师3、KCD2这些经典开放世界不一样。那些游戏让我想住进世界里,每天上线像回到另一个生活;本作则更像一本很有味道的长篇民俗怪谈小说,我想把它读完,想知道真相,想评价它,但我不一定想在它的世界里多待几十个小时。它让我在乎故事,但没有让我完全沉浸在整个世界。可即便如此,我还是觉得它值得被更多人看到。它差点意思,但依旧值得一玩。
Story: The story is good, although a bit convoluted at times. The haunting cases in the side quests are genuinely interesting and well-written. However, some characters - who I believe the developers intended us to like and sympathize with - often behave like spoiled brats. This includes Antea, one of the two main protagonists. Gameplay: "Decent" is the highest rating I can give. While it works well enough overall, the gameplay feels underdeveloped. The combat in particular is quite shallow - enemies are massive bullet sponges, and there are only a handful of enemy types (about five). That’s simply not enough. Graphics: Very beautiful. That said, even though the game ran stably at 180 fps for me, I was playing on an RTX 5070 and could constantly hear my graphics card screaming in agony to maintain that smoothness. This leads me to believe the game is poorly optimized. Summary: Overall, Banishers: Ghosts of New Eden is a good game. I had a lot of fun with it, but it has many noticeable flaws. I’d give it a maximum of 7/10.
For me, this is one of my all time fav's!! Easy going and a great story. The actor's voice is perfection!
I'm a sucker for good stories and great gamepley, you can really go in to depth about how they could have better mechanics or fix this or that. I think I'm just gonna say that this is a good game. I enjoyed Vampyr so this kinda reminded me of that, glad the company made another game. I went for the good ending and liked the result.
plots free, world access, magic
Très bien réalisé (surtout la partie narration) Les seuls bugs que j'ai eu sont des pbs d'affichage, du type un mob qui n'est pas censé apparaitre avant l'ouverture d'un coffre, est visible et je passe à travers. C'est arrivé seulement une ou deux fois. Hâte d'une suite !
Its a very nice game
Quite an interesting game
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