
B67 is a top-down roguelite shooter that finds the player struggling to descend through 67 sub-levels of ever changing chaos. Manage your ammunition as much as your fears as you descend further into the unknown.
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Languages: English**languages with full audio support
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good short game with a lot of potential. I just wish the AI were harder.
67
No idea why this is getting delisted, it looks really fun and unique. Glad I got it before it's gone forever.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very fun simple game recommend when on sale
TL;DR: Picked the game up on sale with spare cash. Frankly, it's not a bad little game, though devoid of any real depth. Feels very at home in its price range, and I feel like you'll get a good couple hours of enjoyment out of it. 8/10, would play again. Gameplay is solid, if repetitive, and the gunplay feels rather well fleshed out. It's no Insurgency Sandstorm, but all of the weapons felt good, sounded good, and there was a courteous amount of variety. I particularly enjoyed the shotguns; very satisfying! I didn't quite understand the weapon levelling mechanic, nor the rhyme or reason behind the horror elements, but overall it was still rather enjoyable. The music is also fairly repetitive, but fits well, and I had no complaints about the variety in such a short game. I could imagine it getting rather bland after a few hundred floors in endless mode, (I think top score is ~320 at this point.) Replayability is a bit lackluster, despite the endless mode, though I suppose maxing all of the weapons and getting all of the achievements could give you ~8 hours of overall game time. For reference, at 3.2 hours I've gotten 22/30 achievements and have maxed out two weapons with another two at the second level. Considering I picked this up on sale with some cash from selling skins in CS:GO, I certainly enjoyed it. I think the standard price tag of 8.99 is probably a smidge high, but the developers obviously put a fair amount of love into this. Grab it if you enjoy top down shooters, or if you just wanna blow a few hours on a quick, but good game.
It's a great game if you are into rouge-lite games. There is a pretty awful bug (in my opinion) with the visual effects that play sometimes, if you step into the elevator while your screen is blacked between effects the screen will not come back until the next effect plays which could be a while. But still a good game overall
SIX SEVEN
Found this by complete random and was incredibly surprised by how awesome this game is A. Coming out over a year ago and me never hearing about it and B. At the time only having 34 steam reviews. The cool steam banner graphic and soldier design initially drew me in, and the very tight gameplay made me love this game. Going in pretty much completely blind, the horror elements surprised me and kept me on my feet, I could see myself playing this game for a good couple hours. I know this game came out over a year ago and I'm not certain if the developers even remember that they made this game, but there are a couple of suggestions that I'd like to make that I think would take this game from great to perfect. The AI isn't as bad as some people in negative reviews have made them out to be, but they do seem kind of inconsistent. Dodge rolling seems to be a great way to confuse your enemies for a second and it seems to reset the AI's aim time if they haven't already started shooting, but sometimes enemies will just stare at you for a solid second before you get to them and take them out which can kind of take you out of the experience. I think a great fix would be to slightly decrease the amount of time it takes for the AI to lock onto you as you get later into elevator levels, essentially adding another element to the increasing difficulty. A really simple but great addition would be to add some pickups around the levels, even something as simple as occasional hidden ammo or armor drops that you have to seek out around levels would make exploring levels a lot more fun. A more complex addition that I wouldn't really expect to ever happen would be some kind of simple weapon modification system, being able to attach a suppressor to weapons to allow you to silently take out some guards before alerting the rest, or a laser pointer that gives you a more accurate judgement of where you're aiming, or jungle-taped magazines for increased reload speed.
