
Explore a surreal landscape filled with unused characters from a cancelled project. Will you give them purpose, or will they be doomed to suffer?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 5 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.6/day in the week to Jul 17 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Bad Dream: Purgatory is a surreal point and click game set in an abandoned and forgotten project, filled with unused characters from a cancelled game. These characters are trapped in a state of limbo, suspended in nothingness without any purpose or direction. It's up to you to decide their fate and give them the meaning they so desperately crave. "You can't die if you've never lived" - but what if you only exist as a first thought, a person without any depth?
Unlike previous Bad Dream games, Purgatory is presented in a side-scrolling format giving players a more immersive and personal experience. The artstyle is simplistic, with hand-drawn illustrations that perfectly capture the game's atmosphere.
Important: The game has a full Point & Click mode with a static camera.
The game consists of three chapters. Two of them (the introductory one and the simplified ending) are linear. The open world is non-linear and includes all achievements and a "true ending."
Game Features:
A non-linear chapter allowing you to hunt for secrets and achievements
Two modes of gameplay (side-scrolling or static camera)
Interactive environment
Sound environments - SFX sound different in different rooms (echo, muffled sound, etc.)
Custom music and sound effects ( I learned how to compose my own music and I bought a microphone to record my own SFX )
Artstyle - I learned how to draw as well :P
A game made by one person - Guys. I even drew my own fonts :P To be fair I wasn't able to record ALL SFX myself, but other than that I made this game alone. Btw. NO AI
This is version 2.0, released in July 2026. It includes a multitude of changes, improvements, and fixes. The biggest one is the switch from 2.5D to side-scrolling mode.
(The first version is still available for download as the "old version" - tutorial in the pinned post)
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fajna gierka =)
I really want to like it, because I loved Coma and Fever. And I really appreciated the novel approach through choosing a different visual style (2.5D as opposed to 2D, that was curious to see). But I can't shake the feeling that, despite the great idea, it wasn't realised fully and effectively. I may play it again just for the achievements, but in all honesty I wouldn't come back to it with the same excitement and curiosity that I had going back to Coma and Fever. I do recommend giving it a go, but it's not IMHO the best example of why Bad Dream games are great.
my brain cells are crying, but it's still very good game bros
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love Nicholas He's my son now
A strange walking simulator with ramifying endings based on what you do. This isn't face paced by any stretch, but if you are patient enough, you will reap rewards. Strange blend of macabre, surrealist, introspective and well.. bad dream consistent. I'd say there's at least a good 2-3 hours of content finding all the endings and achievements, but I would warn you that the best way to experience this is stoned. TLDR: It will be good if you are stoned, be patient!
I recommend trying some of the free games this studio offers, and if you like their style then go for it! I am bias because I played a lot of Desert Fox growing up, but I'm a fan of what they put out. I especially recommend this if you're an angsty teen (or an angsty teen at heart)
I really like this game, the update helps to navigate without confusion.
[code]Отличная игра, как и в предыдущих играх меня поражает получение достижений, это отдельная история, столько интересного контента. Однозначно берём! [/code]
The Bad Dream series was always very innovative with its setting. Basically in this game, you're within a realm that's basically an unfinished world. Everything here just became a scrapped idea, and now the people are longing for purpose. I also love how they expanded on the ink from the previous game, Fever, where depending on how competent the person using the ink is, it can have either positive or negative affects. (Evidently, the person in Fever using it was a complete quack at the use of ink.) I LOVE the Bad Dream series, and I was so surprised when I saw the releases of Purgatory and Afterlife. And I eagerly await what Desert Fox will present us in the future. By the way, I see that recently the game was remade from scratch from a 3D freeroam game to a 2.5D point and click, like all the other games are. Which, I think the option for the original 3D freeroam version should still be here, but personally, I do prefer this gameplay style, it just feels more true to the rest of the Bad Dream series. (As of writing this I haven't wrote a review on Coma or Fever, I'm just doing this since the 2.5D update came out like a week ago.)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| — | 0 | — | — | |
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