
'Bacteria' - A relaxing puzzle game based on the rules of the cellular automaton ‘Life’ devised by John Horton Conway in 1970.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Well now. I gave this one a proper sit, the way you would a puzzle laid out on the table after supper. It feels less like a game and more like a schoolroom exercise left out for curious hands. There is a careful thought behind it. You can feel the work in the writing and the ideas, the same way you can tell when someone has taken pride in setting up their ledgers neatly. I respect that. It is not foolish, and it is not lazy. But it is not really meant to be played. It is something to be examined. You prod it, adjust it, and watch what happens. If you have some comfort with numbers and systems, there is a modest pleasure in that. I had about three quarters of an hour of quiet interest, the same sort you get from fixing a drawer that never quite slid right. What it does not do is lift itself into recreation. Without a head for the math behind it, much of it will feel like instructions written for someone else. Even with that understanding, it remains an exercise more than an amusement. It never quite relaxes its shoulders. I am glad it exists. It is thoughtful and earnest, and I would rather have this than noise. But it stayed work, even when it tried to be play.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
HAHAHAHAHA XDDD
под травку пойдёт, без травки кажется что это игра для каких-то нариков
this game is kinda ♥♥♥♥
Ужасный геймлпей
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The game Bacteria is an intriguing take on cellular automata—a puzzle-simulation hybrid based on Conway’s Game of Life—that succeeds in delivering a quietly hypnotic experience yet also stumbles in terms of broad appeal and clarity. On the plus side, it offers a minimalistic aesthetic with ambient music and a soothing visual presentation that invite you to drop a few cells, hit ‘run’, and watch dynamic chain-reactions unfold in beautifully unpredictable ways. However, the game’s puzzle modes often feel more like watching than playing: the outcome of your moves can feel frustratingly random, which detracts from the sense of control and progression. Ultimately, if you’re someone who enjoys abstract, contemplative logic challenges with a mathematical flavour, Bacteria has its charms—but if you’re looking for strong narrative, tight gameplay feedback or traditional puzzle structure, you may find it too minimal and a bit obscure.
Bacteria (2018, разработчик — Tiny Build) — аркадная стратегия в реальном времени про микромир. Суть: управлять колонией бактерий, поглощать более мелкие клетки, избегать крупных, расти и захватывать территорию. Ключевые особенности: механика «выживания сильнейшего»: ешь меньше — становись больше; несколько типов бактерий с уникальными свойствами; мультиплеер до 8 игроков (локальный и онлайн); простые правила, быстрый старт; яркая минималистичная графика; короткие сессии (5–10 минут); платформы: PC (Steam), Nintendo Switch. Минусы: очень простой геймплей; мало разнообразия в долгосрочной игре; ограниченный контент; возможны лаги в мультиплеере. Итог: лёгкий таймкиллер для коротких сессий — подойдёт для игры с друзьями или разминки реакции. Похож на Agar.io. Лучше брать по скидке.
This barely qualifies as a game. You just spawn gliders towards colonies that need to be cleared and cross your fingers. [h3]The major design flaw:[/h3] Conway's game of life is very chaotic, in the sense that one pixel off can be the difference between the local population dying or an explosion that takes over the whole space. Instead of providing some tools to control the chaos, this game makes it worse. - You can't see the trajectory for where gliders are going to go. You can't even see the grid, which one could use to painstakingly count pixels. This means it is [b]impossible to hit a colony precisely[/b]. - There is [b]no reset[/b] button. If you want to reset you have to exit the level, switch to another level, then switch back. This is because the developer does not want you to think and solve, but rather just stare at the pretty colors and spawn gliders randomly. - There is [b]no undo[/b] in any shape or form. No reverting to last paused state, no saving your set up before hitting play, no rewinding game state. Almost cleared the space, but then a tiny colony blows up over the whole space? Too bad. Better switch levels and switch back. [h3]The terrible band-aid:[/h3] - The game addresses it's major flaw with 'easy mode'. This allows you to change pixels anywhere. This means you can just erase the target, press play, and auto-win the level. This is great if you are just achievement hunting and want to circumvent the entire game, but it's not fun to play click-all-the-pixels-to-win. [h3]Quality of life issues:[/h3] - Sometimes the curvature of the CRT effect causes you to place pixels in the wrong spot. - Lack of description of modes means you have to figure it out yourself. - Only 3 directions of gliders provided. This is a strange decision when the edges of the space wrap around, and you often need those other directions to hit targets. - High pitched sound when switching levels is a little annoying.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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