
A Roguelike game with Strategy and RPG elements. Play as a scavenger to collect items on the ancient battlefield for local Bastion. Build buildings, craft items and repel the siege of the undead army. Rich progression and high replayability based on roguelike systems.
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About
Turn scavenged resources into valuable equipment. Assemble gear sets to arm your defenders for the battles ahead.

Unlock over 400 progression nodes to gain powerful weapons, new buildings, and player upgrades.

Explore ancient battlefields to gather resources, tools, weapons, and armor. Pack your backpack strategically using a Tetris-style minigame.

Construct and upgrade buildings, from warehouses and workshops to towering fortifications and training grounds. Build vertically on the massive Bastion wall for maximum efficiency.

Prepare for relentless undead sieges by strategically positioning your defenders and optimizing your Bastion for survival in tactical siege simulations.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
So you run around and collect items with your backpack to build your base, except, sometimes you don't get the blueprints to build defensive structures, so you are reset to square 1, you pick a traveler with a large backpack, only to have it be glitched and not allow items to be placed in the backpack, waisting your run for mats.
cool game
Petty much dead. No updates, nothing in the steam forums, lots of bugs and no fixes. Oh well, guess I wasted some money here, thankfully not too much. Stay clear of this one or maybe check for any signs of life before buying this piece of abandoned dogwater.
This game is needlessly difficult and tedious for what it is. Calling this game a 'roguelite' is deceptive wording. You keep a stash and build a city in between runs if you succeed, but if you ever die you not only lose your character but you also lose ALL your progress on the city builder. The game starts you off in a small map with no timer and enemies that cant attack you if you dont stand still, but after 5 minutes of that map you are banned from that map and never allowed to go back to it and forced to use a portal machine to go to maps that are 10x more difficult. The lowest difficulty map available at the start has dust clouds that chase you and deal contact damage and never de-aggro until you extract, stone towers that if they hit you once stun lock you until you die, and 75% of the items on the ground are secretly landmines which you have no way of determining because every item is a pile of dust until you extract and identify it. Your character also has no attacks or skills or anything so you just walk around and get ♥♥♥♥ on by enemies and mines and can't do anything to avoid any of it. If you manage to survive all this BS and extract, well theres no healing between runs without completing buildings so you are expected to repeat this 5-10 more times without dying to complete a healing building so you can heal a measly 5 health between runs per healing building. When you eventually die your city decides to blow itself up out of shame and make you start from the beginning for no damn reason. Just let the city stay persistent between character deaths and maybe you have a fun game here, but when you lose everything over and over again from stepping on landmines that look exactly like any regular items for an hour and a half and have ♥♥♥♥ all to show for it its not fun at all.
Backpack Scavenger is a brilliantly crafted game that captures the thrill of exploration and the satisfaction of smart inventory management. Its addictive loop of scavenging, crafting, and survival keeps you coming back for more, while the charming art style and clever mechanics make every session a rewarding adventure. Perfect for those who love a challenge and the excitement of the unknown!
pros - inventory like Tetris (lol) - cool setting - quick and easy - i like hoarding stuff, so scavenging good - big skill tree cons - some graphics look flat? - time pressure on battlefield
abandonware
Really fun loop. Stylish art, smart mechanics, and lots of potential. Looking forward to future updates!
It's a good enjoyable game. But, there's several bugs present. 1. Character select screen can sometimes fail to load properly. Which means you have to reload your save until it works. 2. Sometimes loading a level will just fail to load. So... once again, reloading save until it works. Which can be frustrating, especially if you have an inventory and storage area that are completely full. 3. Not a bug, but, the magical bomb tower thing, shoots fast enough that if you get hit by it and stunned it's basically game over unless your character is fast. I think it's a little too fast shooting personally. Overall, I'd say it's worth playing, but, just know it does have some frustrating bugs at present. EDIT: Going to refund for the time being, I've reached a stage where the maps no longer load at all. Which makes playing impossible. So, I will wishlist it once again and see for the future. It's definitely promising though, I just can't afford to have a game that's basically unplayable at present.
The game is fun has great potential. But it has some bugs that makes it inviable to play. Please fix those bugs devs. It's a great game, and I'll come back to play if you fix them. Bug: After I changed the master volume on settings, on the main menu, I cannot enter my save game anymore. When I tap on slot 1, it doesn't enter the game, it behaves like I didn't click on the slot. I can enter on other slots though, but I don't want to start the game again without the progress I've made. Bug 2: I had a bug in the past that the game was not opening the constructions to add materials to them. I reinstalled the game, and it fixed the bug.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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