
In the middle of each nation's normal training routine, a Joint Military Exercise was enacted. A select few from each nation were chosen to participate in this rigorous event. But, how did this event come to be? Are there other ulterior motives at play?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 814 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一堆答辩
最近のゲームと比較すると、多少キャラグラフィックがもっさりして見えるものの。スマホゲーム内では戦闘がSDキャラな為、3Dモデルで戦うKAN-SEN達を操作することが出来るのは実に有難い(全てのキャラが3Dで使えるわけではないが)。 今ならそれが、DLC含めデラックスエディションで購入したとしても、約3000円程。 ……買う価値は十分にありますよ。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Traditional Chinese, Simplified Chinese*languages with full audio support
Hours played at review time, across 817 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So, uh, the gameplay's a direct translation from the mobile gacha game, except in 3d now which is.. interesting to say the least. As the original is online only this'll eventually become possibly the only way to directly experience something along the lines, in the case they don't try to do something like this again. Essentially, it's bullet hell with ship girls, albeit only really on a technical level unless you're underpowered. The 2d game's like this too (it has an auto mode) but it feels especially unintuitive here to try to treat it like one.. especially considering the steam tags lack it. Game's also built with controllers in mind.. only. Keyboard layout is a mild nightmare. Things got real repetitive gameplay wise, especially with trying to fully complete it. What I mean is in most cases you can just, circle the enemy. and win. Probably starts to become a problem in regular gameplay, but it's a lot more blatant when you need to max everyone out for achievements. Speaking of that, there's a solid selection of boat you can use from the earlier set of stuff (since this came out early 2020), up to 3 at once, alongside other boats that aren't actually playable and just give buffs (also up to 3), and like the mobile game you can also customize and upgrade what gear they're using, should it be usable for the ship type. I've noticed the game's models of less popular ships being put onto gmod and SFM's workshops, so I suppose that's an indirect bonus. In addition there's some DLC boats.. and Neptune as pre-order bonus, that would've costed you 50$, and you flat out can't get now, great. I have no clue why the game was 50$, or is 40$ now, i got it for half that and it still feels like a lot for this. Personally, this is my only proper experience with Idea Factory and their stuff, and far as i'm aware stuff like this is up their alley if i can tell anything from neptunia. So, generally speaking, I don't see a point in getting this while the original game's still around, disregarding it I still don't think I would've gotten ahold of it without my interest in azur lane as a whole, or if i noticed the tags labeling this as nigh on explicit. Yeah, i uh, i think that's supposed to be a positive for most people? To be clear here i'm kinda in a neutral point on this particular boat game's design tendencies, stuff stands out a lot easier though. also there's a camera mode thing, you can probably see what its used for in the community hub because i could not be bothered to check it out myself.
游戏玩法单一 我只推荐给那些有情怀的碧蓝航线老玩家买这款游戏
If you're looking for a game that combines the thrill of naval battles with the charm of anime girls, look no further! Azur Lane: Crosswave is like a love letter to anime fans, wrapped in a shiny 3D package with a side of explosive action. First off, let's talk about the visuals. The game is a feast for the eyes, with beautifully detailed ships and those adorable chibi characters that will make your heart skip a beat. And yes, there's plenty of fan service, so if you're into that sort of thing, you're in for a treat! The gameplay is a mix of 3D shooting and visual novel elements. While the shooting parts are straightforward and fun, it's the interactions with the characters that really steal the show. Each shipgirl has her own personality and backstory, making every mission feel like a new chapter in an ongoing saga. Now, let's address the elephant in the room: the grind. Yes, there's a lot of grinding involved, especially if you want to unlock all the ships and upgrades. But hey, what's a little grind compared to the joy of seeing your favorite shipgirl in action? In summary, Azur Lane: Crosswave is a delightful mix of action and charm. It's perfect for anyone who loves anime, naval battles, and a good dose of fan service. Just be prepared to invest some time into it, and maybe keep a stash of snacks nearby for those long grinding sessions. Rating: 8/10 - A must-play for anime fans and naval warfare enthusiasts alike!
Disappointing.
纯纯的粉丝向,而我是纯纯的粉丝
gooner game
一言以蔽之,《碧蓝航线 交汇的航路》是地雷社IP授权游戏系列的又一地雷,可以视为系列对对开放海面RPG玩法的尝试,但是实际的游玩驱动在于其配音丰富的剧情文本和演出。虽然总体并不那么精致,但是作为作为手游粉丝,这倒也是一部尚可接受的外传,其最大的卖点自然是3D化的舰娘,以及作为一部小成本作品还能请到原配CV进行配音,考虑到其折后售价不高,圈外人倒也能把它视为了解碧蓝航线IP的入门介绍进行尝试。 游戏本体提供了28艘战列舰和35艘先锋舰,如果算上dlc,有近百艘各式舰艇。因为有手游作为数值参考和技能蓝本,游戏直接采用了移动版本游戏中的属性数值和技能设计,也因而直接享受到了在线运营游戏千锤百炼的数值平衡和编队模式。即使如此,对其进行3d化,并为众多角色或多或少填充对应剧情也算是不少的工作量,夸一句量大管饱并不为过。只是,配合游戏的匮乏任务类型,以及夸张如在线GaaS手游的肝度,这些内容的解锁流程并不如看起来那般激动人心。 游戏仅提供很有限的任务目标,比如击落一定数量敌机,生存,清场,或者打败Boss,这让你的队伍组合在固定下来之后,就会开始执行手游日常打卡般的无聊routine——更糟的是,作为一个固定内容消耗单机,你在这里取得的进度远不如手游那样激动人心和有确认感。而游戏中的舰船AI也就只有固定的几种,长程一样下来重复度非常高,而且游戏3d射击+持续移动的操作模式,即使在强度碾压下也依旧耗费心神。如果你不能善用修改器,或是在刷刷刷的半途找些其他调解,那恐怕你很难到达全收集的遥远终点。 游戏的画面水准和移植效果正如地雷社一贯的水平——谈不上多好,但是能被遮掩在二次元和粉丝作的外皮之下。另一方面,海域的特点让他们能取巧地实现某种意义上的“开放世界”,毕竟也不存在地图设计这回事。游戏最大的驱动不在于角色培养,而在于剧情和演出,好在地雷社完全能意识到这件事,并且几乎完全使用原版cv的情况下为所有剧情对话添加了配音。总体而言,对粉丝而言,单单3d模型化和拍照模式就已经能构成入手理由了,好不好玩都属于其次了。 [quote]欢迎关注鉴赏家: [url=https://steamcommunity.com/groups/DCYXJLB] 大川游戏俱乐部 [/url] 欢迎加入Steam组:[url=https://store.steampowered.com/curator/45300930] 大川游戏俱乐部 [/url] 来一起感受游戏的乐趣喜欢这篇评论,也是可以顺手点个赞哟[/quote]
又不带Z23玩
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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