
In the middle of each nation's normal training routine, a Joint Military Exercise was enacted. A select few from each nation were chosen to participate in this rigorous event. But, how did this event come to be? Are there other ulterior motives at play?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 815 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好
比较不错
한국어 패치..해주셨으면 합니다.. 학생시절때 배운 일본어로 대충 메뉴나 대사읽고 게임했어요..
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Traditional Chinese, Simplified Chinese*languages with full audio support
Hours played at review time, across 818 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Addicting~
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game excelente quem gosta de visual novel, um fan service, da de passa umas boas horas jogando o game, recomendo fiz uma play de inicio dele passa lá conferir, já deixa um Like se gosta já se inscreve para ajudar ^^ https://youtu.be/jcZpZ6-CFQo
80% visual novel, 10% standard Azur Lane inventory management, 10% shooty game. Visual novel part - if you're familiar with Azur Lane characters, you'll probably enjoy it. All of the dialog is voiced over and there's plenty of different shipgirls from different factions present. It's more engaging to read than any of the AL's in-game story for whatever reason. Inventory management - yeah, I mean, Azur Lane things. It's basically the same as in the mobile game. Shooty game - actually transitions the core gameplay of AL from 2D side-scroller to third person shooter quite well. It still feels like it has the same core principles and feels oddly familiar to play, so if you're a fan of AL you'll find this change of perspective quite refreshing I think. Low-key makes me wish the mobile AL also had a 3D third-person mode, actually, because it is quite fun.
[h1]童年回忆,情怀满分 [/h1] 记得我第一次玩碧浪航线好像还是小学,小时候家庭条件还行所以有自己的手机,也算玩过很多早期二游了。当时喜欢刷b站,而《碧浪航线》作为净网前的“名作”,当时b站热度很高,而我也不出意外被吸引了,给我留下了一段难以忘怀的童年回忆… 而多年以后,已经成年的我没想到会用着刚组装好的5070ti主机在Steam上玩到《碧蓝航线》,并且写下这段测评,这可能就是世人常说的冥冥之中自有天定吧… [h1]游戏好玩吗? [/h1] 我可以给你肯定的答案,这是一部情怀向游戏,如果你是《碧蓝航线》的粉丝,那你一定能在这部游戏中找回脑海中的回忆和感受不一样的玩法,但如果你是一个没接触《碧蓝航线》的路人,如果价格便宜,当然也可以买来玩玩看,毕竟里面全是大雷。 但如果你是一个更偏向喜欢游戏性的玩家,那你肯定会在玩了半小时之后,把这部作品永远的扔在仓库里吃灰。因为这部作品基本就是照搬手游里的那一套,手游的玩法在持续更新的二游中算还行,毕竟是日常游戏,但如果拿来放在买断制单机中,那是很没有游戏性的,因为《碧浪航线》能火就是靠它源源不断的更新大雷和涩涩的女角色,不然就他那无聊的游戏性说真的没人愿意玩,但涩涩是第一行动力,所以永远都会有人玩这种游戏,只要他一直更新。但本作中完全缺乏这种能让玩家玩下去的要素,不仅人物不够涩(全是原皮〉而且也没什么18+福利,甚至玩法也是机制也是照搬手游,不过是将二渲三的操作玩法变成了3D,但也换汤不换药,基本半个小时就玩腻了。剧情,我小时候都不带看的,更别说现在了,叽里咕噜不知道讲什么,我觉得不如原神。 [h1]适合什么样的玩家购买 [/h1] 如果你是从开头看这段测评的,那我想你应该已经有答案了。没错,这就是一部粉丝情怀像作品,如果你喜欢《碧蓝航线》,那还挺适合买的,放着收藏也都喜欢。 但你要说这部一点优点都没有,那当然也不是,首先游戏的战斗界面改变了很多,变成3D操控角色了,操控的角色也不少,也可以像手机端一样改装备,立绘也还可以,还有很多大雷,但缺点就是没什么可玩性,很容易腻,手柄键位放在今天也很不适应。 [h1]总结 [/h1] 粉丝情怀向作品,粉丝、价格便宜可以入,买来吃灰也不亏。 [quote] 雅中有俗真意趣,俗里藏雅见真游 [url=https://steamcommunity.com/groups/yasugongshang][i]欢迎前来关注 [/i]「雅俗共赏鉴赏组」[/url] [b][u] 以雅会友,以俗近人,共赏之间,品味游戏人生。[/u][/b]
honestly i have mixed feelings about the game, it could've been more. dont get me wrong this game is pretty nice but the combat is meh... i think im in chapter 4 right now, i bought the game with all dlcs for 20€ and im satisfied with what i got for it. the story is good and side stories too, alot of the budget probably went into the story and soundtrack cause that is amazing. but for 34€ standard, i expected a wider enemy choice, like i want more enemies and playable characters, events and general update to make gameplay more enjoyable. i recommend it if you like reading novels. i give it 8.5/10 i paid 20 buckeroos and im satisfied. i hope my review is readable, my dyslexic ass is struggling with writing and my lazy eye aint helping. lova yall, full bromo. Nuklel out.
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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