
B67 is a top-down roguelite shooter that finds the player struggling to descend through 67 sub-levels of ever changing chaos. Manage your ammunition as much as your fears as you descend further into the unknown.
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Languages: English**languages with full audio support
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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67
BOIIII TS 6 7 SO TUFF
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's so simultaneously stupidly easy and stupidly hard. Either way I can't imagine forcing myself to get to the 67th floor.
[b] B67 is a short, rough game, and that's both good and (obviously) bad. Being torn between positives and negatives of the game, I've decided to label the review as "Reccomended" to support the developers. [/b] [b] ON ONE HAND [/b] it is a quite refreshing top-down shooter. The enemy soldiers while being somewhat dumb are really deadly, melting health bar in an instant if given the chance in form of player's poorly timed reloading. Managing long reloading animations is a key to survival, as each weapon holds amount of bullets enough to dispose of 1 or 2 enemies before running dry. Guns feel satisfying and powerful to use against the enemy heavy armor, justifying high bullet cost gunplay. The art style is another higlight of the game. The combination of voxelated 3D, pixelated hud and distoted audio gives B67 a great mashup of arcadey and horror feelings (the latter being criminnaly ignored by the game trailer). Surreal stuff happening around, established evil alignment of playable character and videogame take on office environments create an atmosphere of a playable horror B movie, and a good one at that. [b] ON THE OTHER HAND [/b] it falls flat as a roguelite. Yes, there are randomly stitched floors, variety of guns and permanent upgrades, but there's no substance to all of theese. Floors are completly devoid of any reason to explore them (besides finding the last stuck enemy) while allowing player to easily cheese trigger disciplined AI by camping doorways or corners. Each weapon within one of four categories (pistols, shotguns, SMGs and assault rifles) feel the same, one is barely more powerful than another. On top of that the guns are easily accessable from just looting the bodies, so there's no enjoyment in loot hunting associated with the genre to be found here either. Upgrades are basically total ammo caps, again nothing interesting. Considering the above I've easily got to the game ending on the second try, and while I generally had fun during the run it was waay too generous with the "continues" and the difficulty. [b] TLDR; For what it's worth I would recommend B67 as a fun top down shooter for one or two fun evenings, don't expect fleshed out roguelike elements [/b]
Piss easy unless you just sit right in front of enemies. Nonexistant enemy variety "Boss fights" were just bigger enemies with a new gun. Level generation is extremely basic Only a few enemies per level so you never feel too overwhelmed. Not good
El juego es muy simple, vas bajando pisos, matas a los enemigos y vuelta a empezar otras 67 veces. Tiene algunos bugs ya desde el menú principal pero para haber sido aparentemente un proyecto de principiante. Tiene (o tenia) mucho potencial para ser un juego buenísimo pero lastimosamente sera dado de baja. Hubiese deseado ver a que nivel pudiera haber llegado si se le hubiese dedicado mas tiempo y recursos
Welcome to B67 What is your job: get to the 67th floor Sounds easy, right? Well, there is a good houndreds of enemies in your way, counting in bosses. Asside from cheesy bit, the game is good, a bit rough around the edges in few parts, but still really good. I personally kinda like the system of "leveling up" your knowledge of a weapon by using it. It's not something robust, don't expect attachments, the lvl up let's you have more bullets in the magazine, some weapons really need to be well leveled to be usefull on later stages. As for laater stages: the enemies get faster and tougher. Expect to be rushed if you decide to don't use silenced weapons (which there are only 2- suppressed USP and MP5 SD). As for hopes, if the devs are still active- I hope they will add some more weapons and utilities. Roster is sorta small: 2 pistols, 4 smgs, 4 rifles, 1 lmg and 2 shotgun types. I just hope they will add in a faster shotgun, like AA12 and idk, maybe more suppressed weapons, having only 2 in which one is a pistol and one is an smg is sorta limmiting on the later stages
Very entertaining in an automobile accident sort of way.
Game will be Removed soon: https://store.steampowered.com/news/app/1386440/view/546747327690311551 for Preservation: [quote] Game Retirement We wanted to let you know that this game will be retired soon. It will no longer be available for purchase, and official support will end. Existing owners will still be able to play and access their copies. Thank you to everyone who supported and enjoyed the game over the years! [/quote] Game Released 1st Sept 2020 with last Update well 23th Sep 2020 too expensive with full price, game was often 90% Sale And now we have the Final Sale, wonder why 89% ....
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