
Hunt ghosts as two memorable characters in a story-driven Action-RPG where your decisions carry dramatic consequences. Torn between honoring your oath to the living and saving your departed partner, how far will you go for love?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.14/day in the week to Sep 3 → 6.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

In New Eden, 1695, communities of settlers are plagued by a dreadful curse. As Banishers, step into their lives, investigate the source of evil, unravel chilling mysteries, explore diverse landscapes, and interact with unforgettable characters whose fate lies in your hands.
Banishers: Ghosts of New Eden is an all-new title crafted by renowned studio DON'T NOD, known for their acclaimed titles such as Life is Strange and Vampyr. Immerse yourself in an intimate narrative Action-RPG, taking you on an exhilarating journey between life, death, love and sacrifices.

Play as a couple of Banishers, Red and Antea, experienced spirit hunters entrusted with the daunting task of dispelling a malevolent curse through powerful rituals. Protect the living from the threat of lingering ghosts and specters, and become a beacon of hope in a world consumed by darkness.

Experience a heart-wrenching love story between Antea Duarte and Red mac Raith. When Antea is killed and turned into a spirit, you find yourself facing a choice. Will you uphold your oath and ascend her soul, or will you sacrifice the living in the hope of bringing her back? Your decisions will shape the fate of New Eden’s inhabitants - may they be living or dead, and determine the end of your journey.
BLAME the living and sacrifice their lives, holding them responsible for their actions
BANISH souls of the departed, condemning them to eternal suffering
ASCEND souls, liberating them from eternal sorrow and granting them serenity

Banishers are specialized in combat against undead creatures, such as specters or ghosts. Combine Red's physical arsenal with Antea's supernatural powers in a dynamic combat system. Find your own style by mixing weapon attacks and spiritual abilities. Powerful synergies will lead you to defeat New Eden’s most dangerous enemies and bosses.

Unleash the full power of the Banishers by unlocking new gear and supernatural abilities. By exploring New Eden, you will find ancient artifacts, trinkets and valuable resources to enhance your equipment in preparation of future fights. In addition to your arsenal, progress in Antea’s skill trees to upgrade her devastating spectral powers and unseal new combos.

