
B67 is a top-down roguelite shooter that finds the player struggling to descend through 67 sub-levels of ever changing chaos. Manage your ammunition as much as your fears as you descend further into the unknown.
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A really simple but still fun isometric shooter. I'd love to see more games in this visual style - I found it runs well but still looks good in my opinion.
the mechanics are fun but the levels just end too quickly and the enemies give you too much time to even reload and shoot them so the limited health you have before a store doesnt matter much, i think it has potential but in its current form its alright i guess sadly the game is apparently getting delisted from steam so it may not have future updates
Это очень странная игра. На бумаге и картинках выглядит интересно, но внутри это скорее нудная рутина, причем помноженная на офис. Местами проскакивает какой-то психодел, но он не вытягивает, никак. Враги максимально тупы, и единственное что они делают так это бегут в вас и начинают стрелять с определенной дистанции. Даже кнопка "приманки" не работает на них. Могу посоветовать эту игру, если желаете в нее сыграть, брать только по скидке. А так лучше сделать свой выбор в пользу других проектов.
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Modeled estimate over time.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a great game if you are into rouge-lite games. There is a pretty awful bug (in my opinion) with the visual effects that play sometimes, if you step into the elevator while your screen is blacked between effects the screen will not come back until the next effect plays which could be a while. But still a good game overall
Pretty good game, I was hesitating on buying it until i got it at 50% off for 4.50 USD. After playing it i am very satisfied with the purchase and hope there will be a sequel and/or some updates to add more content since the base game is very fun. In short as long as your ok with the game taking about 90 minutes to complete its definitely worth full price.
Bust open a door forget that you didnt bring ammo die... repeat the elevator music is nice the waiting and hoping that you wont get ganked by manwell who charges at you because its funny the camping in a area sweating all things you can do in this game
very fun simple game recommend when on sale
TL;DR: Picked the game up on sale with spare cash. Frankly, it's not a bad little game, though devoid of any real depth. Feels very at home in its price range, and I feel like you'll get a good couple hours of enjoyment out of it. 8/10, would play again. Gameplay is solid, if repetitive, and the gunplay feels rather well fleshed out. It's no Insurgency Sandstorm, but all of the weapons felt good, sounded good, and there was a courteous amount of variety. I particularly enjoyed the shotguns; very satisfying! I didn't quite understand the weapon levelling mechanic, nor the rhyme or reason behind the horror elements, but overall it was still rather enjoyable. The music is also fairly repetitive, but fits well, and I had no complaints about the variety in such a short game. I could imagine it getting rather bland after a few hundred floors in endless mode, (I think top score is ~320 at this point.) Replayability is a bit lackluster, despite the endless mode, though I suppose maxing all of the weapons and getting all of the achievements could give you ~8 hours of overall game time. For reference, at 3.2 hours I've gotten 22/30 achievements and have maxed out two weapons with another two at the second level. Considering I picked this up on sale with some cash from selling skins in CS:GO, I certainly enjoyed it. I think the standard price tag of 8.99 is probably a smidge high, but the developers obviously put a fair amount of love into this. Grab it if you enjoy top down shooters, or if you just wanna blow a few hours on a quick, but good game.
Was aight. Only wish for more spooky. Good if you wanna pass a couple hours.
Found this by complete random and was incredibly surprised by how awesome this game is A. Coming out over a year ago and me never hearing about it and B. At the time only having 34 steam reviews. The cool steam banner graphic and soldier design initially drew me in, and the very tight gameplay made me love this game. Going in pretty much completely blind, the horror elements surprised me and kept me on my feet, I could see myself playing this game for a good couple hours. I know this game came out over a year ago and I'm not certain if the developers even remember that they made this game, but there are a couple of suggestions that I'd like to make that I think would take this game from great to perfect. The AI isn't as bad as some people in negative reviews have made them out to be, but they do seem kind of inconsistent. Dodge rolling seems to be a great way to confuse your enemies for a second and it seems to reset the AI's aim time if they haven't already started shooting, but sometimes enemies will just stare at you for a solid second before you get to them and take them out which can kind of take you out of the experience. I think a great fix would be to slightly decrease the amount of time it takes for the AI to lock onto you as you get later into elevator levels, essentially adding another element to the increasing difficulty. A really simple but great addition would be to add some pickups around the levels, even something as simple as occasional hidden ammo or armor drops that you have to seek out around levels would make exploring levels a lot more fun. A more complex addition that I wouldn't really expect to ever happen would be some kind of simple weapon modification system, being able to attach a suppressor to weapons to allow you to silently take out some guards before alerting the rest, or a laser pointer that gives you a more accurate judgement of where you're aiming, or jungle-taped magazines for increased reload speed.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.