
Backpack jianghu is a Wuxia theme, inventory management and battle royale game. Choose a starting sect, enter the world with dozens of other players, pick your path, battle and grow, and compete in the final showdown at Mount Hua's peak.
Modeled estimate, not a reported figure. How we estimate →
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Backpack Jianghu is now open for free DEMO!
Featuring four major sects—Huashan, Shaolin, Wudang, and Wudu—12 sub-classes, 10 talent skills, and nearly 200 items!
Discord:
Backpack jianghu is a inventory management and battle royale game. Choose a starting sect, enter the world with dozens of players, pick your path, battle and grow, and compete in the final showdown at Mount Hua's peak.

Inspired by Backpack Battles, but with big innovations. Use inner energy to boost skills, upgrade weapons, combine low-tier skills into high-tier ones, and use skill fragments to permanently level up abilities.
Get creative with 200+ items. Make overpowered builds like:
Lonely Nine Swords – attack 20 times in a row, each hit applying armor break and bleed.
Taichi Mastery – counter-attack automatically when hit.
Dragon Strike – deal 99,999 damage in one blow, ignoring armor.
Qiankun Dodge – evade and reflect the next attack.
Every strategy has a counter. The possibilities are endless.


You share the world with 99 others. Pick your path: fight, shop, find chests, rest, or risk random events.
Note: Other players are saved data, not live people. Take your time to manage your pack.

But always remember: your goal is to reach Mount Hua’s peak and defeat everyone else.



On the map, you can spy on enemy packs. See what items they carry. Learn their strategy and what loot they’ll drop if defeated.

Oh, and when you beat someone, you loot some items from their pack.


Each sect starts with a different pack, items, and location. The shops, chests, events, and enemies you meet also change based on your sect.
Planned sects (may change):
Shaolin
Wudang
Huashan
Wudu
Xuedao
Gaibang
Xiayao
Tangmen
Emei
Liushanmen


After a game, share your lineup code to Discord and social media platforms to directly battle against other players' best teams.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Traditional Chinese*, German, Japanese, Korean, French, Spanish - Spain, Thai, Portuguese - Brazil, Vietnamese, Malay*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
希望早日能出在手機買斷制遊玩 加油!!
非常不好玩 非常
꿀잼
这游戏看似占据主要玩法的局内时间没有意义,真正的玩法都在局外物品的bp和阵容码斗蛐蛐。我不知道为什么设计师不在局内下功夫而是局外,为什么让段位和游戏过程失去意义。总之这是一个斗蛐蛐游戏,这不是我想要的。 昨晚发布的评测,没想到开发者回的这么快。 我是一千小时背包乱斗玩家,背包这个玩法我很喜欢。闯江湖通过类似杀戮尖塔的地图模式避免了纯随机排位带来的无力感和挫败感,本来是很好的优化方向,在不降低策略性的前提下大大托底了每局游戏的体验。但这样的设计却因为局外BP——每局游戏开始前就固定化的构筑而变得毫无乐趣和变化可言。道具BP其实是个不错的思路,但相比暴力、一次性地放在局外,也许出现在局内更加的合理,比如可以灵活调配的BP格子或天赋栏位,固定节点刷新或掉落的海克斯等等方法。 总之希望游戏越来越好,未来也许会回坑,还是抱有期待的。
Very nice. I love the theme and atmosphere. Lots of gear to chose from and combine. Plenty of styles to choose from. Even defense is an option. Good game.
可以
好玩
值得偶爾玩一下的背包武俠遊戲,胡的方法有很多,全靠你能不能想出來
非常有策略深度的肉鴿遊戲
挺好的游戏,一直在更新平衡,强的门派招式,无脑搭配数值逆天;弱的门派招式,绞尽脑汁路边一条
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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