
This is a simulation roguelite game. Players adventure on random maps with land, sea, and underground areas. Recruit troops from different factions. Upgrade heroes and troops in - game, yet resource collection is key.. A simple three - choose - one operation integrates various strategies.
Modeled estimate, not a reported figure. How we estimate →
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**=== New Commander's Survival Guide (CRUCIAL!) ===**
⚡ After recruiting troops, ALWAYS use Instant Promotion! Boosts stats AND fully heals units - your battle resurrection cheat code!
🏰 Prioritize Core Buildings (Fortress/Stronghold/Castle)! No high-tier barracks without these military command hubs.
⛏️ Month 1-2: Resource Stockpile Mode Activated! Missed key construction windows = game-losing setbacks.
🌐 Faction-Specific Tech Trees: Castle faction unlocks Tier 5+ units rapidly; others require adaptive strategies.
**=== Rogue-lite War Simulation Redefined ===**
Become a randomly assigned faction lord in procedurally generated realms where every run writes new legends:
✅ Build Unique Capitals: Each faction's architectural DNA creates distinct war machines
✅ Manage 4D Warfare: Resource production/magic R&D/hero development/army composition
✅ Explore Tri-World System: Surface/Ocean/Underground realms with 300+ random events
**🗺️ Tri-World Exploration Breakdown**
**🌍 Surface World**
• Permanent buffs: Fairy Rings (+ATK), Swan Lakes (+SPD)
• Resource Havens: Magic Gardens/Watermills
• Hero Temples: Sage Libraries/Arenas
• Legendary Recruits: Holy Dragons & righteous forces
**🌊 Oceanic Realm**
• Magic Academy Hotspot: 2x Spell Altars
• Obelisk Clusters: Craft legendary artifact materials
• High-risk navigation: Limited resources, maximum mystery
**⚫ Underground Network**
• Black Market Deals: Premium artifacts 40% cheaper
• Forbidden Knowledge: Learn Tier 5 spells in Pyramids
• Shadow Enhancements: Thieves' Guilds/Dark Veils
• Evil Legion Recruits: Hydras & chaotic mercenaries
**🌀 Dimension Rifts**
High-stakes portals offering:
• Gauntlet Mode: 10-wave survival challenges
• Treasure Vaults: Epic loot showers
• No exit until cleared - gamble with fate!
**⚔️ Dynasty Warfare System**
Monthly kingdom-ending sieges! Conquer enemy capitals by Month 7 to unlock dual-faction gameplay. Warning: AI launches coordinated counterattacks!
**🎮 Deep Progression Systems**
**🔥 Hero Customization 2.0**
• 8 Equipment Slots + Unlimited Backpack Artifacts
• 27 Specializations (Alchemy/Summoning/etc.)
• Dual-stat Growth: Magic Might/Combat Prowess
**⚡ Army Evolution Tree**
• Duplicate Merging: Power up existing units
• Faction Synergies: 15% stat boosts per matching type
• Terrain Tactics: Naval/Underground combat modifiers
**💎 Economic Warfare**
Early Game: Scavenger Mode - optimize every resource
Late Game: Imperial Wealth - steamroll with stockpiles
**=== Gameplay Features ===**
• Streamlined Triple-Choice Mechanics
• 300+ Strategic Buildings
• 150 Legendary Heroes
• 85 Reality-Bending Spells
• 27 Specialization Paths
• 3D Battle Arenas
• Dynamic Faction Rivalries
**🌟 Simple clicks conceal war simulation depth - each decision reshapes entire battlefronts! Ready for infinitely replayable conquest?**
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*, Traditional Chinese*, German, Spanish - Spain, Indonesian, Japanese, Portuguese - Brazil, Korean*languages with full audio support
Reviews
竞技场50000000血的深渊蠕虫是什么玩意(连锁闪电bug修的确实快)
This is a get-it-on-sale game. It's a decent game design concept with poor execution. It's hard to tell what's going on, battle reports are completely unreadable, the music is bad and you'll want to turn it off, but the setting for disabling music doesn't seem to work. It borrows mechanics from free-to-play games like daily missions and login-each-day rewards, but it's a singleplayer-with-leaderboard setup. The roguelite progression mechanic is tantalizingly close to being actually good, but it ends up being pretty uneven due to the key limitation that there are only 3 city types and like a million unit types, many of which don't correspond to any of the cities. The UI is terrible, and while the pixel art is decent, you can't ever appreciate any of it because every single unit just turns entirely red from status effects in every single battle. The game is deeply flawed and quickly stops being fun, but you can't help wishing the game it should have been actually gets built, because there's genuinely something interesting here.
沒什麼內容,根本看不出放了什麼技能,也很難玩枯燥。 敵人很強會集火,你的只會散打,玩到後面紅角的根本沒用拿到的碎片機率太低 亂鬥競技場是最扯的,我從一開始就玩了,對手都是電腦 對手的紅角至少都9等到15等,而且還是全隊都9等,最放水的隊伍也是全五等半數都紅角 沒玩過單機遊戲福利還這麼低的,基本都只能靠每日簽到、每日免費商品的資源
Well worth the money, having fun playing it. lots of pop ups (useful info though), but you can use escape to close them quick if you already know what they mean. Using space bar to hit sure would be useful too. From where I'm at, it's a multi-choice game with each day getting 3 generated options to pick (a building, heal your troops, free resources, raiding a dangerous stronghold for lots of resources, etc) until the game ends. Each new game you pick a hero and some troops to bring (you can get more in the store), as well as the difficulty and the map size, you don't get the full 999 days at the start, you unlock bigger map sizes as you complete the smaller ones giving rewards as you clear them (from what I see the difficulty also scales the rewards). As the days progress you get more troops from buildings and the further you go the more higher ranking troops you can get. From what I can see the only benefit from levelling up the troops is a bigger health pool but it would be nice if the abilities scaled too or they got more (as I had a lvl 10 med tent, but it still died quite easy). My experience with combat in the game so far involves cycling through troops when they get low as some troops are better than others, and losing them really hits, and healing becomes sparse as the game progresses and enemies ramp up. (Don't mess with the naga unless you can tank them, 6 hits per naga per round (48 hits a round max, but I've only seen 6-7 naga late game in a room), your troops hit once or twice each per round (8~16 hits per round)) After wining a game you will get Mithril, use this in the talents area (there's more than just buildings in there (more than just one page)). You will also get Grails which are used in the shop for better troops and heroes. You can also get more Grails and Mithril from tasks and Challenges. Great devs, fixed a game breaking bug in a few hours after my report.
游戏还行,但是这游戏好像不能挂机,为什么要挂一个挂机游戏的标签? The game is decent, but it doesn't seem to support AFK gameplay. Why is it tagged as an AFK game then?
抽卡只能看着一个一个跳,天赋升级也是一个一个点,中间还有要动画,都太浪费时间。
游戏不错可以无聊的时候玩一玩
This game is a very good deal, your choices really matter and your time is respected with good meta progression. There are also Leaderboards in at least 3 categories, challenges, a pvp arena where you fight other player teams...everything in the description of the game is actually there. I wish i could fullscreen but apart from that I don't see anything wrong with this game. It hasn't bugged or crashed and I think you could run it on a potato, my fans dont turn faster at all. Edit: Thank you to the Developer for implementing fullscreen!
能做個雲存檔上傳跟下載 換臺電腦玩存檔都不一樣
希望有云存档
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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