
Just make a cake.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 19 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Looking for fun, go elsewhere. There is none to found here. Even when you can see what you need to, it's just clicking over and over the right pixel to get the bounce or arc you need. Very boring. Needs a save feature.
Bang Bang Fruit 2, the sequel to the game all about landing a fruit on a cake by shooting it out of a cannon. However, BBF2 faces many of the same issues the first game has, namely, not being able to go back to a level you were in after exited, instead having to restart from the beginning, this is especially bad when you make it to the last level and for some reason you have to exit the game, upon returning, you'll have to the beginning. The physics in this game are also bad, being unpredictable, sometimes the fruit will stick to the cake, other times it won't. Other physics inconsistencies would be the fruit landing on a bounce platform at its side and being sent upwards, which logically, wouldn't make any sense. The gameplay is also very limited, having a platform go up and down on the cannon, that's the only way you'll be able to "aim" your fruit, there is no turning the cannon or anything like that. Lastly, the difficulty is unbalanced, it doesn't get progressively harder as you'd expect but it's just utterly random, sometimes it's rocket science while other times it's just free to complete. This game has a few nice touches, more levels, achievements that actually require you to beat all the levels, unlike BBF1 and a new teleport platform that will shoot you to the other portal in the level, leading to interesting interactions, much like something from the Portal series. I cannot recommend this game though, as the bad outweighs the good and it's just simply not fun. The game hardly requires skill and is more just luck-based than anything.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A bad game where you time a shot to hit a target. A bit buggy. Do not buy!
只能说,我上我真的行
Bang Bang Fruit 2 by Snkl Studio continues the developer’s extremely minimalist approach to puzzle design, centering the entire experience around a single mechanic: firing pieces of fruit from a cannon to complete a cake. It is a concept that feels intentionally lightweight, almost like a prototype stretched into a full release, and the game makes little attempt to disguise this. Everything—from its short level structure to its stripped-down controls—serves the goal of delivering a quick, accessible puzzle loop that requires very little commitment from the player. From the outset, the gameplay is immediately understandable. Each level presents a small layout where the player must aim and shoot fruit into specific positions, relying on trajectory and timing to succeed. There are no complex systems to learn, no layered mechanics to juggle, and very little in the way of onboarding. This makes the game easy to pick up and play, even for those who rarely engage with puzzle titles. In its early stages, there is a certain charm in this simplicity, as lining up shots and watching them land correctly can feel briefly satisfying, especially when a level is completed smoothly. As the game progresses, it attempts to introduce variation through environmental changes such as moving obstacles, altered layouts, and slightly more demanding placements. However, these additions rarely transform the experience in a meaningful way. Instead of building toward deeper or more creative puzzles, the game largely repeats the same structure with minor adjustments. The lack of new mechanics or evolving systems means that the player’s approach remains almost identical from beginning to end, which causes the sense of progression to feel shallow. What should be a gradual increase in complexity instead comes across as repetition with a slightly higher margin for error. One of the more noticeable aspects of Bang Bang Fruit 2 is its inconsistent balance between simplicity and difficulty. While the mechanics are basic, certain levels require very precise angles or timing, which can make solutions feel unintuitive. The game does not always provide clear feedback on why a particular attempt failed, leading to a reliance on trial and error. This creates a disconnect where the game is easy to understand but not always satisfying to master, as success can feel more like persistence than skillful execution. The physics system, which underpins the entire experience, is functional but lacks refinement. In many cases, shots behave as expected, but there are moments where small differences in angle or force produce disproportionate results. This becomes more apparent in later stages, where precision is more important and inconsistencies are more noticeable. Because the game offers limited tools for fine-tuning shots, these moments can feel frustrating rather than challenging, reducing the overall sense of control. Visually, the game adopts a bright and simplistic style that prioritizes clarity over detail. The use of bold colors and basic shapes ensures that all elements are easy to identify, which is important for a puzzle game built around quick decision-making. However, this minimalism also results in a lack of variety and visual identity. Levels tend to look similar, and there is little in the way of thematic progression to keep the presentation engaging. The audio design follows a similarly understated approach, providing basic sound effects and light music that support the gameplay without adding much personality. In terms of content, Bang Bang Fruit 2 is very limited. With around thirty levels, most of which can be completed quickly, the entire game can be finished in a short amount of time. There are achievements to unlock, but they are straightforward and do not significantly extend the experience. Once all levels have been completed, there is little incentive to return, as the game does not offer additional modes or meaningful replay value. This brevity reinforces the impression that the game is designed for quick sessions rather than long-term engagement. Ultimately, Bang Bang Fruit 2 delivers a very narrow experience built around a single idea. It succeeds in providing a simple and accessible puzzle loop that can be mildly entertaining in short bursts, particularly for players looking for something undemanding. However, its lack of depth, limited variety, and inconsistent execution prevent it from standing out within the genre. It feels more like a small experimental project than a fully developed puzzle game, offering a brief distraction rather than a lasting experience. Rating: 4/10
If you want to lose your wife play this game. This game hurts just as much as when she leaves you. This game includes: a lot of luck, Stupid cake border 0.1mm over the border and you can try the level again, a Tutorial how you can cry or destory your mouse.
ill bang bang your fruit
[h1] [/h1]
Not enjoyable and frustrating.
[h1][Bang Bang Fruit 2][/h1] [b]MERHABALAR,[/b] İlk oyuna göre 3 katı içerik olduğunu söylemeliyim ve bölümler bir tık daha zor. Bekle beni [b]Bang Bang Fruit 3 [/b]!
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Players by region
Where this game's players are, estimated from review languages.
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