
You have found yourself in a space that reminds you of nothing, and everything. A space of rooms, that are both comfortingly familiar, yet strangely unknown. A space of quiet and loneliness. You have found the BACK*SPACE. You aren't sure if you are alone. You aren't sure if you want to leave.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 16 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Why do you keep searching?
BACK*SPACE is a liminal space exploration game that focuses on the aesthetic of liminal spaces. The player finds themselves suddenly thrown into a strange new place, consisting of empty corridors, forgotten rooms, strange pools, and surreal architecture. Can you find a way out of this place? Or, do you want to stay a little longer?
How long will you stay?
BACK*SPACE is uncanny, but still somehow feels comfortable and inviting. Nothing is chasing you, there are no entities, no threats of danger. Explore a little while you are here, and see what you might find. Search at your own pace.
Where is this place?
BACK*SPACE consists of 16 unique levels, each with varying themes. 8 levels feel like forgotten offices, malls, and rooms, and smell of moist carpet and molding wallpaper. 8 levels feel like poolrooms, and lure you in with calm waters. These levels are inspired by backrooms lore, and feature some familiar takes, and some maybe less familiar. A wanderer can explore any level at any time, and does not have to progress in any linear order. These rooms are confusing and somewhat maze-like, but the way out is still reachable, if you really want to leave...
After an introductory level, wanderers find themselves in a home ‘Hub’ of sorts, that connects to each of these 16 levels. But also, one final Exit elevator in this room is found, glowing in the light of a mass of television screens. Is this the way out? Do you want to leave? You are welcome to stay as long as you like…
What do you keep finding?

Each main level has a VHS tape hidden somewhere in its rooms. This tape can show up in different places each time a wanderer visits, encouraging the wanderer to explore and look a little more closely. Some objects are decoys. Audio cues throughout a level may appear, trying to lead you on your exploration, maybe towards your tape, maybe towards the way out. Sometimes, a tape may be more tucked away and difficult to find, but, a wanderer only needs to find a VHS tape if they truly wish to move on from this place. 16 tapes, 16 screens…
Each found tape will show up at Home in the collection, and finding a tape will also enable a signal that the tape has been found in its level, but you could return for a wander if you wish.
Some levels are more maze-like while others are a bit more linear in nature, but in all of them you will start to feel your state of mind aligning with the level’s namesake. Many rooms are dark, but your flashlight will help. An explorer that feels trapped can save/reload and would restart at the beginning of the current level. Remember, the VHS tapes are not required to unlock anything except the Hub Exit. There are no active entities or monsters in this game to pressure your exploration (although there are a few spooky moments scattered throughout), your player is never in any real danger. Your exploration, and your findings, are entirely up to you.
Are you watching closely?
BACK*SPACE features multiple options to adapt the visual experience. It begins with a heavy analog/VHS look, but multiple VHS effects can be removed in game options if a clean look is desired. This is meant to help with wanderers who may be sensitive to motion sickness.
Other options include disabling head-bob effects, use-icon effects, footstep sounds, look sensitivity, and audio disable.
Some areas utilize some flickering fluorescent lights. It is not particularly extreme by any means, but users with photosensitivity should proceed with caution.
BACK*SPACE features a manual save ability, so wanderers can continue wandering at a later time. 3 save slots are usable. Saving will store tapes found, time played, and current level. Saving once you return Home is recommended, to make venturing forth easier.
BACK*SPACE can be played with either keyboard/mouse or XBOX controller.
There is no music currently in BACK*SPACE. This is intended to draw the wanderers focus to the visual aspect, however, it also enables a wanderer to turn on their own liminal playlist if they desire.
Is this what you want?
BACK*SPACE features a free demo. The demo includes 2 of the 16 main levels, one ‘room’ style, one ‘pool’ style, along with the intro and hub rooms. The demo shows the true BACK*SPACE experience, just not all the levels are reachable. Wanderers are encouraged to ‘try before you buy’ to see if this liminal walking sim is something they would enjoy.
