
You have found yourself in a space that reminds you of nothing, and everything. A space of rooms, that are both comfortingly familiar, yet strangely unknown. A space of quiet and loneliness. You have found the BACK*SPACE. You aren't sure if you are alone. You aren't sure if you want to leave.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 16 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Why do you keep searching?
BACK*SPACE is a liminal space exploration game that focuses on the aesthetic of liminal spaces. The player finds themselves suddenly thrown into a strange new place, consisting of empty corridors, forgotten rooms, strange pools, and surreal architecture. Can you find a way out of this place? Or, do you want to stay a little longer?
How long will you stay?
BACK*SPACE is uncanny, but still somehow feels comfortable and inviting. Nothing is chasing you, there are no entities, no threats of danger. Explore a little while you are here, and see what you might find. Search at your own pace.
Where is this place?
BACK*SPACE consists of 16 unique levels, each with varying themes. 8 levels feel like forgotten offices, malls, and rooms, and smell of moist carpet and molding wallpaper. 8 levels feel like poolrooms, and lure you in with calm waters. These levels are inspired by backrooms lore, and feature some familiar takes, and some maybe less familiar. A wanderer can explore any level at any time, and does not have to progress in any linear order. These rooms are confusing and somewhat maze-like, but the way out is still reachable, if you really want to leave...
After an introductory level, wanderers find themselves in a home ‘Hub’ of sorts, that connects to each of these 16 levels. But also, one final Exit elevator in this room is found, glowing in the light of a mass of television screens. Is this the way out? Do you want to leave? You are welcome to stay as long as you like…
What do you keep finding?

Each main level has a VHS tape hidden somewhere in its rooms. This tape can show up in different places each time a wanderer visits, encouraging the wanderer to explore and look a little more closely. Some objects are decoys. Audio cues throughout a level may appear, trying to lead you on your exploration, maybe towards your tape, maybe towards the way out. Sometimes, a tape may be more tucked away and difficult to find, but, a wanderer only needs to find a VHS tape if they truly wish to move on from this place. 16 tapes, 16 screens…
Each found tape will show up at Home in the collection, and finding a tape will also enable a signal that the tape has been found in its level, but you could return for a wander if you wish.
Some levels are more maze-like while others are a bit more linear in nature, but in all of them you will start to feel your state of mind aligning with the level’s namesake. Many rooms are dark, but your flashlight will help. An explorer that feels trapped can save/reload and would restart at the beginning of the current level. Remember, the VHS tapes are not required to unlock anything except the Hub Exit. There are no active entities or monsters in this game to pressure your exploration (although there are a few spooky moments scattered throughout), your player is never in any real danger. Your exploration, and your findings, are entirely up to you.
Are you watching closely?
BACK*SPACE features multiple options to adapt the visual experience. It begins with a heavy analog/VHS look, but multiple VHS effects can be removed in game options if a clean look is desired. This is meant to help with wanderers who may be sensitive to motion sickness.
Other options include disabling head-bob effects, use-icon effects, footstep sounds, look sensitivity, and audio disable.
Some areas utilize some flickering fluorescent lights. It is not particularly extreme by any means, but users with photosensitivity should proceed with caution.
BACK*SPACE features a manual save ability, so wanderers can continue wandering at a later time. 3 save slots are usable. Saving will store tapes found, time played, and current level. Saving once you return Home is recommended, to make venturing forth easier.
BACK*SPACE can be played with either keyboard/mouse or XBOX controller.
There is no music currently in BACK*SPACE. This is intended to draw the wanderers focus to the visual aspect, however, it also enables a wanderer to turn on their own liminal playlist if they desire.
Is this what you want?
BACK*SPACE features a free demo. The demo includes 2 of the 16 main levels, one ‘room’ style, one ‘pool’ style, along with the intro and hub rooms. The demo shows the true BACK*SPACE experience, just not all the levels are reachable. Wanderers are encouraged to ‘try before you buy’ to see if this liminal walking sim is something they would enjoy.
