
You are a ball, and you have to use your finger skills to reach the green zone, where you win and move on to the next level. The ball has gravity and you have to be careful that you might not be careful and break it.
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Languages: English**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ball Control is surprisingly decent for a niche title. The controls are intuitive, and the physics are fun, making for a surprisingly engaging experience.
The game itself isn’t bad — the real issue is the camera angle. It’s hard to judge whether a block is at the right height, so you end up falling repeatedly. The main problem, though, is with the stages where you need to move upward. You can’t see what’s on the other side or even where your character is. Why not add an outline around the ball or make the floor partially transparent? As it stands, that’s just poor design.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Simple looking game that really tests your nerves, your always thinking *a little to the left* or *a little to the right* and before you know it your going over edge, falling to your death. The game itself reminds me of Super Meat Boy in that you learn by dying over and over. Eventually your muscle memory takes over and your mind just goes numb (Zombie Mode), however when you eventually pass the level there a high sense of satisfaction. Highly recommended for gamer's who enjoyed Super Meat Boy or maybe psychopaths who enjoy self torture :)
Perfect Great ☑ Decent Painfully Average Garbage
Даже на самом легком уровне эта игра самая сложная за всю историю человечества.
I can't control my balls. Also, the facts that your difficulty chosen determines the time you have till completion and you have to beat every difficulty to get all 5 stars each level make for a pretty wild game design choice. Every other game I've played uses a stopwatch with medal times, and that is much more respectful of your time and player-friendly. Not worthwhile, I don't recommend this.
fun game, good graphics, loads of levels and achievements would recommend to anyone
On keyboard it is completly unplayable, On top of that, all levels are made in diagonal directions, contain optical illusions, awfull physics, and the ball does whatever it wants regardless of input. There is ZERO fun, and its only made to frustrate you. Jump king is more fun and more relaxing game than this. After playing this, I would never pay for this "game" a penny. Avoid at all cost.
graphics are good, levels are good, use your brain or the guide to help achieve all levels would recommend to anyone
[h2] Interesting puzzle game with significant difficulty swings [/h2] The big point is the level design. It's a mixed bag. Some early levels feel quite difficult for a beginner. The difficulty spikes significantly pretty early and offers a significant challenge. Some levels have parts hidden behind the other elements (The camera is fixed) which can be annoying. Some levels almost need a map to know which way to go first. Many levels are rewarding to master, a few a massive annoyance. Timers are usually fair. Level 34 (a long string of small balls with multiple corners, not pictured above) needs a special mention. That was almost infuriating and felt like punishment. Levels after this phase drop off again quite a lot (38 and 40, for example). Graphics are serviceable, physics can be a bit iffy (Brown box towers). Controls are fixed to the keyboard. The inertia of the ball is well realized. An annoyance can be that reset doesn't have a dedicated button. Cause you will lose, a lot. I found the game easy to play, but hard to master. But your skill will increase significantly. Achievements are strange and all over the place. The star achievements are apparently wrongly named. [b]You will need to win double the stars than the achievement states [/b], which can be quite a steep mountain to climb (300 stars instead of 150 for the max). But since the DLC levels count it's doable. I got 300 stars in about 9.8 hours (some afk). [b]According to the game I'd need to stay a further 90 hours afk to earn the last achievement (Play 100 hours)[/b], which feels ridiculous. I appreciate that not all stars are necessary to 100% this, that would be extremely frustrating. I recommend it (It's free after all, around 4 bucks with all DLC with no unusual discount), but be aware what you're getting into. EDIT: For some reason the game lost all my progression during a crash?! Good thing I only need the time now. It's time in game btw, time in menu doesn't count. YMMV.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.