
B67 is a top-down roguelite shooter that finds the player struggling to descend through 67 sub-levels of ever changing chaos. Manage your ammunition as much as your fears as you descend further into the unknown.
Modeled estimate, not a reported figure. How we estimate →
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
No idea why this is getting delisted, it looks really fun and unique. Glad I got it before it's gone forever.
하루 두세 번 달리기에 괜찮을 그런 게임인데 아무래도 평이 적은 이유는 음침한 분위기가 한 몫한다고 생각함 연사무기의 탄창이 적고 조작이 만족스럽지 않은 편
I am so glad I got to play this before it got delisted. Game is kinda fun for what it is. Achievements are mostly reasonable.
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Modeled estimate over time.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
900원인가로 할인할 때 샀고, 방금 B67까지 깨고 엔드리스 모드로 들어감. B67 깨고 본 엔딩이 좀 뿌듯하고 평화로워 좋네요. 처음엔 이게 뭐야 싶었는데... 좀 해보니 나름의 재미가 있네요. 재미있게 플레이했고 개발자에게 고마움을 느낍니다. 작지만 본질은 갖춘 게임이었습니다.
A weird top down shooter with a bit of horror in it O.o Pretty simple and basic but actually somehow really addictive for a short time^^ Cant it not really recommend for 8 Bucks... but if you get it in a sale for like 0.75 cent like me i recommend checking it out <3
It's a good game.
Small good game by Small good devs.
Gut Game, easy.
Interesting idea but overall disappointing. The progression is done in a way that doesn't really make sense. The first time you play your vision is severely limited. Your vision is extended as you kill more people. A bit strange but okay, it could make sense if the game gave any context with story. I thought all of the guns just had extremely small magazines and maybe they could be upgraded or could have better versions. Saw a P90 in the shop, since had plenty of trouble with magazine capacities so I thought buying one of those would help. Nope, it started off with being able to hold like 10 bullets at a time. The amount of ammo you can load into a gun is raised with your skill level. Enemies and their AI are pretty bad. Sometimes enemies will hear you from adjacent rooms, sometimes the guy next to you won't notice your LMG spray. Enemies regularly get stuck on things. Sometimes the furniture stops them from moving, it's forgivable since there is physics with the clutter in the rooms. Sometimes they will walk to an unobstructed doorway and be unable to go through. Every enemy, including bosses, are the same exact thing. Walk or stand around until player is detected. Go to player. Shoot player. The only difference between them are the amount of health they have, the damage they do, and the type of ammo they drop. Guy with a pistol? Needs to be 4 feet away to shoot you. Guy with a rifle? 4 feet. The boss carrying that rocket launcher looking thing? Yep, 4 feet. Part of the story is that you're supposed to be crazy? There's a narrator, or maybe it's your own characters voice, pretty cool. Occasionally there are hallucinations which for the most part just ended up being a nuisance. During these hallucinations your vision can be reduced, you might see things moving around that aren't real enemies. They're not uncommon but almost all of the times they happened were after the level was cleared so it was almost always an unnecessary annoyance that slowed down my walk to the exit.
very good and quite different from other shooters available, you can tell lots of work went into the game. Also a great price too!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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