
A terrifying multiplayer horror experience with social deduction elements. Trapped in the Backrooms, up to 12 players must try to work together to survive and expose the shapeshifting Skin Stealer hiding among them before it’s too late. Who will you trust?
Modeled estimate, not a reported figure. How we estimate →
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About
BACKROOMS: APPREHENSION is a terrifying and immersive multiplayer horror experience that blends action, stealth, horror, and social deduction.
The game offers two vastly different play styles, high replayability thanks to player interactions, and a unique atmosphere of dread and paranoia.
A hostile shapeshifting monster is lurking among your team and won't stop until every last human has been eliminated!
You'll need to scavenge for supplies and weapons while trying to work with your team to expose the creature or find a way to escape.
Be extremely careful! Trusting the wrong person could be your last mistake...
As the monstrous shapeshifting Skin Stealer, your only goal is to eliminate or infect all humans before they expose you or escape.
Direct attacks won't work against a well-coordinated team; you’ll need to be cunning.
Assimilate your victims, hide in plain sight, sow distrust, spread paranoia, and pit them against each other.
Online multiplayer for up to 12 players
Fast paced and intense
Asymmetric gameplay
Dynamic proximity voice chat
High replayability
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, Spanish - Spain, Japanese, Korean, Simplified Chinese, Russian*languages with full audio support
Engagement
Hours played at review time, across 83 reviews with recorded playtime.
Reviews
Themes across 83 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
乐乐游戏
один из вас мой напарник а другой лжец
Bad and disgusting. The game is full of bugs and toxic players who kick you out of the lobby, and it doesn't make sense for a player from the same team to shoot you, but in this piece of crap, it is literally what happens.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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