
Roll. Dodge. Never stop.
Modeled estimate, not a reported figure. How we estimate →
About
Pick up speed down a neon track, dodge everything and never stop. Sphere Roller is a fast neon runner where you roll a glowing sphere through an endless cyberpunk world: reflexes, combos, power-ups and 14 biomes, each with its own style and music.
The controls are simple, the mastery is endless. Weave left and right, jump and dash to slip through the gaps between obstacles. Cubes, walls, lasers, pendulums and arrows rush at you faster and faster — every clean near-miss scores bonus points and builds your combo. Chain a ×25 combo, push the sphere to top speed and go thousands of meters without a single hit.
Collect crystals and coins to grow stronger. Unlock power-ups — shield, dash, giant, magnet, slow-motion and more — buy sphere skins and effects, level up a skill tree and complete quests. No two runs are ever the same.
The world keeps shifting beneath your wheels. 14 biomes — Cyberpunk, Volcano, Space, Ocean, Forest, Winter, Desert, Nano-world, Retro Arcade, Clouds, Dungeon, Matrix, Sahara Night and Atomic — flow into one another with spectacular transitions. Want hardcore? Turn it on. Want to unwind? Zen mode has no obstacles at all — just the road, the crystals and the music.
Classic, Zen, Hardcore, Time Attack and a Daily run — pick a mode and beat your record.
KEY FEATURES:
A REFLEX-DRIVEN NEON RUNNER. Roll the sphere, dodge, jump and dash at ever-rising speed.
COMBOS & POWER-UPS. Near-misses build combos; 10 power-ups — shield, dash, giant, magnet, slow-mo and more — reshape every run.
14 BIOMES. From a cyberpunk city and a volcano to space, the ocean and the
matrix — each with its own colors, obstacles and soundtrack.
DEEP PROGRESSION. Levels, a skill tree, a shop, sphere skins and effects, a collection and quests.
GAME MODES. Classic, Zen, Hardcore, Time Attack and a seeded Daily run.
DYNAMIC MUSIC & VFX. Reactive neon, particles and adaptive quality for a smooth picture.
20 STEAM ACHIEVEMENTS.
TWO LANGUAGES: Russian and English.
One sphere, one track and an endless chase for the high score.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Reviews
Сфера летит сквозь пространство, собирая всякие бонусы и остерегаясь то, что её разрушает. Летит вперёд она сама, ибо неудержимая, но мы можем перемещать её в стороны, прыгать и уклоняться. Есть режим обучения и разные варианты забега, в том числе и ежедневный. Кстати о ежедневном, не забываем и задания ежедневные выполнять, чтобы монетки заработать. После выполнения забираем. Со временем можно улучшаться и сделать сферу на свой вкус, чтобы бить рекорды, а заодно все достижения открыть! Важный момент: При выходе из игры не сохраняется прогресс, кроме открывшихся достижений.
Гоняем шарик по неоновым пейзажам. Красиво. Но уж больно быстро игра начинает ускоряться. Не даёт насладиться процессом. Я, может, недостаточно ловкая для всего этого, но и далеко не все тут шестипалые андроиды азиаты, что бы строить свою игру только под них. Если бы усложнение геймплея по ходу игры наступало помедленнее, она была бы супер. Ну и цена самую малость очень не адекватна. Зачем ставить такие цены, что бы потом делать 95% скидку вместо того что бы изначально сделать нормальный ценник? Неужели есть надежда, что кто-то купит по полной цене? Какое-то извращение.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Fast, dynamic, with good music
Don't stop and victory might just come
Прикольный круглый киберпанк) Поразило количество режимов и возможностей. Косметические предметы и навыки. Единственное , за саму игру можно снизить цену . 4+\5. Десяток часов можно потратить, чтобы попробовать все и найти финал))) https://steamcommunity.com/groups/MadneZ1/curation - подписывайся на наше кураторство! Ведем постоянную работу! Спасибо за Внимание ! Мои проекты: https://t.me/sage_mad - 24\7 блог контент . https://www.twitch.tv/sage_madness - Наш twitch ! https://t.me/sage_mad_shop - Твой магазин ! https://www.youtube.com/channel/UCwbWNRNSFFIQ3zZC3jlHgKQ - Наш канал на YouTube!
A neon runner that turns the test of your reflexes into a mesmerizing audiovisual spectacle. Take control of a glowing sphere and embark on an endless journey through a constantly changing cyberpunk world, where the speed increases with every second and the cost of error is extreme.
A fast-paced arcade runner packed with multiple game modes, unlockable content, thrilling challenges, and achievements. While the ball rolls forward automatically, your reflexes are put to the test: dodge sideways, jump, and execute perfectly timed dashes. With its vibrant graphics, intuitive controls, an outstanding soundtrack, and endless replayability, this game guarantees fun for players of all ages!