The demo should provide about 2-3 hours of liminal exploration. The full game can provide 20+ hours of exploration to a dedicated explorer, but, generally speaking, the average wanderer might get 10-12 hours on a single playthrough. New playthroughs may place the VHS tapes in different locations, and thus lead explorers to different rooms a second time around.
BACK*SPACE is built in UE5, using Lumen technology. Lumen seems to have issues sometimes with certain graphics cards. It is Highly Encouraged that a wanderer try the demo first if there is concern with maybe some older hardware. Many UE5 pre-made assets have been used in this game, credits for in-game assets can be found in-game upon completion and reaching the Hub Exit. No AI was used in the making of BACK*SPACE.
Features Summary
-16 levels of liminal exploration
-search for VHS at your own pace
-no entities or monsters
-Visual and Gameplay options
-3 Save Slots
Engagement
Reviews
Themes across 84 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Love this game so much! A ton of different environments split between backrooms and poolrooms that are all creative and interesting in their own ways. The split between sparsely/more populated area was perfect for a liminal game for me, with enough interesting furniture, architecture, and lighting to keep me intrigued without feeling too cluttered or losing the "liminal" feel. Levels ranged from smaller and more linear to massive and sprawling, but all of them felt well-crafted and interesting to explore and get lost in. Love how some levels I still want to keep coming back to even after I finished the game and some I felt so relieved to finally escape from (in a good way lol). The ending part was a nice touch too! Collecting the tapes was a fun challenge, but I also liked how you don't need to collect the tapes to escape the individual levels, so you can just run around and vibe if you want. And there are so many little details, like seeing your VHS tape collection grow, and finding all these interesting views and the rare mini-jumpscare. I still keep finding new things even after running a level several times (sometimes I'll find a window that looks out onto an area that I recognize from another level and I always love that kind of connectivity) so it is definitely a game you can play multiple times and still have a lot of fun. Great game, favorite backrooms/liminal walking sim I've played yet!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 85 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
amazing game
자동저장 기능 안 만들어놓냐? 스테미나 기능도 없는데 달리기랑 걷는 속도 편차가 크지 않을거면 기본 이동키만으로 달리기를 구현하지 굳이 달리기를 Shift 누르고 돌아다닐 이유가 없을거라고 본다. 하지만 달리기 풀리면 플레이어블이 고정되어 계속 앞으로만 간다. 백룸 그래픽 설정은 잘 만들어놓고 인터페이스는 처참하다. 공간 사운드도 처참하다. 소리가 나는쪽 반대로 보면 소리가 거의 안들림. 라디오 좌표찍나 미로가 많은건 백룸 특성상 이해가 가는데 저장슬롯 만들어놨으면 자동저장도 생각해볼텐데 왜 안 만들었을까?
It might not be that well known yet, but it's already one of the best liminal space games out there. I was expecting something much lower budget, less polished, and not as emotionally evocative, more of a work in progress. Instead, this game is the real deal.
Ich kann das Spiel sehr empfehlen. Es ist entspannend und spannend zugleich. Ich liebe die Backrooms und die Liminale Dinge und das sinnlose. Vor allem dass man in bestimmten Bereichen ein Tape suchen muss verleitet einem alles zu entdecken. Es hat auch potenzial es immer wieder erneut zu spielen, da man doch immer was entdecken kann. Kauft es ruhig - es tut nicht weh das Geld im Winde zerschossen zu haben :)
This is the best backrooms walking simulator game out there. Amazing levels, interesting rooms, novel architecture, and large areas to explore. Really feels like you're getting lost in a surreal dreamy buildings. Good game design with optional objectives to give you something to work towards.
Absolutamente sublime, una maravilla, y más teniendo en cuenta que está hecho por una sola persona. En el top 5 de mis juegos liminales / Backrooms favoritos. 10/10.
Played it with 5x speed with cheat engine becaue I can't stand slow ass movement and the game became really enjoyable
By far one of the best liminal space / BACKROOMS game!! Please make more !! And buy the game guys!!
Refund. No basic options like changing resolution. I have two screens - one is 21:9 and the other one 16:9 4k - game has no 21:9 support BUT after switching screens it runs still in broken 21:9 (reinstall doesnt help). Menu is broken I can't do anything
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