Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
While the physics are nice, the game itself looks like a few decals pasted onto one another, and the levels can be REALLY unbalanced, some of them give you 5-20 frames while others require frame perfect shots.
有的游戏,就算打折也不适合入手,比如这款就是。
[h1] [/h1]
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An improvement over the previous installment, with more challenging levels that some players may find difficult to progress through. Otherwise, it's pretty much similar to the first part.
Simple game and ez achievements :P
Ачивки и только
Bang Bang Fruit 2 by Snkl Studio continues the developer’s extremely minimalist approach to puzzle design, centering the entire experience around a single mechanic: firing pieces of fruit from a cannon to complete a cake. It is a concept that feels intentionally lightweight, almost like a prototype stretched into a full release, and the game makes little attempt to disguise this. Everything—from its short level structure to its stripped-down controls—serves the goal of delivering a quick, accessible puzzle loop that requires very little commitment from the player. From the outset, the gameplay is immediately understandable. Each level presents a small layout where the player must aim and shoot fruit into specific positions, relying on trajectory and timing to succeed. There are no complex systems to learn, no layered mechanics to juggle, and very little in the way of onboarding. This makes the game easy to pick up and play, even for those who rarely engage with puzzle titles. In its early stages, there is a certain charm in this simplicity, as lining up shots and watching them land correctly can feel briefly satisfying, especially when a level is completed smoothly. As the game progresses, it attempts to introduce variation through environmental changes such as moving obstacles, altered layouts, and slightly more demanding placements. However, these additions rarely transform the experience in a meaningful way. Instead of building toward deeper or more creative puzzles, the game largely repeats the same structure with minor adjustments. The lack of new mechanics or evolving systems means that the player’s approach remains almost identical from beginning to end, which causes the sense of progression to feel shallow. What should be a gradual increase in complexity instead comes across as repetition with a slightly higher margin for error. One of the more noticeable aspects of Bang Bang Fruit 2 is its inconsistent balance between simplicity and difficulty. While the mechanics are basic, certain levels require very precise angles or timing, which can make solutions feel unintuitive. The game does not always provide clear feedback on why a particular attempt failed, leading to a reliance on trial and error. This creates a disconnect where the game is easy to understand but not always satisfying to master, as success can feel more like persistence than skillful execution. The physics system, which underpins the entire experience, is functional but lacks refinement. In many cases, shots behave as expected, but there are moments where small differences in angle or force produce disproportionate results. This becomes more apparent in later stages, where precision is more important and inconsistencies are more noticeable. Because the game offers limited tools for fine-tuning shots, these moments can feel frustrating rather than challenging, reducing the overall sense of control. Visually, the game adopts a bright and simplistic style that prioritizes clarity over detail. The use of bold colors and basic shapes ensures that all elements are easy to identify, which is important for a puzzle game built around quick decision-making. However, this minimalism also results in a lack of variety and visual identity. Levels tend to look similar, and there is little in the way of thematic progression to keep the presentation engaging. The audio design follows a similarly understated approach, providing basic sound effects and light music that support the gameplay without adding much personality. In terms of content, Bang Bang Fruit 2 is very limited. With around thirty levels, most of which can be completed quickly, the entire game can be finished in a short amount of time. There are achievements to unlock, but they are straightforward and do not significantly extend the experience. Once all levels have been completed, there is little incentive to return, as the game does not offer additional modes or meaningful replay value. This brevity reinforces the impression that the game is designed for quick sessions rather than long-term engagement. Ultimately, Bang Bang Fruit 2 delivers a very narrow experience built around a single idea. It succeeds in providing a simple and accessible puzzle loop that can be mildly entertaining in short bursts, particularly for players looking for something undemanding. However, its lack of depth, limited variety, and inconsistent execution prevent it from standing out within the genre. It feels more like a small experimental project than a fully developed puzzle game, offering a brief distraction rather than a lasting experience. Rating: 4/10
Basically Bang Bang Fruit 1 a bit less bad: Neat idea (already exists a ton), BUT: Some levels that are later in the game are significantly easier than levels that came before it (♥♥♥♥ 1-7 in particular). No resolution control. Rubbish. Im on a quest of at least trying every game in my library, of which I got plenty from all kinds of bundles. If you are interested in my journey, check out my other reviews :)
Bang Bang Fruit 2, the sequel to the game all about landing a fruit on a cake by shooting it out of a cannon. However, BBF2 faces many of the same issues the first game has, namely, not being able to go back to a level you were in after exited, instead having to restart from the beginning, this is especially bad when you make it to the last level and for some reason you have to exit the game, upon returning, you'll have to the beginning. The physics in this game are also bad, being unpredictable, sometimes the fruit will stick to the cake, other times it won't. Other physics inconsistencies would be the fruit landing on a bounce platform at its side and being sent upwards, which logically, wouldn't make any sense. The gameplay is also very limited, having a platform go up and down on the cannon, that's the only way you'll be able to "aim" your fruit, there is no turning the cannon or anything like that. Lastly, the difficulty is unbalanced, it doesn't get progressively harder as you'd expect but it's just utterly random, sometimes it's rocket science while other times it's just free to complete. This game has a few nice touches, more levels, achievements that actually require you to beat all the levels, unlike BBF1 and a new teleport platform that will shoot you to the other portal in the level, leading to interesting interactions, much like something from the Portal series. I cannot recommend this game though, as the bad outweighs the good and it's just simply not fun. The game hardly requires skill and is more just luck-based than anything.
ilk oyuna göre bi fark göremedim aynısı çocuklar seviyor ama yetişkinlere pek hitap etmez
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Brushwood Buddies | $1.8K | 193 | 84% | $2.99 |
| Sex with Putin | $1.8K | 60 | 92% | $0.99 |
| Resoraki: The racing | $1.8K | 141 | 67% | $0.49 |
| Crazy Pixel Streaker | $1.8K | 101 | 59% | $0.79 |
| True Puzzle | $1.8K | 157 | 64% | $0.49 |
| GLAD VALAKAS TOWER DEFENCE | $1.8K | 157 | 92% | $0.99 |
Related
| Euro Truck Simulator 2 | $421.6M | 932.1K | 97% | $19.99 |
| Stardew Valley | $243.2M | 1M | 98% | $14.99 |
| Garry's Mod | $228.7M | 1.3M | 97% | $9.99 |
| Factorio | $140.6M | 232.2K | 98% |
| $35.00 |
| Human Fall Flat | $109.3M | 225.6K | 95% | $19.99 |
| American Truck Simulator | $103.7M | 194.1K | 97% | $19.99 |