SPHERE ROLLER is an arcade-style endless runner that turns a simple rolling-ball concept into a test of reflexes, timing, and concentration. Developed and published by Gamesforgames, it puts the player in control of a glowing sphere racing through increasingly dangerous tracks filled with obstacles and environmental hazards. Its fundamentals are intentionally easy to understand, but the steadily increasing speed creates the challenge. Rather than overwhelming players with complicated controls, the game focuses on precise steering, jumping, dashing, collecting resources, and surviving long enough to establish a better score. The moment-to-moment gameplay revolves around maintaining momentum while reacting quickly to whatever appears ahead. Walls, cubes, lasers, swinging objects, gaps, arrows, and other hazards force constant adjustments. As the pace increases, even minor mistakes can bring a promising attempt to an abrupt end. Jumping and dashing provide additional mobility, but using them effectively requires good timing. This produces the familiar "one more run" appeal of a score-driven arcade game, since failure often makes it immediately clear what could have been done differently. Scoring provides more depth than simply measuring survival time or distance. Passing dangerously close to obstacles can generate bonuses and help maintain a combo, with the multiplier capable of reaching x25. This creates an enjoyable risk-versus-reward system. Playing cautiously can keep a run alive, but players chasing high scores are encouraged to take tighter lines and deliberately move closer to hazards. As confidence with the controls improves, the scoring mechanics give experienced players something more demanding to master. Progression helps keep repeated attempts meaningful. Crystals and coins gathered during runs contribute toward upgrades and additional content, while a skill tree provides another avenue for developing capabilities. Ten power-ups introduce temporary advantages, including shields, slow motion, magnet effects, enhanced dashing, and a giant transformation. These abilities can rescue difficult situations or allow players to approach sections more aggressively. Quests, collectibles, cosmetic sphere skins, visual effects, and a shop further expand the progression loop and provide objectives beyond simply beating a previous score. One of the game's strongest features is its environmental variety. Fourteen biomes are included, ranging from Cyberpunk, Volcano, Space, Ocean, Forest, Winter, and Desert settings to more unusual themes such as Nano-world, Retro Arcade, Clouds, Dungeon, Matrix, Sahara Night, and Atomic. Moving between these environments gives longer sessions a welcome visual rhythm. Different colors, music, effects, and obstacle arrangements prevent the track from feeling completely uniform, while the neon-heavy presentation gives the experience an energetic identity. Several modes make the core mechanics useful for different styles of play. Classic delivers the standard endless challenge, while Hardcore increases the pressure for players who want something less forgiving. Time Attack emphasizes performance within a limited period, and Daily runs provide seeded challenges that encourage repeated competition and score improvement. Zen mode is particularly interesting because it removes obstacles and turns the experience into a relaxed journey. Players can roll through the environments, collect crystals, and enjoy the audiovisual presentation without constantly worrying about ending a run. The main limitation is repetition. Even with numerous environments, upgrades, power-ups, and modes, the central activity remains focused on moving forward, avoiding hazards, collecting items, and chasing higher scores. Players looking for narrative depth, exploration, elaborate combat, or extensive mechanical variety may lose interest relatively quickly. The game is better suited to shorter sessions where gradual improvement and increasingly successful runs provide the primary satisfaction. Steam achievements and progression objectives help extend its longevity, but enjoyment ultimately depends on whether the basic arcade loop clicks with the player. Steam Deck compatibility is currently best considered Unverified, as there is no official Steam Deck Verified or Playable classification indicated for the game. Its relatively straightforward controls and lightweight technical requirements suggest that it may be a reasonable candidate for handheld play, but this should not be treated as confirmation of flawless Steam Deck operation. Players using the handheld may need to experiment with compatibility settings or controls depending on the current build. Overall, SPHERE ROLLER succeeds by keeping its foundation uncomplicated while surrounding it with enough progression and variety to make repeated runs worthwhile. The near-miss combo mechanic gives score chasing an element of calculated danger, the fourteen biomes provide substantial visual diversity, and the range of modes accommodates both competitive and relaxed play. It is not a revolutionary take on the endless-runner formula, and repetition will inevitably become noticeable during extended sessions, but its responsive arcade concept, progression systems, colorful presentation, and escalating challenge make it an enjoyable option for players who appreciate reflex-based score chasing. Rating: 6/10
Nice small cyberpunk neon runner, where you roll a ball in an endless track with different obstacles. You can shift left or right, jump and charge to avoid them. There are multiple bonuses scattered around the racing track to make it easier - shield, time slow, magnet and so on. There are several changing decorative surroundings to see while you roll.
This is a runner game in which you control a sphere that moves forward endlessly. You can jump and change direction to avoid collisions with obstacles, score points, and set records. Set to relaxing neon music.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $187 | 4 | 100% | $2.99 | |
| $170 | 5 | 100% | $1.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $92.9K | 585 | 98% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.5K | 119 | 81% | $3.99 | |
| $13.5K | 243 | 100% | $3.99 | |
| $13.5K | 51 | 90% | $5.39 | |
| $13.5K | 55 | 62% | $9.99 | |
| $13.5K | 55 | 67% | $9.99 | |
| $13.5K | 55 | 93% | $9.99 |