
Backroom Beyond is a first-person game that mixes puzzles with platforms in a dark, harrowing environment that makes the player question the protagonist's sanity. Based on the internet myth, Backroom Beyond makes the player wonder if that journey is about something more personal.
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Backroom Beyond is essentially a first-person game that mixes puzzles with platforms in a dark, harrowing environment that makes the player question the protagonist's sanity. Based on the internet myth, Backroom Beyond goes further and makes the player wonder if that journey is about something more personal than anything else.
The game basically has one objective throughout its 40 stages: place the red box over the button and open the door to the next stage. It seems simple at first, but it's not. Each environment has its own logic. If the player feels frustrated because something went wrong in his strategy, he can press the “born again” button, which will return him to the beginning of the level.
Each box has a logic.
Red: You can just push it and it's the only one that activates the buttons that open the doors.
Blue: It can only be pushed, and used to climb when it is necessary to climb to higher places.
Greens: It's the only carryable box. It is possible to throw it and also climb on top of it.
Shovel: When a box gets stuck in a corner it is possible to use a shovel to remove it from there.
The narrative has two main points. Drawings tell part of the game's story on the walls. The drawings have no defined authorship, which gives them an extra degree of strangeness. The second point is the existence of the guide, a being that instigates the player to think about his actions and even confuse his feelings with those of the main character.
Each scenario has a part of the story to be told, whether in the subway, in the snow, in the house, or in an actual backroom. Each place has its dose of tension and reflection.
The theme song chosen is Pérolas Irregulares by the band Terceiro Mundo Bom, whose clip has many similarities with the game's project.
Formation: Diogo Brandão (Voice)
Robson Riva (Drums)
Marcos Almir (Guitars)
Guga Leão (Bass)
I want to thank everyone who can have fun with this game and also who can enjoy the song Pérolas Irregulares by the talented musicians of the band Terceiro Mundo Bom.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Russian, Turkish, Indonesian +1 more
Engagement
Hours played at review time, across 32 reviews with recorded playtime.
Reviews
Backroom Beyond is overall extremely repetitive. The worst part about playing it is that there is such little reward for completing each room. Your only reward is to simply start the next area. The game has an interesting subject matter, but the overall gameplay just isn’t fun for too long. https://steamcommunity.com/sharedfiles/filedetails/?id=3626100564
no
Consigliamo vivamente questo ristorante che offre ottimo cibo cucinato e presentato nel migliore dei modi in un’atmosfera molto accogliente, da personale squisitamente cordiale. Graditissima l’attenzione riservata ai bimbi. Piacevoli le piccole attenzioni per l’apertura del pranzo con piccolo aperitivo e la chiusura del dopo caffè.
Awful game, nothing more than picking up a shovel and pushing boxes around on top of buttons to get to the next level, and repeat. I could not get further in it was such a bore. I don't mean to be brutal but it is really REALLY bad. Let me explain more it's about moving a cube around with horrible physics, the cube is glitchy too and sometimes flies away and the shovel also stops in the air sometimes, really simple puzzles so it gets really repetitive. I read online the "air of mystery" comes out after 2 hours, and thats like right after the time of refund so you can't really refund the game if you decide to play to the end, and it feels like the creator placed these really simple boring repetitive puzzles for you to play 2 hours straight just incase you would refund. Theres no actual horror, just text on the walls with blood saying random stuff. Here is how creator can improve: Make the first minutes of the game interesting and not boring, it's a horror game you should not be running around looking for a box to put on buttons to get to the next level this isn't portal 2... doing this for so many levels with the same music on a loop is painfully boring. Don't make it a puzzle only game where you do the most basic boring thing for 2 hours straight.