Investigate haunting cases in a mystical world full of dark secrets. Discover New Eden, a North America settlement marked by terrible stories and secrets of its tormented inhabitants. Understanding each resident’s motivations will be essential to guide your decisions throughout the game.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 9.3Kreviews | 84% | — | $8.3M |
| $59.99 | 14.7Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 983 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
本来不想打差评的 因为当时玩巫师3的时候就觉得驱灵支线任务有点少那就在这个游戏里面多玩玩 但是越玩越觉得无聊 文本无聊 箱庭做来就是来给你跑图的 探索一点惊喜感都没有 而且做的还很烂找路时间会很多 战斗系统就像是劣质版本的新战神 本身就是做独立游戏的工作室还要把你不擅长的地方做的很满 以后还是不要轻易浪费时间在这种评分在七分以下的游戏上面了
战斗、优化都是一坨,看评论区后面还是烦人的解密和跑图?而且,我经常打着打着,直接触发一个离谱的东西,游戏画面只占1/4,其余地方全是花屏效果。女主更是丑出天际。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Polish, Portuguese - Brazil, Simplified Chinese, Russian, Korean, Japanese*languages with full audio support
| $17.99−70% |
| 4.3Kratings |
| 84% |
| — |
| not modelled |
| $49.99 | 45ratings | 74% | #282 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 989 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Banishers: Ghosts of New Eden is a game with a strong narrative core that never really carries over into its gameplay. The story, the relationship between the main characters, and the moral choices are what keep things going, even if the sense of urgency gets diluted by how much the game pushes you into side content to reach certain endings. Early on, I actually struggled a lot with the decisions, especially when it came to condemning people, but that feeling slowly faded as the game went on, and choices started to feel more calculated than organic. Toward the end, parts of the story feel rushed, with ideas showing up too late and without enough development to really matter. The “slideshow” style finales also feel pretty underwhelming. On the gameplay side, things get repetitive pretty fast. Combat doesn’t evolve much, enemy variety is limited, and bosses are either damage sponges or really easy to trivialize. Progression doesn’t help much either, upgrades don’t really change how you play. I basically ended up using the musket for most of the game, since spamming headshots worked in almost every situation, which made most of the other mechanics feel kind of pointless. Exploration, puzzles, and level design don’t add much either, and often feel more like obstacles than actual gameplay. In the end, it’s a game that sticks with you more for its story than for actually playing it. For me, it’s a solid 6/10, but I definitely had to push myself through the final stretch, which ended up being pretty lackluster both story and gameplay wise. As a side note, I did notice some random framerate drops early on. Not sure if that’s an AMD thing or just the game being a bit rough performance-wise.
just play it already
Gioco bellissimo. Con le sue ruvidità, le sue imperfezioni, ma la sua parte "bella" è stata davvero tanto tanto bella per me. Storia e narrazione di alto livello, side quest (casi), che sono il vero cuore di tutto il gioco, davvero ben fatte, alcune molto profonde, ti mettono di fronte a scelte morali che vi faranno vacillare, non sono riuscito a prendere, se non in rarissimi casi, nessun scelta con il cuore leggero, tutte hanno avuto un peso emotivo importante. I combattimenti sono la sua parte debole (per me) perchè tutti molto simili e poco stimolanti, ma giocandolo in modalità storia ho goduto la vera parte (per me) importante del gioco. Consigliatissimo
Gameplay and combat are very basic, but the writing is strong, the voice acting is solid and the overall story is gripping.
Наиграл чуть больше 30 часов, в надежде что игра раскроется, но этого так и не произошло. В игре есть несколько приятных моментов, ради которых стоит играть, но к сожалению только их недостаточно, чтобы получить достаточное кол-во удовольствия. Из плюсов: 1. Приятные квесты, с различными исходами, в зависимости от принятых решений игрока. 2. Классные диалоги персонажей, которые специально выводят тебя на то, чтобы посмотреть на ситуацию под разными углами: всё изворачивается так, что до конца непонятно кто есть кто, где хорошие, где плохие, и какое место во всём этом занимаешь ты. 3. На самом деле довольно интересная игра, если подходить с точки зрения: а как много "плохих людей" для себя создаём мы сами? Минусов куда больше, и для меня они оказались критичными: 1. Скудная прокачка персонажей. В большинстве случаев это просто доп. урон, если прожимать клавиши таким-то образом, или просто новая приколюха для открытия запертых проходов. Для меня это скучно и однообразно, и особых каких-то вариаций отыгрыша тут нет, тк игра тебя заставляет юзать все что дают. 2. Малая вариация снаряжения. Снаряжение хоть и имеет разные плюшки, и оно позволяет заточиться под конкретный тип атак, но координально повлиять на геймплей - отнюдь. Так что это скорее минус, чем нечто нейтральное. 3. Однообразность геймплея. Почти всегда нужно пройти тропу, зачистить локу, снова пройти тропу. Все бои однообразные, единственное различие - кол-во врагов. И всё... С окружением не повзаимодействовать, противников около 4-5 шт. видов. 4. Нет прыжка. Тут без комментариев, но играть в игру и перемещаться в ней было бы в разы приятнее, если б можно было прыгать хотя бы с небольших высот. Отсутствие прыжков калит невероятно. Из приятного, игра вдохновила на создание кампании в НРИ, именно диалогами персонажей, ибо сам сеттинг донельзя банален и заезжен. Если вы хотели вдумчивого или экшонового геймплея - игра вас скорее растроит.
Great worldbuilding, voice acting, and character design. Story and dialogue are top notch and keeps it moving. Though it's more linear, it's the most Witcher 3-esque I've felt since stepping into Velen and weighing flawed humans fates. Red and Antea are excellent characters (and you can unlocked a belted plaid kilt outfit!) with an endearing connection.
After heavy consideration, I do press the recommend button, but with one massive asterisk. First and foremost, the ambience of this game is absolutely phenomenal. The audio designer(s) should be award winners for this huge accomplishment; I don't think I've ever played a game where the ambient sounds made me feel so immersed as in this one. Especially in the large forest areas of the game the sounds were astonishing, as well as the attention to detail of the surroundings! It was obvious some nature lovers and/or researchers spent a bunch of time making the areas feel as realistic as possible (the way the flora grew according to shadows and closeness to water for example, as well as fitting branches, leaves and pinecones surrounding the correct trees and foliage, etc.). This game felt like an exceptionally exciting adventure for the first 8 hours or so; but that however, is also where the huge downside lies. The story continues to drag on for SO long! And there is SO much uninteresting "filler" content in between! The first act of the game makes you care about Red and Antea and the resolution of their story; and then you just have to solve a bunch of hardly relevant murder cases for like 20+ hours, most of which are hardly of any consequence, let alone have interesting story arcs. SOME of them do make you feel some mild interest, and I can definitely compliment the team on selling the heavy weight of death and loss throughout this game. But I simply cannot justify the amount of time this game asks of you, which is why it was so hard to press the thumbs up button. I absolutely do recommend meeting Red and Antea (which are also incredibly voice acted btw! As well as most of the rest of the cast) and I also do recommend exploring about New Eden for a good bit, but sadly there is no way for me to encourage you to play through the whole damn thing. I'd say, buy it in a sale, and then play it until you lose interest. Granting this a 7.5/10 overall, with the first few hours being a 9/10 and the latter being like a 5.5/10
Офигенная игра с офигенными выборами. Либо с концами умирает негритянка, либо придется убить сдесяток феминисток. Вин-вин ситуация. Я готов. https://steamcommunity.com/sharedfiles/filedetails/?id=3775876255
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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