
A dark fantasy idle ARPG where you prepare a character, send them into automated PvE runs, collect loot, craft stronger gear, and shape your build through skills, passives, and long-term progression.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 7 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Bahast is a dark fantasy idle ARPG about preparing an adventurer, sending them into dangerous field runs, and turning every haul of loot into the next edge.
Combat resolves automatically, but the decisions are yours: choose a class, shape your build through gear, skills, passives, crafting, and town services, then push deeper into hostile regions built around loot, risk, and long-term progression.
Every expedition starts in Bahast. Manage your inventory, tune your equipment, use crafting currencies, visit town services, and decide when your character is ready for the next push. Once a run begins, your adventurer fights automatically while your preparation is tested.
Choose from distinct character classes
Develop your build through gear, skills, and a full passive tree
Use support systems to sharpen how your character survives, deals damage, and scales
Chase better item rolls, stronger combinations, and build-defining upgrades
Bahast’s world opens through multiple hostile regions, each with its own enemies, rewards, and progression pressure. Push farther, unlock new routes, and return to town with the resources needed to survive the next step.
Collect weapons, armor, accessories, gold, sigils, and crafting materials
Sort, stash, sell, gamble, and refine your finds
Use Reagents and other crafting currencies to improve your equipment
Turn repeated runs into lasting power
Bahast is not a click-heavy action game. Your character handles combat automatically, but your planning determines how far they get. The core loop is simple: prepare the build, send them out, study the results, and come back stronger.
Bahast is designed around the satisfaction of idle growth, ARPG loot hunting, and deeper endgame goals. Early progress teaches the systems. Later progress asks you to refine your build, target better rewards, and make harder choices about what your character is becoming.
Engagement
Reviews
Can't recommend in current state, somewhat lacking in features and content, pick up on sale if at all. That said, the art is decent. Yes its ai but follows its themes pretty well and is easy on the eyes. Skill tree is pretty limited with little build variety. Features are light on the ground for an auto-battler with only 'auto next' no option to avoid boss fights or such. Endgame (writs) scales with character level so you best get good gear drops or generate tons when you first unlock it else you are soft-locked out of the content entirely. 5/10 Meh for an auto-battler idle
Great game. As other comments noted the loop is really fun, the art although AI is actually fitting. It feels like PoE-lite in a way and I really like it. I wish this game had more people and maybe a chat but overall, for its money, a great game.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, German, Dutch, Japanese, Korean, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese +2 more
Hours played at review time, across 25 reviews with recorded playtime.
It plays like an ARPG but an auto battler which is fun. Imagine Diablo, Path of Exile, Grim Dawn, or Last Epoch but if you didn't have enough time for active play. Also happy the developer is making updates constantly and taking player feedback. +1 for adding Spanish localization as well. Excited to keep playing
The game has good mechanics, the skill tree is massive like PoE (Dev is working on a big update, hyped for that). It's got interesting mechanics and has some really challenging end game progression, and the dev is always taking in feedback and bug reports and actually fixing bugs, and taking feature feedback seriously. If you want something going on in the background to help satiate that like gaming itch while you work on other things I highly recommend this game. It does also have like time away mechanic so even offline you're never wasting XP.
I would recommend as the loop is very fun up until i reached level 50. After that, I was kind of confused on what to do with Writs and the Hunt system as a whole. Also itemisation became a bit more boring as you generally lock down a build at around level 50 and then it is extremel;y hard to find anything better (my experience). Also, the unique items im finding are signifficantly weaker than any rare item so not sure what the point is with them as well. The inventory as well is very tiny on bigger resolutions. Overall, I liked it and would like to see it refined a lot more. The AI art also fits surprisingly well.
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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