
In the middle of each nation's normal training routine, a Joint Military Exercise was enacted. A select few from each nation were chosen to participate in this rigorous event. But, how did this event come to be? Are there other ulterior motives at play?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 814 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
真爱推荐,其他不建议
不是真爱粉别买 进游戏好麻烦要去社区里复制代码改cmd
还不错,适合碧蓝航线手游玩家,该作以剧情为主,战斗为辅,量大饱满的语音,战斗画质略普通......
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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Traditional Chinese, Simplified Chinese*languages with full audio support
Hours played at review time, across 817 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Azur Lane: Crosswave Review – A Stylish Spin-Off for Fans and Newcomers Alike[/h1] Azur Lane: Crosswave takes the beloved shipgirl universe of the mobile game and reimagines it as a visually striking 3D action-RPG with a heavy dose of visual novel storytelling. While it may not revolutionize the genre, it delivers a charming and engaging experience that celebrates its source material while offering accessible, fast-paced naval combat. [b]A Gorgeous, Character-Driven Adventure[/b] The game’s strongest asset is its presentation. The transition to 3D models retains the vibrant art style of Azur Lane, with each shipgirl meticulously designed to reflect their original charm. The fully voiced Japanese dialogue (with English subtitles) brings the cast to life, and fans will appreciate the depth of interactions between characters, especially the playful rivalries and alliances across factions like the Eagle Union, Sakura Empire, and Royal Navy. The story follows newcomers Shimakaze and Suruga as they navigate a world where former enemies now cooperate in joint military exercises—until the mysterious Sirens threaten the peace. While the plot isn’t groundbreaking, it’s packed with lighthearted humor and occasional dramatic beats that keep the narrative engaging. [b]Fast-Paced, Accessible Combat[/b] Combat is where Crosswave shines brightest. The real-time battles are intuitive yet satisfying, with players controlling a trio of shipgirls across dynamic naval arenas. Each class—destroyers, battleships, aircraft carriers—feels distinct, offering varied playstyles. Destroyers dart across the waves with rapid-fire attacks, while battleships deliver devastating salvos at a slower pace. Missions are bite-sized, often wrapping up in under two minutes, which keeps the pacing brisk. The game encourages replayability with rank-based scoring (aim for those S-ranks!) and a loot-driven progression system. Upgrading gear, unlocking new shipgirls, and experimenting with fleet compositions add depth, though veterans might crave more strategic complexity. [b]A Love Letter to Fans[/b] Crosswave excels as fan service, offering plenty of callbacks to the mobile game’s lore and characters. The visual novel segments, while lengthy, flesh out the world and relationships between shipgirls, making it a treat for lore enthusiasts. The inclusion of Neptune from Hyperdimension Neptunia as a free DLC is a fun crossover touch. That said, the game’s structure leans heavily into dialogue, which could frustrate players seeking non-stop action. The combat, while fun, lacks variety in mission objectives, and the post-game content relies on grinding for upgrades. [b]Final Verdict[/b] Azur Lane: Crosswave is a polished, visually stunning spin-off that stays true to its roots. It balances lighthearted storytelling with accessible, flashy combat, making it a great entry point for newcomers and a must-play for fans. While it doesn’t break new ground, its charm and dedication to the Azur Lane universe make it a voyage worth taking. Pros: - Gorgeous 3D models and vibrant art style - Fun, fast-paced naval combat - Fully voiced, character-rich storytelling - Great fan service and crossover appeal Cons: - Mission variety is limited - Heavy on dialogue between battles - Post-game leans into grind [b]Score: 7.5/10[/b] Whether you’re a longtime admiral or a curious newcomer, Azur Lane: Crosswave offers a breezy, entertaining ride—just don’t expect waves of innovation.
Зашел Ниче не понял Вышел
Ada LAPPYYYYYYY!!!!!!!!!!!!!!!!!!!
Laggy ahh game, I prefer buying GTA V while it's on discount
不是哥们,我寻思手柄也没有K和O啊,怎么分辨率还不能调,调了怎么保存?是哪个按键?切换键盘也不好用啊,怎么改啊?你这个键位我怎么看不明白?我这个换绑定按键也没用啊,还是我自己按出来的。
[table][td]欢迎关注鉴赏家[url=https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table] [h1]《碧蓝航线》:现象级的粉丝向大作[/h1] [h1]前言[/h1] 和《蔚蓝档案》《赛马娘》以及《少女前线》等手游IP一样,诞生了“舰娘”这一概念的《碧蓝航线》无疑可以与之一起并列“现象级手游”的行列。 然而,在其他几款手游几乎没怎么推出衍生作品的情况下,《碧蓝航线》却独树一帜地在steam平台上线了一款“二次元日厂大作”规格的买断制单机游戏。 尽管在设定上,《碧蓝航线:Crosswave》似乎属于原作剧情的平行宇宙。但本作在玩法设计上将原作的2D弹幕射击变为第三人称3D射击的想法对IP粉丝而言无疑是一次天才的举措。 [h1]舰娘堂堂3D化[/h1] 我想对于《碧蓝航线》的粉丝来说,这款难得的单机买断作最大的共享可能就是为许多玩家心目中的手游纸片人“舰娘老婆”们提供了可供鉴赏的3D模型。 这个IP手游原作是一款横版弹幕射击游戏,玩家需要控制Q版的2D舰娘形象移动同时主动释放技能辅助使其可以通过顶过敌人攻势射击消灭敌方舰队与飞机。 而《Crosswave》则是在此基础上将原作的横版弹幕改成了喜闻乐见的第三人称3D弹幕,玩家这次可以操控非Q版并且3D化的舰娘角色以一种更加符合射击游戏的操作视角来与画风更加写实的敌人进行战斗。虽然在此基础上,本作的游戏难度依旧偏低,但也极大程度地降低了手游原作的“廉价感”带来的代入感缺失。 在剧情设定上,本作讲述了一段由舰娘演习途中遇敌开始的原创故事,和原作情节并没有直接衔接,甚至故事背景还可能是原作的平行宇宙设定,且在战斗全盘3D化的基础上,本作的剧情依旧是没有动画的静态立绘AVG演出,但整体UI设计早已没有了手游原作的那种廉价感。 而游戏选关界面也一改原作的棋盘格移动,还为了让玩家操控指代角色的Q版舰娘在分布着章节标记和可选奖励的海域里自由移动,相比之下操作手感也提升了一大截。 只不过唯一美中不足的是,在营销模式上,《碧蓝航线:Crosswave》选择了用DLC分章节售卖的方式推出主线剧情的后续章节,且游戏售卖版本还不包括带有全剧情DLC的捆绑包,这也让本作的完整版售价即便在史低状态下也无法显得太过实惠。 [h1]后记[/h1] 总结来说,虽然原创故事的《碧蓝航线:Crosswave》可能并不是一款适合新手从零开始了解“舰娘”系列的作品,但就游戏质量而言,不论是面向粉丝还是喜欢单机二游的非粉丝玩家来说,本作都是一款值得入手的佳作。
no lo compres pipipi
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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