Новая головоломка с пущающей атмосферой из мира Закулисья. Это не хоррор, но пару скримеров присутствует, как и давящее ощущение на протяжении игры. Я немного поиграл, поэтому буду делиться первыми ощущениями, учитывая, что еще нет отзывов. Ознакомиться с прохождением первых 12 уровней можете в этом видео: https://youtu.be/2suk6cIR2UI В первую очередь это головоломка, где мы с вами используем кубы, чтобы выбраться с локации. Бывают разные кубы, красные открывают двери, синие помогают взобраться, а зеленые мы можем хватать руками. Если куб застрял, то его можно подвинуть лопатой или же начать все заново с помощью кнопки. Уровни меняются, как и локации. Но по моим ощущениям, головоломки не всегда идут по нарастающей, а моментами уж слишком упрощаются. Я бы не сказал, что это безумно интересный геймплей, ведь кубики мы двигаем телом по длинным коридорам и это занимает большую часть времени. И советую постоянно ходить с лопатой, ведь толкать их не очень удобно. Возможно, это усложнение геймплея, либо же просто корявое и не совсем удобное управление, да и лопата может улететь в космос от игровых законов физики. Что касаемо атмосферы, то здесь все в порядке, игра выглядит и звучит действительно жутко, моментами бывают скримеры (если их так можно назвать). Первая локация идет стабильно, но вторая уже провисает по фпс из-за обилия эффектов. Смотря на все это, я считаю, что мог бы получиться неплохой хоррор или хотя бы средний в копилку закулисья. Пока что сложно судить по игре, постараюсь пройти ее до конца и исправить отзыв в случае чего. Пока что это игра с неплохой атмосферой за небольшие деньги, но не с самым интересным геймплеем. Буду надеяться, что дальше головоломки будут только интереснее. А если вы искали головоломку с жутким окружением, то эта игра для вас.
★☆☆☆☆ Backroom Beyond was a major letdown. The levels are painfully long, they feel uninspired and lacking any real engagement. What should have been a tense, atmospheric experience quickly turns into a monotonous walk through dull environments. The soundtrack is minimal with just one main track (and an alternate that plays in rare moments) which quickly becomes more annoying than immersive. You’d expect something eerie with a name like "Backroom Beyond" but instead it centers around moving a cube from place to place. If you're looking for something that captures the eerie, unsettling feel of the backrooms, this isn't it. It’s hard to recommend this to anyone.
有中文 有成就
It has been out for almost a year as of the writing of this review. Its mechanics need a little work but I think it has potential. It reminds me kinda like Portal mixed with Backrooms. One thing I would fix right off the bat is the cube you can only slide on the floor. It is difficult to control and can be frustrating if you have to restart the level multiple times because you got the cube stuck or the cube fell in a place making it easier to restart rather than bring it all the way back around. Maybe if you can grab that cube and guide it better while still have it slide on the ground. Maybe grabbing it can cause it to hover a little which could make sense. The shovel is alright for getting unstuck, but grabbing the cube could be better I think.
This game runs like ♥♥♥♥ and is just pushing ♥♥♥♥♥♥♥ boxes that barely work ♥♥♥♥
[h1]一个跟后室毫无关系的压箱子游戏[/h1] [h2]游戏推荐指数:★☆☆☆☆☆☆☆☆☆[/h2] [quote]买肯定是要买的,玩肯定是不玩的 快来关注[url=https://store.steampowered.com/curator/38222893/] G胖受害者鉴赏家[/url] 让选择游戏变得更加简单[/quote] [h2]别买别买别买![/h2] 名字叫后室,实际上除了场景搭建用了后室的黄墙,其他跟后室一点关系都没有。而且从主界面开始就是缺字显示,十分的抽象。其他也是缺字显示。 https://steamcommunity.com/sharedfiles/filedetails/?id=3477079559 没有设置选项、没有继续游戏,退出来就是重新再来,心态直接爆炸。 游戏玩法就是,一些很粗糙和低智的场景关卡设计,让你找找方块垫垫脚或者跳跳乐跳平台,把红色箱子放到开关上打开门然后就下一关。 而且很多场景设计压根就不需要箱子垫脚,直接跳起来就可以拿到然后拖出来。跟没设计一样。 有一个超级跳bug,就是箱子在脚底下,然后站在箱子上,对着箱子拿着,然后按跳,就会直接起飞。 我看游戏简介,Backroom Beyond 让玩家反思一段有点个人化的旅程。 我反思了,我在反思为什么我要浪费2小时玩这个东西。 而且最离谱的是这个游戏 [h2]不跳成就!!![/h2] [h2]粗制滥造!!!对得起现在的差评率[/h2] [quote][h3]鉴赏员测评配置:[/h3] CPU:AMD Ryzen 7 7735H GPU:NVIDIA GeForce RTX 4060 Laptop 加入[url=https://steamcommunity.com/groups/GgamePlayer] G胖受害者鉴赏组[/url] 和鉴赏员一起战斗!爽! [/quote]
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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