
In the middle of each nation's normal training routine, a Joint Military Exercise was enacted. A select few from each nation were chosen to participate in this rigorous event. But, how did this event come to be? Are there other ulterior motives at play?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 814 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
キャラクターがフルボイスで喋ってストーリーを展開してくれるのは非常に高評価。 ただゲーム部分(アクション・シューティング部分)はお世辞にもクオリティが高いとは言えない。 挙動に重さが感じられないのがあまりにも致命的。 原作キャラクターが好きなら買っても損はしないと思うが、ゲーム性には期待しない方が良い。
厨力党打折入基本没有问题,手柄记得改键。难度方面出了个不知火的促销,可以平推。也可以降难度打。剧情全程配音,建模算不上多好,看看老婆主要是。 tmd虽然我不是奔着涩涩去的,但是你这视角完全不让移也太离谱了吧。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Traditional Chinese, Simplified Chinese*languages with full audio support
Hours played at review time, across 817 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm giving this game a recommendation on the basis of enjoying it as a player of the Azur Lane mobile game. While being a well contained and lighthearted story that can be enjoyed by newcomers, there are quite a few references to events and themes of the mobile game, and already having an investment in the characters made the dialogue-to-gameplay ratio (which I should emphasize is split about 75/25 in story mode, on par with visual novels that include gameplay elements) a non-issue. One of the things I enjoyed most about the game were the interactions between ships who would ordinarily not have occasion to do so, made more entertaining by the fact that not only included were many veteran fans' long time favorites, but also a few that have frankly never received much attention or development at all. So for someone who isn't an existing Azur Lane fan, or is the kind of player liable to skip dialogue anyways, I believe there is going to be a lot less to immediately grab your attention, though the battles can be a lot of fun, especially if you play a speedy destroyer on high difficulty, and I can definitely point to the music as something everyone will enjoy whether they like the game or not. One of the biggest problems this game has is the grind if you're going for completion, something of a staple to both Idea Factory's library and Azur Lane itself. If you are the one-and-done kind of player who just wants to experience the story, it's not going to be a big deal. However, collecting all of the achievements requires a tremendous amount of grinding after you've cleared the game, or otherwise knowing what parameters you need to reach from the very beginning and optimizing your grinding as you go (which actually breaks up the aforementioned dialogue-to-gameplay ratio issue, but browsing achievements and optimizing play around them isn't something a player normally does on the first playthrough). Battles themselves are really fun in small bursts, but lose their appeal when they're all you've got left and still need to do around 600+ of them because you didn't swap your ships and secretary often enough to raise their affection as you went along the story. As a quick aside regarding the five character DLCs, I believe they are all worth playing and add a lot of value for a story and character focused player, and the ships they chose to showcase for these DLCs were really solid picks. Each comes with their eponymous playable ship, along with a few supports, and a new story chapter. Continuity and difficulty suggest that these are postgame content, and none are required for achievements, so feel free to wait on these unless you want a specific ship as you play through the game, or want more story when you're done. Bottom line, I'd say the game has its merits, but unfortunately isn't worth full price. Even if you enjoy it, it's not so good as to be a game you'll likely think back on and be compelled to play again. If you're an Azur Lane fan, I'd definitely say pick it up on sale along with the character DLCs. If you're not, it's a riskier purchase, and I'd be remiss if it was your first exposure to the franchise and you ended up not liking it, but it still might be worth a try.
战斗无聊了点,剧情还可以,建模能动,要是观察者和净化者也实装就更好了
厨力向刷子游戏
全成就要全舰娘(不包括涅普)誓约并达到满级打通主线支线和极限挑战,终于手打刷完了。(肝痛
If you think the mobile game is boring don't bother trying this, but in case you are here for 3D model of Roon, you will get what you came for (ish).
打折可以入,游戏质量一般,但是作为粉丝向作品还是合格的
打折可以入手随意玩,游戏质量还可以,作为粉丝向作品还是不错的,可惜后续不更新了
Not worth a single penny. Garbage game overall. It doesn't even open. Unplayable.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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