The demo should provide about 2-3 hours of liminal exploration. The full game can provide 20+ hours of exploration to a dedicated explorer, but, generally speaking, the average wanderer might get 10-12 hours on a single playthrough. New playthroughs may place the VHS tapes in different locations, and thus lead explorers to different rooms a second time around.
BACK*SPACE is built in UE5, using Lumen technology. Lumen seems to have issues sometimes with certain graphics cards. It is Highly Encouraged that a wanderer try the demo first if there is concern with maybe some older hardware. Many UE5 pre-made assets have been used in this game, credits for in-game assets can be found in-game upon completion and reaching the Hub Exit. No AI was used in the making of BACK*SPACE.
Features Summary
-16 levels of liminal exploration
-search for VHS at your own pace
-no entities or monsters
-Visual and Gameplay options
-3 Save Slots
Engagement
Reviews
Themes across 84 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very realistic and true liminal space walking simulator. Nice options for vhs settings and head bobbing. A lot of levels and nice price for such great content. Aesthetic and wonderful.
Good game, no entities or monsters, but suddenly I saw some statues or big faces, it's like megalophobia. A bit jumpscare. Haha XD
Ich fühle mich wie Zuhause. Super spaßiges Erlebnis für Jedermann !!!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 85 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really enjoying dis gaem so far- duh no entities thang really feels nice. i really enjoy jus exploring and getting lost in liminal spaces- i don't care for the horror aspect of this stuff at all, so having a game das nails duh liminal vibe yet NOT have horrors around every corner is so refreshing and relaxing. that being said, the random instances of objects being thrown at you- leik chairs and balls- messes that up. if there are supposedly no entities in this game, i shouldn't have to be jumpscared at ***all***. As far as i can tell, dis gaem is jus about exploring liminal areas and finding stuff, getting lost- wandering. if the jumpscares are neccesary for plot or sumn, i really don't care, because it jus ruins the experience. if i'm promised no entities and horror, i will EXPECT no horror, and i do NOT want horror. There should be a toggle to turn those off, bare minimum. otherwise this game is fantastic.
Easily one of the best, most complete liminal experiences I've had. Looking forward to Back Space 2!
재밌을뻔. 보통 백룸에서 느낄수있는 웅장한 공허함이 덜함. 방들의 구성 방법이 얼핏 다양해보이지만 결국 조그만한 구성들의 반복이고 비슷비슷함 리미널 스페이스만의 방금까지 사람이 있었을거 같은 그런 생활감이 거의 느껴지지 않음. 이렇다할 오브젝트들이 없이 전부 떠난지 한참된 폐허같은 느낌이듬 결국 별로 볼것도 없고 기묘한 감성도 느껴지지 않는 공허하기만한 미로찾기 게임이 됨. 그리고 또한 아쉽게도 테이프를 찾아야 되는 알수없는 필수적 목적이 생겨 오히려 흥미가 떨어짐. 사실 호러요소 없는건 뭐라 할 부분은 아님. 이 부분은 개인적으론 오히려 좋게 보긴함. 근데 그 요소를 논외로 둬도 너무 심심한 게임임. 눈이 즐거운거. 그거 딱 하나 기대했는데 그걸 못한거.
Pour avoir fait une dizaines de jeux liminaux de backrooms, pour moi c'est celui qui représente -à ce jour -le mieux l'ambiance des backrooms ! Il est riche, il y a largement plus de niveau que dans la plupart des liminaux, les ambiances sont variés. Dans les niveau, si on veut les valider il faut trouver une VHS et c'est pas simple parce qu'elles sont jamais au même endroit, en recommençant le niveau elle sera ailleurs donc parfois ça demande un peu de patience...et il ne faut pas hésiter à recommencer le lvl pour la placer ailleurs si on ne la trouve pas. Outre cette mécanique c'est un simple Walking Sim mais il a une ambiance backroom qui donne CE feeling qu'on recherche en jouant à ce type de jeu.
this game is huge!!!
조금밖에 안했지만 지금껏 한 백룸게임중 가장 완성도 높다.
The liminal spaces are unique, theres a good mix of peaceful relaxing and deeply unnerving levels, only complaint is the ambiance is a bit lackluster in most areas 8/10
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