B67, developed and published by Steel Peak Games, is an independent roguelite shooter that strives to merge minimalist design with tense, atmospheric gameplay. Set in a claustrophobic, industrial environment, the game challenges players to survive and descend through sixty-seven procedurally generated levels, each filled with hostile enemies and shifting hazards. It is a game of endurance and precision, where every encounter feels like a test of reflexes and resource management. The premise is simple—fight, descend, survive—but beneath this simplicity lies a rhythm that rewards adaptability and tactical thinking. Every failed run teaches you something new about the dangers lurking below, and every success tempts you to descend just one floor deeper. The structure of B67 revolves around risk and reward. Each descent demands a balance between aggression and caution, as ammunition and health are both finite commodities. Players navigate confined rooms that can quickly turn from manageable firefights to chaotic deathtraps, with enemies swarming from multiple angles or appearing in unpredictable patterns. Combat feels weighty and deliberate, with each shot carrying real consequence; a wasted bullet can mean death in the next encounter. Weapons vary in power, accuracy, and firing speed, forcing players to adapt their strategies to whatever tools they manage to scavenge along the way. The roguelite progression ensures that while every death sends you back to the top, certain upgrades and enhancements persist, granting small but crucial advantages in subsequent runs. This cyclical structure creates an addictive loop of failure, improvement, and discovery that defines the genre at its best. Visually, the game adopts a stripped-down style that complements its tense atmosphere. The top-down perspective, combined with sharp contrast lighting and stark textures, evokes a sense of descent into darkness and uncertainty. The environments are rendered with minimal color but strong visual clarity, allowing players to read enemy movement and environmental hazards at a glance. The limited palette—mostly greys, reds, and muted tones—creates a feeling of mechanical decay and isolation. It’s a world that feels oppressive by design, and the visual austerity serves as an effective extension of the game’s tone. Sound design plays an equally important role; the hum of machinery, echoing footsteps, and bursts of gunfire create an industrial rhythm that heightens the sense of dread. The music, sparse and ambient, reinforces the mood of unease, making every encounter feel like a descent into something deeper and more hostile. B67’s gameplay thrives on its procedural generation and unpredictable pacing. No two runs feel exactly alike, and this randomness keeps the experience tense and dynamic. Some levels feel manageable, even methodical, while others throw players into frantic battles that demand split-second reactions. The deeper one goes, the more brutal and complex the enemies become, with faster movement patterns and deadlier attacks. The difficulty curve escalates steeply after the midpoint, and success often hinges on learning how to conserve ammunition, exploit environmental cover, and prioritize targets efficiently. The challenge can sometimes border on punishing, particularly when the randomization delivers poor weapon drops or overwhelming enemy placement. Yet the frustration is tempered by the satisfaction of mastery; with each failed attempt, players learn to anticipate threats, optimize routes, and execute faster, cleaner runs. Where B67 excels most is in its atmosphere of tension. The combination of confined spaces, sparse lighting, and unpredictable enemy encounters creates a near-constant sense of vulnerability. Each level feels like a fight for survival rather than a mere test of skill. The minimal narrative—conveyed through visual cues and the stark descent motif—adds to this tension. There is no exposition or dialogue, only the quiet implication that you are plunging deeper into an unknown abyss. The game’s design philosophy prioritizes immersion through action rather than storytelling, and the result is an experience that feels raw and instinctual. It relies on the player’s imagination to fill in the blanks, much like classic roguelike titles that favored tone and atmosphere over lore-heavy narratives. However, B67’s ambition also exposes its limitations. The game’s reliance on repetition and procedural structure means that, over time, its patterns can become familiar. Players who crave more variety in objectives or environmental design may find the experience too narrow in scope. The absence of a developed story or meaningful progression outside of stat upgrades may also alienate those seeking a deeper narrative hook. Some users have noted issues with balance, particularly in how certain weapon combinations can trivialize sections while others feel underpowered. Additionally, while the minimalist presentation strengthens the mood, it can occasionally make spatial navigation confusing, especially when combat fills the screen with overlapping effects and enemies. Despite these drawbacks, B67 manages to capture the core appeal of the roguelite genre—a blend of tension, challenge, and incremental progress that keeps players coming back. Its straightforward design and atmospheric execution make it a compelling experience for fans of procedural shooters who value gameplay precision and risk management. The sense of accomplishment that comes from surviving one more floor, discovering a rare weapon, or narrowly escaping death reinforces the addictive nature of the descent. Though modest in scope, the game succeeds in crafting a cohesive and engaging experience built on a simple but effective foundation. It is a testament to how strong mechanics and focused design can elevate even the smallest of indie projects into something memorable. For players who appreciate stripped-down, high-stakes action with an emphasis on atmosphere and skill, B67 remains a hidden gem—an unassuming but potent descent into tension, survival, and relentless perseverance. Rating: 7/10
very good and quite different from other shooters available, you can tell lots of work went into the game. Also a great price too!
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $14.4K | 38 | 97% | $14.99 | |
| $635.4K | 3.6K | 88% | $9.99 | |
| $488.7K | 868 | 76% | $14.99 | |
| $483.9K | 1.9K | 95% | $9.99 |