
IGF FINALIST 2013 BAFTA WINNER 2012 TIGA AWARD FINALIST 2012 1. Build Hotel. 2. Make Music. 3. Stop Tadstock. An insane hybrid of a tower defense game and a procedural music toy with tons of bullets (and healthy number of Wu-Tang references and credit crunch satire). The hit game for iOS now available on Windows and Mac!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]Bad Hotel[/h1] [i]Checking out[/i] Despite [b]Bad Hotel[/b] being a BAFTA winning game, something I struggle to see as to why the British Academy of Film and Television Arts would award it anything because outside of the frustrating core gameplay loop neither the art nor music is anything I would hand out awards too. What boggles the mind even further was that it also went onto be a IGF finalist and TIGA award finalist for 2012/2013. What the hell were all these award groups seeing that I can't? Playing the game in full screen, the mouse cursor completely disappears and in a game such as this (Tower Defence), where things quickly get hectic and out of hand, not being able to see your cursor so that you can select ability tiles to lay down before your hotel is blow to smithereens is a deal breaker. The game also generates money at such a snail's pace, money you will urgently need to buy ability tiles such as cannons or healing which you will need to use to defend or repair your hotel from the coming onslaught. These tiles get progressively more and more ridiculously expensive the further you advance in the game and the pace at which the hotel gets attacked is relentless so much so that the money generating system simply cannot keep up and it ends up becoming one giant, frustrating mess. There is a fun time-waster somewhere in here but in its current form most of the gameplay mechanics simply suck the fun right out of the game. If you are a bit of a masochist then give it a try, most are better off just giving it a wide berth. [h1]One word or phrase to sum up the experience[/h1] [i]Frustrating[/i] [h1]Performance/Bug related incidents[/h1] [i]Mouse cursor continously disappears when playing in full screen making the game harder than it already is.[/i] [h1]Similar to games[/h1] [i][b]Sanctum[/b], [b]Plants vs Zombies[/b], [b]Data Defence[/b][/i] [h1]Rating ★★★☆☆☆☆☆☆☆[/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=869455135
[h1] Bad Hotel? More like bad game[/h1] http://steamcommunity.com/sharedfiles/filedetails/?id=1203026956 1. Камера постоянно центрируется на здание. После добавления блока каждый раз возвращается в начальную точку. Нормально проскролить нельзя. Если создать длинную цепочку, то камера вообще слушаться не будет. http://steamcommunity.com/sharedfiles/filedetails/?id=1203026965 К тому же, всё становится мелким, зумить нельзя. 2. Периодически уровень сбрасывается. Когда нажимаю на Esc, уровень может сброситься (вместо паузы), или же вообще может переключиться на середину предыдущего уровня ლ(ಠ_ಠ ლ) 3. В настройках нельзя отключить звук/музыку. Когда вы построите много пушек, то от их какофонии уши начинают кровоточить. 4. Периодически крашится. Ужасное творение, одним словом. С первого взгляда производит негативное впечатление. После пары минут игры ещё хуже. Не рекомендую никому. P.S. если вам понравилось, то ещё больше интересных обзоров вы можете найти, если подпишетесь на куратора: [url=http://store.steampowered.com/curator/9396856-Suvitruf/]Suvitruf[/url].
[h1]Bad Hotel = Bad Game [/h1] [b]Gameplay[/b] Im Grunde ist „Bad Hotel“ ein 2D Tower-Defense Spiel. Wir stecken Räume mit Geschützen aneinander und kämpfen gegen die Eindringlinge. Sofort fällt dem aufmerksamen Spieler auf, dass es sich hier um einen schlechten Port von der mobilen Fassung ist. Ansonsten bietet das Spiel einfach kaum Inhalt und schon nach wenigen Minuten hat man das Gefühl, ständig Dasselbe immer zu wiederholen. [b]Story[/b] Irgendwie will ein Hotelbetreiber wohl seine Konkurrenz ausschalten. Aber lassen wir das einfach mal… [b]Grafik/Sound[/b] Minimalistisch wäre hier wohl noch übertrieben. Selbst für mobile Geräte steckt hier wenig Arbeit drin. [b]Fazit[/b] „Bad Hotel“ ist schon von *hust* Haus aus *hust* ein schlechtes Spiel und durch die Portierung ist es wirklich nicht besser geworden. Selbst im Angebot würde ich vom Kauf abraten. Einfach Finger weg! Hat dir das Review weitergeholfen? Dann folge mir doch in [url=http://steamcommunity.com/groups/Drakeschool] meiner Steamgruppe[/url], wo ich meine Reviews als Kurator verfasse.
Was randomly talking about this to a friend, came to the store page and saw the negative reviews. This is by no means a bad game and I have no idea why everyone is so upset with it. Yes it is simple, and it is fairly short. The idea is neat, and having an optimal strategy is very difficult. I used to compete on the leaderboards before it got hacked to hell. Get it on sale, but don't believe all these negative reviews.
Why did I 100% this game? I blame depression and self-loathing. Plus it's super short. This game is a nightmare of ear and eye r*ping proportions. The gameplay loop is decent, but the visuals and "music" are distracting and terrible. I originally just wanted to run the game to get the trading cards, but I decided to give it a shot. I'm glad it's over, and I'm not sure it was worth the trouble. [h1] 3/10 [/h1]
commits the two worst sins in gaming: - it's boring - it's confusing
Bad Hotel is very much a mobile game, being a short amusing distraction, but not much more than that. The game's greatest strength is in its art, but everything else leaves more to be desired. In particular, the game is more of a puzzle than a proper tower defense, as a limited and predetermined set of tools prevents the player from exploring any interesting strategies.
I like the general ethos and idea of this, but the execution misses something, feels a bit rushed, at least for the PC release. Probably optimized for casual players on portable initially, Bad Hotel starts strong, but it's weaknesses are in -weird difficulty curve (suddenly, a level will become almost impossible), -not great windows compatibility (restarting a level almost always resulted in surprising behaviour and/or crashing), and -poor explanation of game behaviour. I got to the third set of levels and not once did the game explain - either by way of gameplay or explicit explanation - what the exploding rooms were meant for. I can't even find an explanation online. The difficulty curve is worked-around, but not fixed, by allowing players to basically skip whole sections of the game. Unfortunately this leaves the player without a sense of progression.
Гра Bad Hotel - це унікальний химерний хіт. Головною метою гри є захист готелю від натиску тварин, які намагаються знищити його. Гра має приємну графіку, звук і анімацію, що відповідає темі гри. Ще однією важливою складовою є геймплей. Управління грою дуже просте, але в той же час викликає напруження та допомагає розвивати тактичні навички. Окрім того, гра має чудову саундтрек, що додає додаткової атмосферності. Однак, якщо ви шукаєте гру з глибокою сюжетною лінією, то Bad Hotel може здатися вам занадто простим. Вона більше підходить для швидкого та захопливого геймплею. Загалом, Bad Hotel - це чудова гра, яка залучає своєю унікальною концепцією та простим, але захоплюючим геймплеєм.
First of all don't take my word for it, read some of the professional reviews and whatnot. It's a good game, even in 2024. I just picked it up and finished it (had gotten halfway through, when I first got it on sale). It's a solid tower defense game that [s]encourages[/s] .. Forces you to bend and adapt your defense strategies as you make your way through the levels. In each level you balance your income with your firepower with your ... survivability? And yes, it's hectic at times, this isn't the type of game where you get to pause and ponder, rather give it a few whirls and after getting your hotel destroyed by your landlord a few times you start to get the jist of it.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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